So what you're saying is I should threaten to make more unless certain demands are met?
Someone needs to make a video in this style with corner sitting, being spawn camped and opening battle packs with nothing but portraits.
So what you're saying is I should threaten to make more unless certain demands are met?
i just do a quick revive and drop a medbag
full revive takes too long
This community reminds me of Halo community when it was good.
All the bitchin, I love it.
I was implying absolutely nothing. Just curious.
Meanwhile, I simply ignore them. Stay mad, peasants.
If you can aim you are better off with a sniper then. I agree with computers, it fills a niche that doesn't exist.All the DMRs except the SKS beat carbines at distances greater than 50m or so, provided that the operator can aim.
I realize this is hard for you to grasp, TheSeks. Trust me on this one. I'm better than you.
If you can aim you are better off with a sniper then. I agree with computers, it fills a niche that doesn't exist.
...and you will always have a place in our squad for it.Medic for life. Even with the nerfed revives, I still find myself reviving quite a bit and being revived in some clutch situations. I will always roll with my medic bag and defibrillators.
I'm definitely on the "DMRs don't excel in any one area enough to make them worth using" bandwagon. The only point in using them is to annoy the other team.
I can burst fire at mid range with a carbine (ACE 52 for example) and pull off equal or higher DPS without any of the close quarters limitations of a DMR.
If you can aim you are better off with a sniper then. I agree with computers, it fills a niche that doesn't exist.
Yeah, I agree too. The biggest problem that I have with these DMRs is the noise they make. It truly is one of the most annoying sounds in the game. Not exactly an issue for the person using it, but it's one of the main reasons why I never consider using those weapons.
Anyone using DMRs should have to keep listening to this while using one. *shudder*
Some of the DMR's still suck, and a few can be considered decent, but If you can aim then you'll find other weapons drop people alot faster than the DMR's for most ranges,and the difference is pretty blatant when compared to some of the DMR's. You're talking about weapons that kill in 3 bullets at all ranges compared to most other rifles that kill with in only 1-2 more bullets, but have a fire rate that's 2.5-3x higher and are considerably more forgiving. The DMR's are good weapons to use at long range( well only some of them, a few DMR's take to long to settle between shots to even be decent then), but at other ranges they are mostly inferior to most fully automatic guns, and even at long range it's probably favorable to just take a sniper rifle instead. DMR's just struggle to fill a niche in this game imo.
DMRs get beat at short range by automatics and shotguns and at extreme long range by bolt guns. At midrange, which I'd call anything from 50-350yds, DMRs win more often than not. You can reliably kill five or six enemies on one mag while playing any class.
That's not a niche, that's the majority of objective play in BF4.
In terms of time to kill I think only the EMR and QBUDMRs get beat at short range by automatics and shotguns and at extreme long range by bolt guns. At midrange, which I'd call anything from 50-350yds, DMRs win more often than not. You can reliably kill five or six enemies on one mag while playing any class.
That's not a niche, that's the majority of objective play in BF4.
Burst firing a carbine gets the job done easier and quicker without waiting for the screen to settle after every single bullet.DMRs get beat at short range by automatics and shotguns and at extreme long range by bolt guns. At midrange, which I'd call anything from 50-350yds, DMRs win more often than not. You can reliably kill five or six enemies on one mag while playing any class.
That's not a niche, that's the majority of objective play in BF4.
Same. I wish the ammo perk was first in the offensive perk tree so we would at least have some more ammo to start with.I always run out of ammo when I'm a class other than Support. The curse of not dying much I guess. Even with half the team playing as Support I still never get any ammo from them lol.
Pretty much. Why use 3 shots when you could do it in one?? It seems like no matter what situation you're in, there always seems to be a better weapon to use than a DMR.
Burst firing a carbine gets the job done easier and quicker without waiting for the screen to settle after every single bullet.
In terms of time to kill I think only the EMR and QBUbeat out the Ace 52 at mid range, and that's assuming you're firing at their RPM caps and landing every shot which is an unrealistic expectation due to how the game punishes spamming with decreased accuracy.barely
You can much more reliably kill someone at mid range with the Ace 52. There's really no benefit to using the DMRs over the Ace 52 unless you have trouble bursting with the Ace 52.
At fewer than 50 yds, probably. At fewer than 100 yds, maybe. Beyond that the ACE52 doesn't have the accuracy. I'll record some DMR footage in the next day or so. You guys do the same. I really want to see you killing people with carbines past 100 yds.
That my motivation as well. I think Dawn of Life does it for the same reason.I always run out of ammo when I'm a class other than Support. The curse of not dying much I guess. Even with half the team playing as Support I still never get any ammo from them lol.
The way they handled the PDWs and carbines is a joke in this game. There is no reason at all to use a PDW outside of Dom/TDM because they all lack power at range. I only use the SR-2 because its decent and I am tired of using the AK-5C. I want to see a powerful PDW that makes the class worth using, something like the KRISS Vector. Low recoil, very high ROF (1200rpm), high damage (fires .45 APC), and long range.
So, to be clear, you want a gun that's better than all the other guns.
Edit: Automatic Colt Pistol, not Armored Personnel Carrier
I want a PDW that is good both in close quarters and at range. One that would be worth using over the AK-5C in large game modes.
I want a PDW that is good both in close quarters and at range. One that would be worth using over the AK-5C in large game modes.
I want a PDW that is good both in close quarters and at range. One that would be worth using over the AK-5C in large game modes.
700-200 no points comeback. And I didnt have shadowplay on =(
I want a PDW that is good both in close quarters and at range. One that would be worth using over the AK-5C in large game modes.
Low recoil, very high ROF (1200rpm), high damage (fires .45 APC), and long range
Why give the Engineer, a class not suited for close quarters at all, a close quarters suited weapon class? I just think it is stupid that the Engineer doesn't have any class specific weapons suitable for medium-long range engagements. It isn't a good sign when everyone uses the same group of a handful of weapons. The AK-5C is everywhere, if the Engineer had a good, versatile weapon it would cut down on its usage.
Why give the Engineer, a class not suited for close quarters at all, a close quarters suited weapon class? I just think it is stupid that the Engineer doesn't have any class specific weapons suitable for medium-long range engagements. It isn't a good sign when everyone uses the same group of a handful of weapons. The AK-5C is everywhere, if the Engineer had a good, versatile weapon it would cut down on its usage.
Engineers were basically stuck with shotguns minus the MP7 in BF2. They have a history of being a close quarters class in this series.
Why give the Engineer, a class not suited for close quarters at all, a close quarters suited weapon class? I just think it is stupid that the Engineer doesn't have any class specific weapons suitable for medium-long range engagements. It isn't a good sign when everyone uses the same group of a handful of weapons. The AK-5C is everywhere, if the Engineer had a good, versatile weapon it would cut down on its usage.
I personally liked how they were in BF3.
I like that every class can be competitive with carbines now to be honest, though in some ways it seems to have made Engineers more common than usual which has kind of thrown off vehicle balance a bit (ie stingers and tank mines/slams being everywhere).
It's very rare to find helos that don't have an engie repairing it... However repairing tanks has happened less (from my personal experiences). Fucking weird...
My experience has been that repairing a tank is a great way to get killed. I still do it when I'm playing engie, though.
Why give the Engineer, a class not suited for close quarters at all, a close quarters suited weapon class? I just think it is stupid that the Engineer doesn't have any class specific weapons suitable for medium-long range engagements. It isn't a good sign when everyone uses the same group of a handful of weapons. The AK-5C is everywhere, if the Engineer had a good, versatile weapon it would cut down on its usage.
Thinking of picking up the PS4 version. Did the last patch finally fix the game?
Thinking of picking up the PS4 version. Did the last patch finally fix the game?