I'm really curious why some items didn't make the patch, such as the UMP buff, and the IRNV and Flashlight nerf. Any word on this?
Time?
I'm really curious why some items didn't make the patch, such as the UMP buff, and the IRNV and Flashlight nerf. Any word on this?
First, just to reassure, Daniel Matros, Global Community Manager at DICE has once again stated that though changes to the flashlight and IRNV didnt make it in this one, they will be coming with the next. This should hopefully put out the fire burning in many BF fans eyes. On top of this, he was also asked if there are any plans to change the chatbox on PC, to which Matros responded, there are plans to that, yes. As for issues players are experiencing with the servers, Matros mentioned that he has raised this with our team here. I think we can all agree DICE wants us to play their game and so they will be doing everything in their power to make sure these game-restricting issues will be dealt with. On the topic of upset fans, Matros had this to say: I think people have different opinions as to what Battlefield 3 should be. Weve gathered fantastic feedback though. Make sure to keep the feedback (hopefully constructive) coming.
Updated: On Reddit, Ian Tornay, EA Community Manager for Battlefield 3, has also cleared up many concerns that fans are having with the recent patch. This should also give a good idea as to what will be included in the next Battlefield 3 patch.
So, heres what Im seeing.
Weve made progress that most of you appreciate and the fixes we are making are welcome. That being said, there are still some issues that youve been asking about that werent included in this patch. These include, but are not limited to:
In-game VOIP
Various nerfs including Taclight
changes to chat window (size, positioning)
Additional changes to squad interface, including the ability to make squads
Beep beeps (Which will be implemented, just not in this patch)
Squad and in-game interface changes (mostly revolving around the proposed fan-designed interface)
EDIT: TV Missles definitely known (cant believe i left it off)
EDIT: Spectator/Battlerecorder - Another very popular request. (I cant believe I left it off! Id like this too)
Please know that these are definitely on our radar as top issues for community requests.
Some of the issues addressed in this patch were brought to our attention by you guys, including the negative acceleration issue. Were committed to continuing to act on your feedback!
Not all of the issues weve solved are as impactful or sexy as some of you were hoping for, but I hope everyone appreciates how hard the DICE team has been working.
Really though, he was just naming a few things that DICE knows the community wants. He wasnt alluding to what would be in the next patch (or the patch after).
USAS with frag rounds: WTF kind of glorified grenade launcher is this?
It is awesome.
Yes, particularly with the USAS since it's a semi-auto shotgun, so they are spammable.I've heard good things about frag rounds, but when I tried em on my 870, they seemed weaker than the regular buckshot.
Is it different for the other shotguns?
I've heard good things about frag rounds, but when I tried em on my 870, they seemed weaker than the regular buckshot.
Is it different for the other shotguns?
I've heard good things about frag rounds, but when I tried em on my 870, they seemed weaker than the regular buckshot.
Is it different for the other shotguns?
Does anyone else get this wonky hit detection for defibs?
There's been several times where I spammed defib on a revivable body and it just wouldn't register even if I'm already crawling.
I don't know if they're weaker but they are definitely not stronger. The only thing they do is add suppression. It's pretty useful if you get a flank on a group of enemies, they won't be able to see a god-damn thing.
I don't know if they're weaker but they are definitely not stronger. The only thing they do is add suppression. It's pretty useful if you get a flank on a group of enemies, they won't be able to see a god-damn thing.
I've heard good things about frag rounds, but when I tried em on my 870, they seemed weaker than the regular buckshot.
Is it different for the other shotguns?
The other thing they do is add some massive range and splash damage compared to buckshots. Just shoot in the general direction of an enemy or at the ground near him and it's an easy +100.
So basically if you hit someone with the round at 10m or less it's a one hit kill - same as slugs and buckshot. The advantage to frag rounds is that they perform ridiculously superior to other rounds at range in terms of damage. Regardless of the range you are at it will take a maximum of two hits to kill someone with frag. The biggest disadvantage is that the projectile speed is much slower than slug/buckshot - but that can be compensated for by the player. Also they cause a fuckload of suppression.
Well, the description doesn't say anything about increased range so I don't know about that. I thought slugs was what you used for that?
Well, the description doesn't say anything about increased range so I don't know about that. I thought slugs was what you used for that?
Well, the description doesn't say anything about increased range so I don't know about that. I thought slugs was what you used for that?
Slugs are much longer range with less burst effect. Frag rounds are not as long range as slugs, more like extreme buckshot with a little less damage
What the fuck..? I don't think I've ever experienced a one hit kill with a shotgun that far away. And I've been playing quite a lot with the DAO-12 and USAS-12. That sounds insane.
Squad and in-game interface changes (mostly revolving around the proposed fan-designed interface)
All I want is the Tactical Light nerf, Battlerecorder and fixes for the stupid as shit tandem alert shots in co-op for my disabled ass. :| Anything else is extra.
This is the proposed fan-designed UI if you missed it.
https://s3.amazonaws.com/satisfaction-production/s3_images/614272/97ecc925-7994-42d2-a23b-b4c5d4730773.jpg[IMG][/QUOTE]
This is so much better in terms of organization and functionality that it makes me think that DICE hired monkeys to design the UI.
So I recently bought a dongle for my 360 wireless controller to work with my PC. All buttons and analog sticks work fine in windows. I've been able to set buttons for reload, prone, etc, which work fine. But key bindings for walking and looking (on foot) don't seem to work. I don't even see the description in the bindings menu. I plan on sticking with mouse and keyboard, but I still kind of wanted to test out how it feels with a controller. I haven't tried messing with vehicle key bindings yet. Am I missing something here?
edit: dpad can be binded but analogs can't. :/
I actually ended up shooting at the sun on Caspian Border as it rose out from behind some rocks up the hill towards Hilltop because I mistook it for the Tactical Light.
Yeah.
Yeah it is and I wish there was a fading effect when you look at something that's spotted cause all I see Is a big 2d red tank. I want to see the actual tank so I can hit it dice thanks.I have trouble seeing the infantry on the ground.
I think the patch is out for the 360 as last night when I logged in I had a 160+mb update to install. Didn't play online though, was spamming co-op mode to get my last weapon unlock.
https://twitter.com/#!/Battlefield/status/139065515019747328@Battlefield said:Today's Xbox 360 #BF3 patch is from Microsoft. Update will not change anything in-game. Our BF3 patch for 360 & PS3 at a later date.
I think the patch is out for the 360 as last night when I logged in I had a 160+mb update to install. Didn't play online though, was spamming co-op mode to get my last weapon unlock.
a microsoft battlefield 3 patch.... hmm odd, i wonder if they're patching to allow for the game to use increased bandwidth for 32 player servers.
Did the patch break the fix not to use Origin? I'm trying to play and Origin is suddenly launching.
I shot at an annoying/good chopper on Firrstorm from my tank, just to get him away from the capture point and my team. He ducked away below and behind one of the warehouses, I fire a last shell at him to basically tell him "Yeah, run you lil coward". Boom, vehicle destroyed.The craziest explosion moment I've had so far was basically where I was in a jet pre-IR flares and someone had a lock on me, so I headed for the grounded to get close to a capture point on Caspian. Unfortunately I was heading right at tanks at the gas station and I bailed, and out of nowhere an enemy chopper flew in the way. I basically threw my fucking jet into a chopper, John McClane style. I woulda landed and laid down mines for the tanks too if the double explosion didn't suicide my ass.