Kane Zakharov
Banned
Yes it would.
No it wouldn't, fixing the spotting and glitching into terrain bug doesn't change how the gadget behaves, doesn't change it's stats, doesn't change the fact that it would still outclass the AT mines in almost every way.
Making them easier to see and easier to deal with means people have to be smarter with placing the SLAMs in places. The SLAMs benefit is being able to stick to things.
The SLAMs benefit is being a proximity explosive that happens to stick into most objects, meaning it's easier to kill ground transport vehicles and unsuspecting light armored vehicles. Right now they can do both of that and kill tanks with ease. Also, plenty of people already put them around corners and other areas, as a result they are often not spotted by proximity scan, which doesn't exactly help.
This means people would have to get them off the ground, something the M2 covers. This also means the M2 would be hidden behind walls instead of being placed on the ground a la M2's.
SLAMs should not kill enemy armored vehicles as well as AT mines. the AT mine covers being able to kill full hp tanks and other armored vehicles. The problem is that SLAMs can also do that on top of the multiple other useful ways it can be used to damage, kill, and zone other vehicles.
The major problem is that the M2 is redundant, and you just said it yourself in your post. So... why doesn't DICE just remove the M2? (Oh wait they can't since they launched!) The SLAM does it's job and does it better. Nerfing the SLAMs make them pointless in comparison to the M2 now. People will switch to that for their guranteed kills. "Good," you say. But that's missing the point: The SLAMs didn't need a nerf. They needed their glitchy-asses to be fixed. Same for some numerous bugs that the game has had since launch.
DICE doesn't remove them because they have a specific role to fulfill that the SLAMs shouldn't be able to. Unlike Active Radar the AT mines don't break the way the game is designed. No, rightfully nerfing their damage output does not mean they are pointless. You can still place them on shallow water and damage FACs. You can still place them on the enemy armored vehicles yourself and have them blow up like C4. You can still jihad jeep with them and use them as an alternative to C4. You can still throw them a distance like you can with C4. By the way, they upped the damage back a little bit in CTE so they get to do all of that and deal around 85 damage with 3 SLAMs to said armored vehicles like tanks.
Can AT mines do any of that? No, because that's not what they're meant to do. They're meant to be dedicated to bringing down and zoning vehicles such as tanks and IFVs, which, again, the SLAMs can do just as well. SLAMs also take zero effort to use effectively because of being a proximity explosive, people have to actually place their mines very well in order to get their kills from across the map while playing Recon and camping on a roof because they died too much as an Engineer. So this doesn't help matters either.
Again: Band-aid fix for a more serious issue: bugs. The SLAMs were pretty damn balanced outside of the fact that they were "glitch"y in regards to being hard to see and hard to hit.
And unless T1gge or someone at DICE-LA has posted something on CTE's boards in regard to SLAM's glithcy-asses never being fixed (please link me in that case via Steam IM) I'm firmly in the camp of "band-aid fix."
Again, it doesn't change how versatile it is, and how much damage it deals, and how it almost completely outclasses the AT mine as a result of the aforementioned. Not to mention their hitbox is already smaller than the AT mine making them harder to see as is, especially from a distance where they are not fully rendered.
A band-aid fix is lowering the RPM of the FAMAS because they can't fix the recoil bug. The nerf to SLAMs was specifically done because they were too damn good with too little drawbacks. The SLAMs are so good that they make AT mines useless, they are not balanced at all. If DICE said they were nerfing them because of the bugs they would have mentioned that as well, just like they did with the high RPM guns.