Kane Zakharov
Banned
Only weak map in Final Stand is Hangar 21, which kinda makes up for it by having an interesting flag layout and being visually interesting.
China Rising:
Naval Strike:
Dragon's Teeth:
Final Stand (looking to be my favorite map pack for the time being):
China Rising:
Weather levelution would have helped in one of the major shortcomings Altai Range and Silk Road have.
Guilin Peaks is is okay but tends to devolve into zerg rushes around the map.
Dragon Pass I feel is a pretty bad map overall, not only because of its design but also the technical stuff like indestructible trees and invisible walls etc.
Second Assault:Guilin Peaks is is okay but tends to devolve into zerg rushes around the map.
Dragon Pass I feel is a pretty bad map overall, not only because of its design but also the technical stuff like indestructible trees and invisible walls etc.
Metro is garbage
Oman would've been better off without the sandstorm.
Caspian Border is okay, nothing particularly special about it
Same thing with Operation Firestorm. I don't think it's particularly all that interesting, but I wouldn't say it's a bad map though.
Oman would've been better off without the sandstorm.
Caspian Border is okay, nothing particularly special about it
Same thing with Operation Firestorm. I don't think it's particularly all that interesting, but I wouldn't say it's a bad map though.
Naval Strike:
Operation Mortar is a pretty nice map. The rest from that expansion feel a little too similar because of the theme and map layout. Lack of weather changes was also pretty disappointing since Paracel Storm had one.
Also, the Assault Rifle from this expansion feels rushed. The third person model of the gun is too small, the tactical reload is practically the same as the one from the SCAR-H, and it has nothing interesting going for it statistically even if it has been buffed pretty heavily. Just a boring gun IMO.
Also, the Assault Rifle from this expansion feels rushed. The third person model of the gun is too small, the tactical reload is practically the same as the one from the SCAR-H, and it has nothing interesting going for it statistically even if it has been buffed pretty heavily. Just a boring gun IMO.
Dragon's Teeth:
Sunken Dragon, which is an interesting map but ultimately feels underwhelming because of the flag layout making it too CN sided.
Lumphini Garden can go fuck itself thanks to the UCAV and Mortar spam.
Marketplace on the other hand is heavily geared towards CQC and does a pretty good job of it. It can be a bit frustrating how there are so many ways an enemy can get around you, but once you get the hang of it it manages to be a pretty fun map.
Propaganda is a pretty nice map. Flag layout is pretty much a copy paste of Op Firestorm though, for better or worse.
Lumphini Garden can go fuck itself thanks to the UCAV and Mortar spam.
Marketplace on the other hand is heavily geared towards CQC and does a pretty good job of it. It can be a bit frustrating how there are so many ways an enemy can get around you, but once you get the hang of it it manages to be a pretty fun map.
Propaganda is a pretty nice map. Flag layout is pretty much a copy paste of Op Firestorm though, for better or worse.
Final Stand (looking to be my favorite map pack for the time being):
Hangar 21 is a nice looking map and has an interesting flag layout as I mentioned earlier. Main problem it has is how you can easily end up in a situation where you are shot from everywhere due to how open the map is in general, but it usually doesn't get too bad.
Hammerhead is seems pretty good. I haven't played on that map too much, but I usually have a good time whenever I do end up playing it.
Giants of Karelia is fairly obviously a vehicle heavy map. Feels like the US side (I think) has a small advantage due to flag layout, but it ends up being a fun map regardless, especially since vehicle combat is a big part of it. Infantry still have the Titan factory and the flag near it to do their own thing as well.
Operation Whiteout is where I go to boost my K/D by using LAVs ocho style. Love it. 10/10.
Hammerhead is seems pretty good. I haven't played on that map too much, but I usually have a good time whenever I do end up playing it.
Giants of Karelia is fairly obviously a vehicle heavy map. Feels like the US side (I think) has a small advantage due to flag layout, but it ends up being a fun map regardless, especially since vehicle combat is a big part of it. Infantry still have the Titan factory and the flag near it to do their own thing as well.
Operation Whiteout is where I go to boost my K/D by using LAVs ocho style. Love it. 10/10.