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Battlefield 3 |OT2| Mine! RendeZook! Wa Isl!

I can already tell that Alborz Mountain is a linear and rush focused map. It's going to be another D. Peak

That's impossible. D Peak is terrible in any game mode other then Rush, since there doesn't seem to be any closed spaces here it will never be played the same. I don't see how there can be any choke points on Alborz Mountain.
 

mr_nothin

Banned
That's impossible. D Peak is terrible in any game mode other then Rush, since there doesn't seem to be any closed spaces here it will never be played the same. I don't see how there can be any choke points on Alborz Mountain.

It looks laid out like a Nelson Bay/Laguna Presa hybrid. I doubt the mountains can be traversed on foot and you'll have to take that trail you see in the back to get to that tower in the back (in the last shot). It'll be pretty wide open at the 1st section and then a little funneled in the mountain area at the top and I'm betting that you'll basically have to take a heli to cross the mountain to the other side if you want to bypass the chokepoint at the top of the mountain....unless I'm mistaken and there's one base at the bottom and one base at the top.

EDIT:
After looking at it a bit more, it looks more like a Kharg Island-bowl type of map. Either way, it'll be hell trying to fly an attack helicopter on that map.
 
It looks laid out like a Nelson Bay/Laguna Presa hybrid. I doubt the mountains can be traversed on foot and you'll have to take that trail you see in the back to get to that tower in the back (in the last shot). It'll be pretty wide open at the 1st section and then a little funneled in the mountain area at the top and I'm betting that you'll basically have to take a heli to cross the mountain to the other side if you want to bypass the chokepoint at the top of the mountain.


Most of it looks traversable, and the part that might not be has a huge open field on the left that is definetly traversable. Unless they make that an out of boudns area, but looking at the gameplay videos, doesn't look like they did.


*edit* Looking at the gameplay video again, there's no out of bounds area, it's basically a big square with one exit that's probably for vehicles.
 

Spl1nter

Member
Well this was interesting. Playing on a server with Noura and Doomed1. Had a really good first round on the server. Second round is going well when I get kicked with the following message:

iCZ0o7cYGJ0GR.PNG


Well oh shit they caught my wallhacks. So anyway I rejoin the server:

ibfT9I8enawNeJ.PNG


Now it makes sense.

Both Noura and Doomed proceed to get kicked as well haha.
 

hellclerk

Everything is tsundere to me
m3njp.png

LOL. Butthurt admins sad I called them out on their shit. In the end it was a really close match (where I did terribly), but both Splint and Noura were top of the team before they got kicked. It ended up coming down to the last ten tickets. Noura and Spl1nter would have seriously changed the tide.
 
I see now why the pc users are called the master race. omg the difference of bf3 on the pc and ps3 is like 18th century and 21st century. Im just mad I didn't have a pc before lol because its worth the time and money.
 

Prologue

Member
I see now why the pc users are called the master race. omg the difference of bf3 on the pc and ps3 is like 18th century and 21st century. Im just mad I didn't have a pc before lol because its worth the time and money.

The last few years I've always had that itch to build a computer for games. I've just never been a fan of the mouse and keyboard. Controller feels more natural for me :(. And theres usually controller issues with games.
 

Donos

Member
The last few years I've always had that itch to build a computer for games. I've just never been a fan of the mouse and keyboard. Controller feels more natural for me :(. And theres usually controller issues with games.

I agree that some games are pretty good, if not better with controller. Played both Arkham Asylum and Arkham City on PC with my pad and it was a blast.
But FPS more natural with controller? Never (for me). I even rented MW3 for a week for PS3 because 6 friends all bought this game for PS3 on release day and we played every night and had good fun. I wasn't bad but there were so many situations where i thought "on PC i would have killed him easy".

I wonder how many "de_dust2" variants they are going to recieve :)
 
I was hoping my new i5 3570k / 660ti setup could run the game maxed out with no AA at 60fps, but it's more like 45. Bummer. Guess I can suck it up and turn a couple things down to get 60 lol.

Can't wait for Armored Kill.
 
The last few years I've always had that itch to build a computer for games. I've just never been a fan of the mouse and keyboard. Controller feels more natural for me :(. And theres usually controller issues with games.

The mouse and kb are where it's at for fps, honest. I thought I would have issues learning the dynamics but I was able to get everything down. On important thing for me was to get a mouse with more than enough buttons. I got a 9 button mouse and I use prone, crotch and weapon changes on the mouse and everything is smooth. Plus when you use the mouse to aim it's precise, I was able to shoot 2 guys out of a chopper lol
 

Prologue

Member
The mouse and kb are where it's at for fps, honest. I thought I would have issues learning the dynamics but I was able to get everything down. On important thing for me was to get a mouse with more than enough buttons. I got a 9 button mouse and I use prone, crotch and weapon changes on the mouse and everything is smooth. Plus when you use the mouse to aim it's precise, I was able to shoot 2 guys out of a chopper lol

What mouse did you buy?
 

Qwell

Member
I would love to see a suburb designed level, I just wish I had the creativity in order to put a presentation together for it. I'm thinking something like the Wolverines! level from Modern Warfare 2. They could have some basically modeled houses and suburban streets. Maybe a few strip mall type locations with big parking lots. I guess it would sort of look like a Tehran Highway without the Highway. At opposing ends maybe a crude police station with a mock landing strip created out of a street so you could have air units and the other end would be a firestation with the same thing.

It would give people the ability to have some good CQ fighting around the housing areas and also some good armored warfare in the bigger open spaces of the strip mall areas.
 

MedIC86

Member
Im looking to play BF3 (never played it) online. But im confused, what to buy.

Is battlefield 3 premium the base game with all expansions, or do i need to buy BF3 and shell out another 50 euros for the premium edition.

Also is it worth it playing at this point? or am i way to far behind on everything to have a good time.
 

Ocho

Member
Im looking to play BF3 (never played it) online. But im confused, what to buy.

Is battlefield 3 premium the base game with all expansions, or do i need to buy BF3 and shell out another 50 euros for the premium edition.

Also is it worth it playing at this point? or am i way to far behind on everything to have a good time.

You need to get Battlefield 3 AND Battlefield Premium (if you want to get all the DLC -- you can also buy the packs separately instead).

It is worth it. I'd say get Battlefield 3 first (you can find good offers, somewhere) and if you like it enough and want DLC, get Premium.
 

jayb

Member
...
Also is it worth it playing at this point? or am i way to far behind on everything to have a good time.

I just started playing about 3 weeks ago, and am having a blast. Yeah, I'm a little behind on the unlocks and knowing the maps, but I'm still doing decent enough to make a difference and have fun.
 

Arcipello

Member
can always count on my old buddy Andrew to make amazing looking maps, he also did Caspian boarder :) so looking forward to this release
 

hellclerk

Everything is tsundere to me
Im looking to play BF3 (never played it) online. But im confused, what to buy.

Is battlefield 3 premium the base game with all expansions, or do i need to buy BF3 and shell out another 50 euros for the premium edition.

Also is it worth it playing at this point? or am i way to far behind on everything to have a good time.

Urgh now to find a cheap legit key (EU)

If you can wait until the 13th, Premium Edition is coming out for about 70USD, which will probably translate to around 70EUD. Beats paying 110 for the whole shebang AND you get to start out on Armored Kill if you like.

BTW, does anyone know where to get a good free program for making overhead terrain maps that would look something like the overheads for BF2 or BF3? Chances are I'm going to have to team up with some sort of artist for this, but I'd rather be able to form my own maps more or less.
 

OG Kush

Member
Urgh now to find a cheap legit key (EU)

i got a key for only £11, most sites are decent. if you want I can pm you the site. Thugh be warned most sites come in russian language but give you instructions how to change languages. It included having to download some 1gb language pack and such.
 

Atruvius

Member
Im looking to play BF3 (never played it) online. But im confused, what to buy.

Is battlefield 3 premium the base game with all expansions, or do i need to buy BF3 and shell out another 50 euros for the premium edition.

Also is it worth it playing at this point? or am i way to far behind on everything to have a good time.

Don't buy it yet. Wait for Battlefield 3 Premium Edition that includes BF3, Premium and starter kit. Costs 60€, that's only 10€ more than regular BF3.
 
Why does CO-OP public match making dont work? it constantly says 'game canceled' after it found something.

Funny I have the exact same problem when playing with friends, but match making always works.


And it's been like this since release, it's pathetic. I've never been able to play coop with my friends.
 

MedIC86

Member
Funny I have the exact same problem when playing with friends, but match making always works.


And it's been like this since release, it's pathetic. I've never been able to play coop with my friends.

Ah okay, thanks. hope i get working sometime.

Anyway i just started yesterday, feels a bit overwhelming everything, when you look at battlelog.
 
Ah okay, thanks. hope i get working sometime.

Anyway i just started yesterday, feels a bit overwhelming everything, when you look at battlelog.

Try to find some noob servers (just write "noob" in the battlelog server filter, you'll find quite a few of them) and join a squad, you'll hate the game immediatly if you join a server with lots of good players. I started playing with a friend new to the game and the regular servers I went to he kept dying and dying and dying an dying.
 

MedIC86

Member
Try to find some noob servers (just write "noob" in the battlelog server filter, you'll find quite a few of them) and join a squad, you'll hate the game immediatly if you join a server with lots of good players. I started playing with a friend new to the game and the regular servers I went to he kept dying and dying and dying an dying.

Thanks! one last thing: the game keeps exiting randomly sometimes. No error message nothing? i've done a format recently so all drivers are up to date etc.
 
Yep (mobo and asus xonar) but the built in one has been disabled in the bios.

Try using the built in and disabling the asus (doesn't need to be on bios, disabling it on windows works).

Battlefield 3 has problems with some sound cards and that's usually what happens, although in your case it could be something else.
 

scogoth

Member
Try using the built in and disabling the asus (doesn't need to be on bios, disabling it on windows works).

Battlefield 3 has problems with some sound cards and that's usually what happens, although in your case it could be something else.

I have a xonar too no problems but my built in audio causes bf3 to crash. Try it i guess but it could also be something else.
 
m3njp.png

LOL. Butthurt admins sad I called them out on their shit. In the end it was a really close match (where I did terribly), but both Splint and Noura were top of the team before they got kicked. It ended up coming down to the last ten tickets. Noura and Spl1nter would have seriously changed the tide.

Up All Night has some of the worst admins I've ever come across. They kick anyone who is better than them for "douchebaggery". Me and a few guys I play with got banned from there months ago for calling their bullshit after they kicked us for owning them. According to them it's not "fair play" to camp the G hotel on Sharqi, or shoot a helicopter within 5 seconds of it taking off. We then went to their forums to complain and they had the typical dumbass nerd response of "come say that in real life". Pathetic.

A few weeks later a friend of mine bought a server and copied their server name to fill it up. It was hilarious when they would join by accident and we would harass them for killing someone or having a positive k:d ratio.. Unfortunately the server we had was from the same company that the UAN rents from and we got shut down for stealing their name. Worth it.

TL;DR all UAN server are run by baddie dickheads that kick/ban to make up for lack of skill/common sense.
 

tn2007

Member
Ya it's just a shame as there B2K server has the amount of tickets I prefer (~600). Don't really like playing on 800 and plus or standard 300 ticket servers.

Did they kick you guys yesterday? I know you were talking crap to them and I thought they kicked you guys.
 

Spl1nter

Member
Did they kick you guys yesterday? I know you were talking crap to them and I thought they kicked you guys.

They probably would have but I left. It was pretty clear the admins there were bullshitting when Noura at 120 ping was getting kicked but people with 270 ping were not. Just a coincidence Im sure we had dominated them the past round...

Can you guys explain to me why Metro is the most popular map for BF3? Why do people play 64 player 24/7 metro?
 

hellclerk

Everything is tsundere to me
They probably would have but I left. It was pretty clear the admins there were bullshitting when Noura at 120 ping was getting kicked but people with 270 ping were not. Just a coincidence Im sure we had dominated them the past round...

Can you guys explain to me why Metro is the most popular map for BF3? Why do people play 64 player 24/7 metro?

Because points just walk up the stairs. It's pure points, and people like that. Besides, it's a fast way to rank up certain things. for assignments and such. Like TUGs and the MAV? Sooo many assists. It's also one of the few places you can reliably play shotguns, get explosive kills, and maintain high SPM. It's all epeen extensions, but every once in a while it can be fun. I just wish there were more surface objectives.
 
Our next client update goes live to coincide with Battlefield 3: Armored Kill. As ususal, it contains a lot of balancing tweaks and fixes. Full details below. Let us know what you think about this update in the comments section below.

WEAPONS BALANCING
Reload timer adjustments
A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
• Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
• Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
• Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
• Short and long reload increased: ASVal
• Long reload reduced, shot reload increased: M4A1
• Long reload increased: P90

Damage output/range adjustments
• UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
• PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
• M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
• M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
• 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
• AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
• 12 Gauge buckshot close range damage has been slightly increased.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
• Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Increased the damage of the M5K.

A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.
• SG553: Horizontal recoil reduced to help make this weapon more controllable.
• MG36: Vertical recoil reduced to make this weapon more controllable.
• M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
• M16A3: Recoil amounts slightly increased.
• M4A1: Recoil amounts slightly increased.
• G36C: Vertical and First Shot recoil amounts reduced.
• M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

Miscellaneous weapons changes
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• Added Burst Fire to the M5K as an available fire mode.
• Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
• Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
• Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
• Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
• Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
• Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
• Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

Weapons fixes
• Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.
• The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
• SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
• Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R
• The PKS-07 is now available on QBB-95
• The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
• The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.
• Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.
• MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).

VEHICLE RELATED TWEAKS & FIXES
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
• Air Radar now shows friendly vehicles as well.
• Helicopter weapons can now destroy equipment with splash damage.
• The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
• Repair tool damage against enemy vehicles lowered by 10%.
• Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
• Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.
• Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.
• Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
• Increased the damage helicopter gunners and IFVs do to helicopters and jets.
• Fixed Jets not getting top attack damage bonuses on Laser Designated targets.

PERSISTENCE RELATED TWEAKS & FIXES
• Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
• Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
• Fixed so you can get score from awards in coop.
• Accuracy dogtags now show the correct stats.
• Coop Stars and dogtag are now properly unlockable and equip able.
• Gun Master and Domination Winner ribbons and medals added.
• Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)

UI RELATED TWEAKS & FIXES
• Added letters to the capture point icons displayed directly over the mini-map.
• Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.
• Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.
• Fixed the hit indicator showing when spawning or closing the in game menu.
• PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.
• Fixed a bug where the clan tag sometimes shows as the player ID.
• Added clan tags in nametags and kill card.
• PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.
• Fixed so commorose VO works when sitting in an AA vehicle.
• Fixed so you get the critical health fullscreen color tint while in the post revive state.
• Removed the join button in the server list for non-Premium users on Premium exclusive servers.
• Fixed so the spawn menu always disappears when you are revived.
• Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
• Fixed M-Com distance not updating if user moves towards it with EOD Bot.
• Mortar strike explosions are now shown on the HUD for the shooter.

MISCELLANEOUS TWEAKS & FIXES
• Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
• Fixed bug where it was possible to shoot while transitioning from sprint into prone.
• Fixed so you can’t revive a player who switched team since he died.
• Fixed two exploits on Donya Fortress that allowed players to get on top of the level.
• Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.
• PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
• Xbox 360 specific: Introduced a clickable promotional spot on the main menu.

How to download the latest update (Multiplayer Update 4) and Armored Kill
PLAYSTATION 3 SPECIFIC INFO
Patch goes live: September 4
Armored Kill goes live: September 4 for Premium members / September 18 for non-Premiums
Patch size: 1.53GB
Armored Kill size: 1.55GB
How to download patch: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.
How to download Armored Kill: Armored Kill is available on the PlayStation Store and in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost.

XBOX 360 SPECIFIC INFO
Patch goes live: September 4
Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
Patch size: 1.44GB
Armored Kill size: 1.56GB
How to download patch: There will first be a small (184MB) Title Update automatically downloaded when you start the game. When restarting the game, you will get a popup notifying you that Multiplayer Update 4 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 4 both on Xbox Live Marketplace and in our in-game store as a manual download.
How to download Armored Kill: Armored Kill is available in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost. If you are not a Premium member, you can also find Armored Kill on Xbox Live Marketplace.

PC SPECIFIC INFO
Patch goes live: September 4
Patch size: ~2.2GB
Armored Kill size: 3.2GB
Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
How to download patch: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
How to download Armored Kill: Armored Kill will automatically download if you start Origin or if you are logged in to Battlelog. You can also start the download from the Battlefield 3 game details page (i symbol) if Origin is already running.

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