OK, I know I've talked some shit about the game, but I'm starting to dig it. I'm coming around on the fact that weapons are more lethal and adjusting my playstyle. I'm kind of liking that you need to be a bit more cautious.
I think I understand why they made the guns more lethal . . . the engagement ranges in 4 seem a lot father than 3, so if they made the weapons have the same lethality as BF3, I don't think anyone would die until you're in close range. It's starting to make sense to me, but I still think they should find a balance of the weapon lethality, recoil and spread like it is in 3 and 4.
The recoil in 4 is dumbed down to the point where it is only noticeable on high caliber weapons or at a ROF higher than 800 or so. The latter are the guns the tryhards like myself use, because ROF is king up close. You simply won't win if you bring an AK to an AEK fight. I have near 25% accuracy with the AKU-12 (which is somehow better than its AR big brother) which is just absurd. You don't need to compensate as much, and offer attachments that take compensating for recoil completely out of the game like compensators and brakes.
All this helps bridge the gap between your 1200+ SPM 3.0 KD+ players of old and someone just starting out. It's just a lot more friendly than BF3, and I'd imagine the difference on console is night and day.
The reduced time to kill also is more friendly for newer players. It doesn't take much to bring someone down. Combine that with the more accurate guns and you stand less chance of getting mowed over by someone who has mastered mechanics like in 3. The only downside to this is that guns like the PDWs do insane damage up close, to the point of almost being cheap with their high rate of fire, low recoil, and high round count. Not sure I agree with that at all.
Overall, good changes. Makes my life as a tryhard harder, but more rewarding.