Designing maps for Rush then turning them into Conquests may limit some of the ideas they have, or at the very least make it harder (or more time consuming) to pull off than going from Conquest first to (admittedly shitty) Rush maps. It makes sense in every single way to think Conquest first. They are a business and the main goal is to make money, not please a minority for who knows what reason and in the process risk pissing off the majority.
No it doesn't. And to expand on this: DICE has the tools available to actually make mode specific maps for each of the maps. They just choose to short-change the modes by making a "base map" and then not expanding outwards to make each of the maps mode-specific with specific features.
In fact they had players REDOWNLOAD about 10 gigs of map data in CTE in the past when they changed the map sets. Why do you think that was? Because
gasp the maps contain the mode data and they can't simply change the sets "on the fly"/in the servers to place them in new areas. They also have to add new cover/etc. for those sets.
Also way to ignore what I just said about "LOL WHO GIVES A FUCK ABOUT THE OTHER MODES AND GIVING THEM A PRIORITY WHILE CONQUEST IS POPULAR!" You're basically playing/doing what I'm saying the community does. Sticks their heads in the sand and LALALALALALALALALALA's the problem/ignores it and hopes it goes away.
NEWSFLASH: Some people
don't want to play Conquest in Battlefield. In all honesty, I have probably played a max of 12 hours of it in BF4. Whereas the bulk of my 600-800 hours has been 50/50 Rush/Sabotage (probably 60/40 while about to lopside toward 40/60 since Rush is fucked and DICE-LA have no intentions of fixing it beyond lipservice)
And expanding the maps outward would be FARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR easier than making a map like Shanghai and then trying to do Rush maps.
Why do you think they are having such a hard time selling people on Hardline? because that was shown as a 32 player game with new modes (mix of Rush and Capture the Flag), and the general reaction to it was bad. If I had to guess they delayed the game to add Conquest Large at the last minute. I hope I'm wrong and that wasn't the reason they delayed the game because it means we will get some very shitty Conquest maps.
Hardline's major problem is coming two years after BF4 and not differentating the modes from what we already have. Like you said the new modes are a "mix of Rush and Capture the Flag" or "Conquest but mobile." Here's the thing: No one wants twists on already established modes. There
is a Rush fanbase there, as "minor" of a base they are there and actually making maps first for them is easier to expand outwards with more routes/etc for Conquest than it is making a huge Conquest map with sparse points and barely any cover for infantry to move forward because Conquest maps want players to use vehicles, something Rush isn't really focused on.
And to repeat myself: Look at BC1. BC1 focused on Rush and Rush exclusively at launch. It had 6-8 maps for Rush and they all played well. Conquest was later added using a mix of previous Rush maps (which played well because *gasp* BC1's variant of Rush was WIDE-OPEN but actually made sense in giving infantry ways to attempt to reach the objectives, especially for 32 players) and Single-player campaign maps. It isn't like DICE can't do that again.
It's a shitty deal for the minority, but you can always just speak with your wallet and not support Battlefield unless they cater to your tastes. Why give them money if they won't make a game that you find fun?
Here's the thing: I already found a replacement for Rush while I continue to bitch about Rush. *gasp* TOTALLY POSSIBLE I KNOW. Why can't I bitch about them fucking over a mode and ways to improve it while not actually hindering the majority by giving said mode the "focus" and expanding from there, as opposed to the opposite?
Oh, because "LOL WHO CARES ABOUT RUSH/SABOTAGE/OTHER MODES HERE. GIVE US CONQUEST AND CONQUEST ONLY LOLOLOLOLOLOLOLOLOLOL" -You, Battlefield's majority fanbase, and CTE "testers" along with DICE-LA who gives "oh we
love Rush!" responses. Then:
Me: "Yeah, but do you guys actually PLAY it in Live with 64 players or 32 players and see set design issues?!"
T1gge: "*Crickets*/ignores my question and continues to answer other people in CONQUEST servers for testing"
So really with all honesty: Fuck the Conquest playerbase. I can't give 2 shits about them if they can't see where I'm coming from. I'll admit Bad Company 2's Conquest maps
were weak. BUT that was because DICE decided 3 flags for 32 players was "more than enough" and then put them in straight lines and other such bullshit instead of changing elevation/map designs around to fit the mode into the maps (or just make certain maps mode exclusive)
I still think the "Rush first, Conquest expanding second." Would work fabulously. It'd solve SO MANY ISSUES with the map designs for ALL modes. Even better: Make the map changes mode specific to where Shanghai Rush isn't the same as Shanghai Conquest in terms of looks and "feel"/routes. For instance, why isn't Shanghai Rush on the outskirts of the city? OH BECAUSE THAT REQUIRES MORE DEVELOPMENT THAN MAKING ONE BASE MAP AND SHOE-HORNING MODES INTO IT! LOLOLOL! -DICE.
I'm pretty sure they're having a hard time with Hardline because alot of hands impressions said that it plays far too close to BF3/4 and felt like a mod of those games. Also, they screwed up BF4's launch and it took them over half a year to get it to a decently play able state so the word was pretty much out on EA and the Battlefield franchise as a whole at that point.
This as well.
Hardline's problems are:
-Coming on the heels of BF4 which was broken as fuck on launch and still was broken as fuck when EA announced Hardline.
-"Alpha" beta that showed off modes which were half-baked.
-"Loudouts" and UI for said "beta" was a complete joke and half-assed to where it felt like a "mod."
Player count is the least of the issue. There is a lot of players that will play 32 players if that's the only thing available and vice-versa for 64-players. Player count is the LEAST of the problem for Hardline.