I cant seem to join any game.
Everytime I connect, I go to the game (doesn't load or anything, just fullscreen pre-loading)
then it quits itself, and says: Can't join game; something went wrong.
I tried it with Chrome and Firefox.
Does anyone know how to fix this?
The next PC patch will allow us to disable the horrible blue tint using the ingame console. Supposedly will result in an increase of a couple of fps if that matters too. Finally.
http://www.mordorhq.com/showthread....3-Patch-will-Include-Color-Grading-OFF-Option!
The next PC patch will allow us to disable the horrible blue tint using the ingame console. Supposedly will result in an increase of a couple of fps if that matters too. Finally.
http://www.mordorhq.com/showthread....3-Patch-will-Include-Color-Grading-OFF-Option!
The next PC patch will allow us to disable the horrible blue tint using the ingame console. Supposedly will result in an increase of a couple of fps if that matters too. Finally.
http://www.mordorhq.com/showthread....3-Patch-will-Include-Color-Grading-OFF-Option!
The next PC patch will allow us to disable the horrible blue tint using the ingame console. Supposedly will result in an increase of a couple of fps if that matters too. Finally.
http://www.mordorhq.com/showthread....3-Patch-will-Include-Color-Grading-OFF-Option!
Posted this in the other thread, might as well post it here.
The next PC patch will allow us to disable the horrible blue tint using the ingame console. Supposedly will result in an increase of a couple of fps if that matters too. Finally.
http://www.mordorhq.com/showthread....3-Patch-will-Include-Color-Grading-OFF-Option!
The next PC patch will allow us to disable the horrible blue tint using the ingame console. Supposedly will result in an increase of a couple of fps if that matters too. Finally.
http://www.mordorhq.com/showthread....3-Patch-will-Include-Color-Grading-OFF-Option!
Nope. This was all done using previously existing assets. You can tell by how janky some of the animations are. Play the single-player game and You'll see pretty much every animation seen here in that game.
Personally, I'd LOVE to see a "left-hand mode". Even barring the issues of reanimating reloads for south-paw, it would just be pretty cool to see in game, what with watching the action of the bolt and all that.
Still, that said, it's highly unlikely. In the video, the engineer and the recon were both handling their weapons in their right hand most of the time. The sudden bout of left hand had to do with cover. I'd have to check to be sure, but like in normal military forces, the AI in the campaign switch what hand their firing their weapon in depending on cover. The technique is to improve handling around corners and show as little of the body as possible, and if you noticed, both the engineer and recon were behind "left handed" cover, so sadly, I don't think we're going to be getting that left-handed mode.
Easy and lazy way would be to mirror animations
That doesn't work 90% of the time. Remember, the weapon receiver typically interfaces on the right side of the gun, so ratcheting the bolt for the full reload of the AK-74M or M39 would require a new animation to take into account the other side of the weapon. Then there's the issue of the belt fed machine guns, which feed bullets from a very specific direction which will change that animation. there are just alot of problems with re-animating the reloads and then timing them properly. It's a bunch of work that I don't think DICE is really too hot to do. Send them an email or a twit to do it for BF4, but BF3 I think will remain as is.
So... haven't played in a while. what are the DLC's like?
AK Rush is basically the vehicular equivalent of Metro 64. Except it's good. Just completely insane levels of chaos.B2K is a must have. If you are into closed infantry based combat scenarios CQ a must, AK is only good if you are into vehicles.
Or just say who cares and continue playingoh yeah and who came up with the premium assignments?
grind out 100 kills with a subpar weapon, fine, but the second tier assignment is grinding out another 100 kills and the reward is camo that only works for that gun?
I've spent maybe an hour trying to get a single EOD Bot kill. I'm sure my teams appreciated all the help and contribution I was giving by driving that that thing.oh yeah and who came up with the premium assignments?
grind out 100 kills with a subpar weapon, fine, but the second tier assignment is grinding out another 100 kills and the reward is camo that only works for that gun?
with some crazy close quarters clips showcasing how "good" suppression and DICE's hit detection can work together sometimes.
The entire mechanics of suppression are just weird. I understand my vision going blurry/shaking or whatever, but when I'm on target, I'm on target. People shooting at me should not make my gun less accurate.
The suppression mechanics make sense. It's the reaction of gamers that makes no sense. People shooting back when the proper logical move is to take cover. The solution is far from ideal and they can do a lot more to improve on the mechanics and results, but the idea is great.The entire mechanics of suppression are just weird. I understand my vision going blurry/shaking or whatever, but when I'm on target, I'm on target. People shooting at me should not make my gun less accurate.
Sway isn't going to stop decent snipers from putting bullets through people at range. If someone is heavily suppressed and they're still able to pop up and shoot you in the face from a distance then it's a worthless mechanic. Worse than worthless, because you're making yourself a big, loud target while you're suppressing.The entire mechanics of suppression are just weird. I understand my vision going blurry/shaking or whatever, but when I'm on target, I'm on target. People shooting at me should not make my gun less accurate.
Sway isn't going to stop decent snipers from putting bullets through people at range. If someone is heavily suppressed and they're still able to pop up and shoot you in the face from a distance then it's a worthless mechanic. Worse than worthless, because you're making yourself a big, loud target while you're suppressing.
The worst case scenario for the suppression mechanic is if you can't effectively use it in the way that it's intended (providing covering fire for movement). With that in mind, it might be better if suppression was more difficult to trigger. It's really something that should require some heavy fire to pull off.Apparently there is a mechanic where if you are being suppressed, even if you are accurate and land your shots - your shorts deliberately wont register. I can see why they did it, but I think its ultimately taking away from the game to have a mechanic like that in there.
The worst case scenario for the suppression mechanic is if you can't effectively use it in the way that it's intended (providing covering fire for movement). With that in mind, it might be better if suppression was more difficult to trigger. It's really something that should require some heavy fire to pull off.
No one really uses it properly as it is now, so DICE may have to go back to the drawing board for BF4. Maybe there's not enough feedback to the player for when they're properly suppressing or when they're being pinned down.
Increased respawn time would completely alter the flow of the game. And yeah, everyonen thinks they're the one that won't die, just like they've got nerves of steel and can hit an awesome shot while under fire. the game mechanic exists to modify behavior from superman to man.If developers want players to take cover instead of returning fire, they (developers) should find a way to make a player's life seem more precious. Increasing respawn times would do this.
Suppression as it's currently implemented feels like an artificial layer between me and the game. When some yahoo is spraying LMG fire at me from 200m and not hitting, my scoped accuracy should not change. Steely nerves, son.
the game mechanic exists to modify behavior from superman to man.
They only exist to bring in more BS randomness.
Fact is when I am laying heavy down on some random kid, they will pop up, start taking damage yet still just pull a headshot out of their arse.
I cannot have a single pistol bullet miss me by 10 feet and have any sort of accuracy.
As I said, it's fine if it makes it harder to see, hell, even a little harder to actually aim but making it pure chance on whether the bullet hits or not? No, fuck that shit.
bs complaining
bs complaining
rant about bs complaing
The measurable effect of making your shots hitting a pure chance.Randomness? How so? Suppression has a predictable and measurable effect.
Why not use suppression to your advantage like all of those allegedly "less skilled" players who are throwing off your bullets? It works for them, it works for you. Man up and work with it, not against it.
Be better at the game, kill them before they even have a chance to suppress you. Stop playing metro.
So what you're implying is... You are the only person who is effected by suppression. It's only you that can't seem to hit shit when you're suppressed while everyone else is Der Ubermensch and therefore it's CLEARLY unfair. It has nothing to do with your playing ability and how well you can adapt to new conditions.lol... As I already said, I can put 20 rounds down range at some random kid and he will still kill me as though he has perfect accuracy. Why? Because of bullshit randomness.
If suppression worked as intended and 100% of the time, fine. I know if I suppress my enemy I am safe to move up. As it sits right now, this isn't true. No matter how suppressed you get someone (10+ semi auto sniper shots for example) they can still kill you as if they have a magical immunity to the effects of suppression.
Repair install in origin
Looks like some Aftermath footage has leaked. Crossbow gameplay included.
indeed, fuck other solutions like teamwork, flanking, etc... i should just be able to bust caps in dat ass from right here because i am bfallah!!!They only exist to bring in more BS randomness.
Fact is when I am laying heavy down on some random kid, they will pop up, start taking damage yet still just pull a headshot out of their arse.
I cannot have a single pistol bullet miss me by 10 feet and have any sort of accuracy.
As I said, it's fine if it makes it harder to see, hell, even a little harder to actually aim but making it pure chance on whether the bullet hits or not? No, fuck that shit.
indeed, fuck other solutions like teamwork, flanking, etc... i should just be able to bust caps in dat ass from right here because i am bfallah!!!