I would rather lose a one-on-one gunbattle fair and square and get killed then see my screen go all blurry which makes my bullets spread meters apart. I really hope they will reduce it in the upcoming patch OR v (see below)
Then play Call of Duty. This game isn't about one on one gunbattles, it's about firesquad based firefights, and that's what people seem to forget.
I was packing the M60 earlier in the week playing Caspian. I was shooting a guy only about 10 meters away, across the road on the hilltop. For a good two seconds and 30+ rounds, I had my RDS right on this guy, but only one or two rounds actually hit. In the meantime, I was watching sparks fly all around him showing where the bullets were actually going. After that time, a friendly came up and shot the guy in the face since he was sort of preoccupied with me. 66 kill assist + 50 suppression assist. The guns in this game are NOT laser rifles, they're firearms. Every shot in every gun is not going to hit its mark like magic. If that's how you were supposed to play, then pretty much every beltfed LMG would be useless because there's so much spread even ADS. You literally cannot use the M240B outside of 15m without being supported, there's just so much kick, but the tradeoff is that it heavily suppresses the enemy so that you have the time for your team to come in or to kill the guy despite your spread.
Suppression makes sense because this game isn't about winning or losing "fair and square", it's about tactical advance and movement and doing your best to make the fight between you and other players completely unfair. What's fair about an assault vs. a tank? Nothing, that's why you have Engineers with SMAWs and RPG7s.