I've been playing for about 10 hours now and I'm barely rank 6. I don't know what I'm doing wrong. I can never seem to get a clean kill or do anything to even unlock any weapons or attachments. Right now I've been playing a lot of domination as assault with the SCAR-H but I'm not sure if that's the best for a beginner...
Damn man, you are overly aggressive against Seks. It appears you shit every post he makes.
When someone says something dumb--and says it with autism and exclamation marks I point it out. It just so happens that TheSeks is the one always doing it. Nothing personal.
The new Dragon's Teeth assault rifle is gonna be very entertaining to use once it can be unlocked.
It has no where to go but up from the Naval Strike one, unless they finally buffed that one to actually be useful.
I'm pretty butthurt how there are Stingers in the new game, and no jets (I know some of you are singing with joy for this one =P). I think it'll be a fun game.
The SCAR-H and M416 are my favorite guns in BF4. Honestly speaking I find the SCAR-H to be one of the best, if not the best, assault rifle in the game as long as you know how to handle the recoil, which isn't that bad TBH.
The new Dragon's Teeth assault rifle is gonna be very entertaining to use once it can be unlocked.
The new gun has the same damage output and bullets per mag as the SCAR-H and a higher RPM, thing is gonna be very powerful in close quarters if the stats haven't been changed for it. The reload seems to be a major disadvantage compared to the SCAR-H though. So basically it's essentially a bullpup counterpart of the SCAR-H, which is pretty great since we don't have many assault rifles with a high damage output and low magazine count.
What is tickrate?
How often the server updates your packets/client/etc, as the gist.
A lot of people think it's gonna solve the "netcode" issue while while a more responsive servers gives that impression there is still cases where you'll be shot around corners/cover and lag/rubberband/etc. because the actual "netcode" isn't fixed, just band-aided by a more often updated game.
http://www.counter-strike.com/faqs/tickrate/
Battlefield 4's analysis of the tickrate at launch/default/10Hz
(Okay, it's part of netcode but isn't the end-all be-all that people make it to be)
Okay, thanksHow often the server updates your packets/client/etc, as the gist.
A lot of people think it's gonna solve the "netcode" issue while while a more responsive servers gives that impression there is still cases where you'll be shot around corners/cover and lag/rubberband/etc. because the actual "netcode" isn't fixed, just band-aided by a more often updated game.
http://www.counter-strike.com/faqs/tickrate/
Battlefield 4's analysis of the tickrate at launch/default/10Hz
(Okay, it's part of netcode but isn't the end-all be-all that people make it to be)
Its not fixed, but still a welcomed improvement. But now ping is going to play a much bigger role in weird deaths.
Okay, thanks
lostsupper
Banned
What a frustrated little boy it was.
Long reload times make guns a pain in close quarters. That damage model combined with a higher ROF will make it a beast up close but then the reload time will get you killed a lot. We'll see. I'll give it a try at least.
(For the record, PC CS:GO is 66[Hz?] on Valve servers, but can be increased to like 110[Hz?]? or so, but it's apparently VERY server demanding and the maximum Frostbite 3 has is 30Hz which isn't going to increase in BF4's lifetime if ever but it's something they're apparently going to look into in CTE so who knows)
Standard Valve servers are 64 tick, you can get community servers up to 128 tick. I believe the 30 tick rate limit on frostbite might've had something to do with Need for Speed Rivals having simulation issues while running at 60 FPS and above (game is sped up etc). I believe that issue was actually fixed by modders if I'm not mistaken :x
No, 30Hz is the maximum Frostbite 3 can do right now. It's hardcoded to that limit. That's why they're "looking into" increasing the tickrate beyond that hard limit, but again: It's unlikely to happen in BF4's lifetime if ever, so 30Hz is the rate you'll get.
Oh okay, that seems pretty shortsighted of them to do that. Hopefully they seriously focus on improving the "netcode" and so on for their future multiplayer games.
Sek won?
Definitely. I'm thinking this will end up similar to the FAMAS where it just dominates in 1v1 and close quarters but is held back by the reload times. I like what they're going for with the gun though, it'll be a nice change of pace with the damage output it has. It has a pretty cool reload animation too so it's not too bad personally speaking.
Bit of a chalk and cheese comparison there though. As I understand it CS:GO doesn't model individual projectiles (for things like bullet drop), not does it have destructible environments that must be synced for every player. BF4 will be sending a shitload more data per tick so there's no way it can sustain the same sort of tick rate that CS:GO could.(For the record, PC CS:GO is 66[Hz?] on Valve servers, but can be increased to like 110[Hz?]? or so, but it's apparently VERY server demanding and the maximum Frostbite 3 has is 30Hz which isn't going to increase in BF4's lifetime if ever but it's something they're apparently going to look into in CTE so who knows)
Why do I get extra games added to my history after I quit for a night? The match results show I got a kill or death too sometimes even though I was never in the match. My quit % also goes up. It's really weird. Anyone else notice this?
Some of the custom servers doesn't seem to get the time zone correct so the last match might not show as being last. I see it from time to time, but it's not very wide spread.
Bit of a chalk and cheese comparison there though. As I understand it CS:GO doesn't model individual projectiles (for things like bullet drop), not does it have destructible environments that must be synced for every player. BF4 will be sending a shitload more data per tick so there's no way it can sustain the same sort of tick rate that CS:GO could.
Why do I get extra games added to my history after I quit for a night? The match results show I got a kill or death too sometimes even though I was never in the match. My quit % also goes up. It's really weird. Anyone else notice this?
how fun is navel strike? Might just buy that.
on the fence for buying premium on ps4 but I don't want to spend £39.00 on it.
how fun is navel strike? Might just buy that.
Titan mode? Not worth it. Maps? Kinda worth it. Guns? Mixed barrel of monkeys.
Premium is only worth buying if you want the weapons and maps for a lump sum. If you don't see yourself playing the game hardcore, don't buy it.
BFPS4GAF
Anyone interested in PvZ garden warfare when it comes out.
Ody says it's good.
Disclaimer: It's Ody though.
Are you just turning off the PS4 rather than quitting the postgame lobby of your last match? That'll usually do it.
BF4 turned out bad, didn't it?
Case closed.
and as for BF4, it hasn't been really worth it until the servers got updated and now already some expansions have really hard time finding games, just empty servers :/
Not sure anyone ever played Capture the Flag on PS4.
I'm sure they were at launch since there was a dogtag tied to wins for it. Similar to Titan mode/Carrier Assault having two assignments (that weren't major) tied to it.
On PS4 I can always get into conquest for any of the DLCs, but I usually play during NA prime time. Maybe it's different very very late at night or super early in the morning.
There's a few of us that run CTF matches every now and again.Not sure anyone ever played Capture the Flag on PS4.
On PS4 I can always get into conquest for any of the DLCs, but I usually play during NA prime time. Maybe it's different very very late at night or super early in the morning.
People play other modes other than Conquest? lolz