Hammerhead's alright. Better than yesterday's map.
Map pack is 3/4 for me from Conquest. Maybe Rush/Sabotage will be good? ?
I'd flip that order, personally. I can't stand having to hoof it up the map of Hanger 21. It isn't a bad map, I just don't care for it.
At least it's better than like the majority of Dragon Teeth. I only liked two of the maps in Dragon Teeth and that's mostly on aesthetics. Not actual gameplay on them. :/
Hanger 21 CTF is kinda shitty. Two walls between the flags. Barely any flanking ability since it's in the hanger.
Think Metro 2.5 and you're nearly there.
RU gets kinda fucked unless the RU side controls the upper floors. They have no cover around their flag so they have to abuse the upper floors and Titan to protect it. :/
Well, there's always a chance for DIce to change a few things since they're listening for feeback but alas it doesn't bother me and anyways the map has MOTHER F****CKING PODS
BF4 has deleted my single player saves twice, i thought they fixed that shit ages ago but it appears all of the fixes have been on the multiplayer side which makes sense but it's still fucked. Also some of the trophies are fucking hard, 34,000 handgun XP to unlock a weapon so that you can get 45 kills with it seems harsh as fuck.
BF4 has deleted my single player saves twice, i thought they fixed that shit ages ago but it appears all of the fixes have been on the multiplayer side which makes sense but it's still fucked. Also some of the trophies are fucking hard, 34,000 handgun XP to unlock a weapon so that you can get 45 kills with it seems harsh as fuck.
I think you guys will like the rest of the CTF layouts in FS. The game mode was a big focus for me on Whiteout and Giants.
BF3 had fun CTF maps
First set having problems like all BF4 maps.
DICE
Final Stand rush? It's available on CTE now?
So I got both the Ps4 and Xbox One, and I'm planning to get the game + premium. Should I go for the cheaper version (Xbone) or is the player base not as alive there? I wish it was the same price on both versions, because Ps4 will be my main console this gen.
So I got both the Ps4 and Xbox One, and I'm planning to get the game + premium. Should I go for the cheaper version (Xbone) or is the player base not as alive there? I wish it was the same price on both versions, because Ps4 will be my main console this gen.
Why is it so rare for someone to revive you with full health?
Why is it so rare for someone to revive you with full health?
Why is it so rare for someone to revive you with full health?
Why is it so rare for someone to revive you with full health?
Why is it so rare for someone to revive you with full health?
Why is it so rare for someone to revive you with full health?
T1gge said:I hope many of you that are new to the CTE will stick around and help us in this work as well! The download is not tiny, so we make sure to give you a day or two before we start publishing regular patches again.
Speaking of CTE:
FFS, ANOTHER 40GIG DOWNLOAD INCOMING.
FFS, why couldn't they patch the new maps into the old client? FFS, why couldn't they then remove that patch/map in a later patch? FFS.
So how is this game on PS4?
Just got the console and I'm tempted by 60fps and the high player count but I know there was a lot of issues round launch. One of my issues with battlefield on the previous gen was how sluggish and empty it could feel.
Definitely not 60 fps, more like 48 average, and lots of frame drops.
Really weird, because it was definitely better when the game first launched. My first memory of the framerate getting worse overall dates back to the high-frequency server update and Naval Strike.
That's when it happened for me as well. I do awful as infantry now compared to before the framerate issues started up. It sucks. It's made me play conquest less and less and that's my favourite mode by a mile.
In some matches it feels like it's around 30 FPS half the time :/
I actually just remembered that my framerate issues started after they fixed the rubber banding (shortly after navel strikes release), not after the more recent high frequency update. The high frequency update may have made things worse but I am not sure of that.
BACKGROUND
Today we start working in the Teamplay Initiative. The goal of this initiative is to make objective and team oriented play more desirable and understandable.
We have identified a short list of tasks which we aim to be part of Final Stand release (which is coming up fast) but also have a longer list of identified improvements for release post Final Stand.
FINAL STAND RELEASE
For this release we are focusing on a small set of initial tasks:
Gameplay objective scoring v1
-Make playing the objective more desirable
Health & ammo pack re-balance
-Change cooldowns in combat and look at points given out through these gadgets
Fix for Neutral/Friendly roadkills exploit & getting killed by own vehicle
-One solution for both these issues.
Distance Spotting changes
-Make spotting more precise, not automatically spotting big groups of enemies at a distance.
Footstep sound improvements
-Improve on footstep sounds being more audible in the game for enemies
Random callout cleanup
-Move some of the combat chatter to team only (so your soldier dont randomly give away your position)
These might not all look to be directly connected to teamplay or objective play but they indirectly affect this kind of play in a negative way in our opinion.
FUTURE RELEASE TASK LIST
Our list of PROPOSED changes has been put together based on what we internally think would be the best places to start changing the way we play objectives in this game.
We will post more details about our high level thoughs in coming updates this initiative.
We are looking for your feedback on this list and would like to know what your top items are, both based on this list and new items, post your thoughts in the Teamplay Initiative Forum.
This is our current list of items, note that this list is far from complete and bound to change several times during the initiatives lifespan:
Gameplay Objective Scoring v2
Field Upgrades 2.0
Squad Leader & Commander communication
Intra Squad Leader communication
Squad Leader selection
Squad Respawns
Commander UAV
Teamplay Vehicles
Objective play tutorials & Personal Objectives
Kit usage/Summary on spawn screen
UI & HUD Objective Clarity pass
End of Round UI Winning/Objetive team oriented update
Your idea
As stated looking for your ideas in this area and would very much like your input on how you think we could promote objective and team play please tell us your ideas in the forum!
This feedback will be helping us prioritize our decisions, and your ideas might get realized during this initiative!
Footstep sound improvements
-Improve on footstep sounds being more audible in the game for enemies
Random callout cleanup
-Move some of the combat chatter to team only (so your soldier dont randomly give away your position)
How about we just 100% get rid of this, or at least let us know when we're calling out so we will no longer have those "how the hell did they know I was there" moments.
nothing on making sniping more difficult...
that is one weak spot in this game, it's just too damn easy, especially when I'm directly shooting at one. other than that I think the game is pretty balanced.
Random callout cleanup
-Move some of the combat chatter to team only (so your soldier dont randomly give away your position)
How about we just 100% get rid of this, or at least let us know when we're calling out so we will no longer have those "how the hell did they know I was there" moments.
nothing on making sniping more difficult...
that is one weak spot in this game, it's just too damn easy, especially when I'm directly shooting at one. other than that I think the game is pretty balanced.
They're removing instances where automatic callouts (e.g., a squadmate dies and your player calls it out) give away your position. They are still audible to your team, not to the enemy.
Anything initiated by you (tossing ammo, health, etc.) is still heard by everyone.
At least, this is how it is right now in the CTE.
Anything initiated by you (tossing ammo, health, etc.) is still heard by everyone.
Snipers aren't even very good though. Sniper rifles are such a niche weapon and are only competitive in very specific scenarios.
If you're directly shooting at a sniper and he kills you before you kill him he earned it. If you just want to spray at a sniper 200M away and have it so he can't hit you I don't know what to say. That would make them useless.
are you playing on PC? maybe it's a console issue due to auto-aim. I've been killed a ridiculous amount of time by a sniper more or less directly in front of me. I doubt it's a skill issue only.