I will not be purchasing another BF game, ever.
Thanks for letting us know. See you for Battlefield 5.
I will not be purchasing another BF game, ever.
Been playing the game a little bit since the patch. In my opinion, the answer to the title of the thread is a decisive no. It boggles my mind how Dice could fuck up vehicle balance so hard, especially considering how perfect it was in BC2. What boggles the mind even more is that they added a weapon like the airburst to the game. Aside from the poorly balanced vehicles and the airburst, there's still a plethora of other problems. The netcode, while better than at launch, is still terrible. The animations may look good, but they play bad. The COD-gunplay has no redeeming qualities what so ever in my opinion. It's clear to me that Dice and I no longer see eye to eye. I will not be purchasing another BF game, ever.
Thanks for letting us know. See you for Battlefield 5.
Netcode? It's probably better than it has ever been on any other BF game before this patch.
What do you think is wrong with vehicle balance? To me the only problem is scout choppers being too good at everything they do, but that's a problem that might be too late to fix.
You have a problem with airbursts, but those were nerfed so much this patch that they are now almost useless.
COD gunplay is the only real problem I agree with you, even with the increased TTK, it's still too fast. I would love a TTK similar to what they have in Planetside 2.
Doubtful. Even if I were to play it, will you even be playing against anything but bots?
Scout helicopters are definitely the biggest problem. But the root of the problem is much deeper imo. It's the jets.
I have a small issue with the heavy tanks having too high acceleration.
Ultimately, the air vehicles are the problem though.
Not going to claim that helicopters in BC2 were perfect, but they were so much better balanced than this mess.
Yes, yes I would. But thanks for the snark and knee-jerk reactions.
What did you expect when you threw the first snark?
No they weren't. You just think they were because they were able to fly around in circles of death with no lock-on ability unless you landed a tracer dart on them.
I found my niche in BC2 with the tracer dart. I'd fucking love an update of that game
No they weren't. You just think they were because they were able to fly around in circles of death with no lock-on ability unless you landed a tracer dart on them.
I never had an issue with a helicopter flying around in a circle of death in BC2 like they do in BF4. I've played a few games with my friend where we would be flying around in circles of death, but that is ultimately because the opponents were incapable. The helicopters in BC2 could not maneuver like a kolibri in the air, and between the CG (with or without a tracer), the AT4, and the AA-guns you had, helicopters were much easier to take down as infantry.
Honestly, the Gustav was a godsend against helicopters in BC2.
I still think the bigger issue in 3 and 4 is that they still let you repair the helicopter as it's flying. I know flying creates issues with how fast/far the lockon should be of missiles from anti-air weapons, but really, that wouldn't be so much of a problem if the repair system while flying was out the window.
Honestly, I only get annoyed with tandem repairs. If they've got one person repairing you can generally nail them if they're stupid enough to hang around the lock-on range to destroy them faster than they can repair.
But let's go with this: If they remove the in-seat repairs (while removing it from the boat, BTW. Which IMO they kinda should do since the attack boat unless nerfed in damage slightly is crazy good) what would you do in regards to one Stinger/IGLA fucking up a helicopter's day?
Okay, but (as Kane would interject) a lot of helicopter pilots feel as the vehicle(s) are worthless since as soon as you start to go on a good run the Stingers come out and there is "no where to hide" even if you use your Flares and duck/weave as effectively as you can. What would you do for that?
(And I'm in the boat of "well yeah, you pissed them off enough to get them to lock onto you. Kinda deserved." But I can see where Kane and helicopter pilots come from in that regard)
If everyone starts bringing out the stingers and anti-air stuff, why should the helicopter survive all of that? Just like, you've gone on a great run with a tank, why should you survive being surrounded by 3 people with RPGs?
What's I'm saying is, if everyone is out to get you, there should be no system in place to make sure you ALWAYS get away from them. If you get surrounded or ganged up on, you should be dead, especially anti-air, troops and tanks firing at you. Maybe even planes.
BC2 was so awesome because it was the perfect balance of infantry and vehicle combat.
The only thing I say about it is to remove the repair while seated in the helicopter itself. You can land and repair while outside of it, hide and so on, that's fine. I just think when you have two engies doing full repairs, it's just fucking stupid and broken at that point.
Oh yeah, shitty gunplay, tap, tap, tap, tap.
especially considering how perfect it was in BC2
Just played a game on Flood Zone where a scout helicopter racked up well over 10 K. He was too good to rely on hitting him with the rpg. I got a few hits in with the Igla, but he would just fly away till the cooldown on his flares was up and come back. All the time with an engineer repairing him.
A single soldier on the battlefield aims at you for literally 1 second, and you can be out of the fight for at least 22 seconds.
They should remove all lock on weapons from the game. Bring back some form of the tracer dart. Keep the weaker missiles like the LAW that are semi-homing. Get rid of the ability to repair mid-air. Get rid of auto-repair. No more auto-designating crap like the SOFLAM. Problem fixed.
I found my niche in BC2 with the tracer dart. I'd fucking love an update of that game
I would post my ideas on gameplay system design overhauls and changes that are needed for the next battlefield but dont really see the point.
I think we could all agree that BF4 is a prime example of diversity in player choice making it hard as hell to balance the game.
Then lets bring back WW2 for Battlefield, right guys? Guys?
Scout helicopters with engineers using their own AA are a lot more annoying to deal with than repairers. Luckily there are ways to deal with that.
High RoF? AEK-971 and FAMAS.
The AEK-971 is amazing.
I'm not a fan of the FAMAS but some people love that too..
I'll admit, I'm one of the jerks that does that (AA in the helicopter) but it's so hilarious to me to see them pop-flares and my helicopter pilot chases them as I nail them with another Stinger to death.
(I don't do this often, only when I get pissed off at some scout helicopters)
One of the advantages of running with the cannon is killing passengers on scouts. One of the only advantages, really.
I think I put over 1000 hours into the game (PS3 version) and only hit a chopper with a dart once. Granted I never spent too much time using darts and instead I kept going for the objectives (which used to be a bitch in open maps like Atacama Desert against good chopper pilots).
I don't even know what that does, you PC reject.
Have they ruined sniping with this latest update?
I'm not amazing at it but I could get by, but now I get the distance spot on move to 300 yards say if the flag and zoom in on a target at the right range but the bullet seems to go right through them.
Why do I have to jump to get through a lot of doorways now?
Why do I have to jump to get through a lot of doorways now?
Thanks for reminding me. Seems a lot of lips that were previously fine now have to be jumped over. *sigh*
I think I put over 1000 hours into the game (PS3 version) and only hit a chopper with a dart once. Granted I never spent too much time using darts and instead I kept going for the objectives (which used to be a bitch in open maps like Atacama Desert against good chopper pilots).
Then you haven't played enough BC2, IMO.
BC2 had "limiters" on console (PC didn't have them but you could manage) to where the attack chopper gained MASSIVE speed due to a physics bug or some bullshit that allowed them gain acceleration while circling. It was nearly impossible to land a shot on the helicopter if the pilot kept the speed going.
BF3/4 changed this to where attempting to do that will tip the helicopters over (thankfully) but it brought in a host of issues with introducing lock-on launchers like the Stinger. A good idea for the BC2-style helicopters but terrible for the more mobile launchers because there wasn't "enough cover" for them to escape the Stingers.
BF4 introduced mobility which just outright fucks over the helicopters if they get mobility hit. That's the major issue for the attack chopper with (again) the lack of cover to attempt to prevent lock-ons.
If the maps had more buildings like Dawnbreaker, the Stinger/IG-LA would be nearly negated.
I mean we can rose-tint goggle about BC2 and it being "better than BF3/4" which I'd agree with some stipulations on. But vehicle balance wise? No. The helicopters would shit all over the ground vehicles in good hands AND infantry couldn't touch them unlike BF3/4.
If anything we both agree that air vehicles are still bullshit. Just BF3/4 moved it to the Jets more so while nerfing the attack chopper since the "Jet counter" was supposed to be the mobile anti-air which just chews up nearly everything else in seconds.
As for the XM25: Yes it can two shot you. That's kinda the point for it. Is it abused? Yes. It it "broken?" Kinda... not really.
Ehhhhhh. BTW, if you think Air vehicles are too mobile as of now, I have some bad news for you. :x
stop.
smoking.
crack.
you couldn't solo a 2 man squad with a smart pilot to the vehicle balance is not good?