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Battlefield 4 |OT2| Is it fixed yet?

Sober

Member
I noticed that Premium is on sale properly (20 bucks) until later tonight. I was curious to jump back in, not sure if I'm sold on wanting to keep playing though. How is the userbase? Do most people just play conquest large these days? Or any of the expansion maps? Server Browser doesn't seem to really show a lot of servers for me that use any of the expansion pack maps, so most are just blank when it comes to the different symbols.

There's also the matter of me not being sure if I even want to play an MP shooter anymore, especially cause I'll just be playing it solo and at best running around/spawning on my squad.
 
I noticed that Premium is on sale properly (20 bucks) until later tonight. I was curious to jump back in, not sure if I'm sold on wanting to keep playing though. How is the userbase? Do most people just play conquest large these days? Or any of the expansion maps? Server Browser doesn't seem to really show a lot of servers for me that use any of the expansion pack maps, so most are just blank when it comes to the different symbols.

There's also the matter of me not being sure if I even want to play an MP shooter anymore, especially cause I'll just be playing it solo and at best running around/spawning on my squad.

What platform are you on?

As for the playerbase: http://bf4stats.com/

Most people play Conquest Large on PC, I assume it's probably the same for the next gen consoles. Expansion maps are played on often on PC Conquest Large.

If you're playing solo, chances are you aren't going to enjoy it all that much.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.

No, I mean, I understand what the game systems are, but after 112 hours of play since launch (plus beta) they still don't feel right for me. Like there's literally no shooter I've ever played that I've failed so miserably to adapt to. The hit reg, lag, hit boxes, bullet trajectories, damage model, feedback, cues, splash, etc. The idea of every game is you learn how it works and adapt to that, and with Battlefield 4 I've completely failed. I either have an amazing round where everything feels like it's playing out balanced and as it should, or like a horrendous incoherent mess of awfulness. In the former case, even when I'm losing, I still feel in control and like I know what's going on. In the latter I'll spend half the time wondering why my shots aren't hitting, why I'm dropping so fast, where shots are going, why a certain tracer looks the way it did but never made contact, the spread of prolonged firing, bullet drop, etc.

The kind of game where I'll land a headshot and be thinking "I clearly wasn't aiming at their head". Close range shotgun blast a guy, crosshair right over his body, and completely miss. Run for cover behind a wall, die, from rounds of a guy that looks like he should not have been able to hit me. Sniper tracers that look like they've hit their target, but no damage feedback is recorded. Grenades that have oddly small or large splash. I'll look at the scoreboard and see some fucker with 20 deaths and 120 kills, and wonder why, despite being better at shooters than any other genre (except maybe platformers), I cannot keep my skill level consistent.

Basically yeah, I mean, I'm having a sook. But the TL;DR is that after 112 hours of play, Battlefield 4 will either feel like some of the most fun I've ever had with a multiplayer game, or the absolute worst. 112 hours of inconsistent play I've failed to adapt to, and I hate that.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
A lot of that is either lag or sever providers shitting. You're not alone on that slot machine shotguns. I've seen people (via spectating) that have more consistant shotguns than me, but I can use the default shotgun (which is REALLY good) and still point-blank miss a balls-touching-close shot, same with the SPAS-12 (which I prefer to use). It's just the netcode, not the mechanics.

Also if you're aiming at someones body and hitting their head, that's some really lucky recoil. You should be hitting where you're aiming at UNLESS you're aiming over someone to hit their head with bullet drop and/or being suppressed to get that lucky shot (which generally never happens with the way bullets bend thanks to suppression)

If you're getting shot through cover now a days you're either lagging or the games killcam is messed up. I haven't had "killed behind cover" issues that are literally me behind two-three walls in a while.
 
No, I mean, I understand what the game systems are, but after 112 hours of play since launch (plus beta) they still don't feel right for me. Like there's literally no shooter I've ever played that I've failed so miserably to adapt to. The hit reg, lag, hit boxes, bullet trajectories, damage model, feedback, cues, splash, etc. The idea of every game is you learn how it works and adapt to that, and with Battlefield 4 I've completely failed. I either have an amazing round where everything feels like it's playing out balanced and as it should, or like a horrendous incoherent mess of awfulness. In the former case, even when I'm losing, I still feel in control and like I know what's going on. In the latter I'll spend half the time wondering why my shots aren't hitting, why I'm dropping so fast, where shots are going, why a certain tracer looks the way it did but never made contact, the spread of prolonged firing, bullet drop, etc.

The kind of game where I'll land a headshot and be thinking "I clearly wasn't aiming at their head". Close range shotgun blast a guy, crosshair right over his body, and completely miss. Run for cover behind a wall, die, from rounds of a guy that looks like he should not have been able to hit me. Sniper tracers that look like they've hit their target, but no damage feedback is recorded. Grenades that have oddly small or large splash. I'll look at the scoreboard and see some fucker with 20 deaths and 120 kills, and wonder why, despite being better at shooters than any other genre (except maybe platformers), I cannot keep my skill level consistent.

Basically yeah, I mean, I'm having a sook. But the TL;DR is that after 112 hours of play, Battlefield 4 will either feel like some of the most fun I've ever had with a multiplayer game, or the absolute worst. 112 hours of inconsistent play I've failed to adapt to, and I hate that.

The game has had an inherent set of inconsistencies going for it ever since release. Sometimes it's just the game being difficult to understand as it's not being clear and isn't guiding the player in any way, other times it's the game having "netcode" issues, of which will hopefully be less of an occurrence when the next patch hits live. IIRC, the way "netcode" in BF3 and 4 work makes it pretty much impossible to remove the possibility of being killed around corners, apparently it can be reduced, but that's about it.

When it comes to infantry combat, the gunplay simply cannot keep up with how fast the soldier movement is. Everybody instantly gets to max speed when hitting the sprint button, everybody turns on a fucking dime and change directions practically instantly. This results in medium to long range combat being a total unreliable shitshow thanks to the generally low muzzle velocity of those weapons on top of several other factors, and makes an entire class of weapons (Sniper Rifles) virtually worthless. I could go on and on about how changing to BF3 style movement was a huge mistake, but suffice to say, it just brought more issues to the game rather than alleviate it.

They buffed the shotguns significantly in order to make them more consistent and have the issues you're mentioning be much less of an occurrence, though I'm not sure how well that worked out. The semi autos specifically are pretty damn good, if not a bit OP right now.

When it comes to tracers for vehicles: Tracers for vehicles come out of the barrel of the weapon you are using, such as a tank barrel and the barrel for the Attack Heli gunner weapon. The actual projectile that will register hits for you comes out of the camera you're using (basically what you're seeing directly), so a tracer hitting your target doesn't necessarily mean the actual projectile made to register a hit for you has done the same. As far as I'm aware there is no visual indication for the projectile that registers hits, instead the game tries to align the tracer with the projectile, and can fuck it up on frequent occasion. The developers also added more visible tracers for the guns in an attempt to better showcase the spread you experience when firing your weapon, especially in prolonged periods. Generally speaking, it's pointless to use >800 RPM weapons for longer than 50m ranges.

Unfortunately, the only way you can really check how the game and the specific aspects of it really work is to go for websites like Symthic.com (avoid the vehicle section tho) and be actively participating in CTE related stuff and/or ask around from people who are more invested in the game and how it functions, which is completely unreasonable and shouldn't be the case. It doesn't help when Battlelog and the game itself doesn't give you accurate information for pretty much anything gameplay related, and is sometimes completely wrong.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
t doesn't help when Battlelog and the game itself doesn't give you accurate information for pretty much anything gameplay related, and is sometimes completely wrong.

Them gunstat bars, though.

Battlelog: "Stability: through the roof"

You: "What the hell does stability mean?"

Battlelog: "¯\_(ツ)_/¯"
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Pffft. At least you had a "SaboGAF" no one plays that on PC besides me.
If they're even playing the game anymore.

And...

And...

*drumroll*

60,800 to go. >_< Nearly there. After two years.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
And rightly so. Look away from the motherfuckers and still get blinded a full 15 seconds.
 
Don't know about smoke/flir (and I don't really believe it's a big issue) but flashbangs are getting nerfed next patch.

The smoke + FLIR combo is slightly doable because larger maps exist, but it can make modes like Rush a cluster of clouds at any chokepoint with a LMG/DMR guy mounted on a side waiting for anyone to come out. I've ran into squads that would run it exclusively and anyone running normal optics was pretty much blinded the whole game.

But I am ok with just a flashbang nerf. So many scrub tier players chuck those the second they think they won't drop you because you got behind cover. Sometimes I'm blinded from a squadmate being flashed and we sit there waiting to be killed. I hope they never consider adding that shit in the next game. Keep that shit in CoD.
 

Sober

Member
Pffft. At least you had a "SaboGAF" no one plays that on PC besides me.
If they're even playing the game anymore.

And...

And...

*drumroll*

60,800 to go. >_< Nearly there. After two years.

I'll play on PC with you

I just bought Premium the other day, hadn't touched the game since launch basically, so I have barely anything unlocked.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I'll play on PC with you

Don't bother. I've given up on GAF playing modes I prefer to play. Bother Kane and a few of the others that play Conquest.

I just bought Premium the other day, hadn't touched the game since launch basically, so I have barely anything unlocked.

You'll have to go through the hell that is unlocking the Bow and CUAV. I don't envy you. :/
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I don't mind playing Oblit/Rush with you. 64 player Rush especially for that extra clusterfuck potential.

:|

That's my secret, Captain. I'm always 32-player Rush.

64 Sabo is fine, but a lot of servers including the infamous SAS dropped it because LOL LAG.
 
How active and bad is the PS3 version of this?
I think I tried the beta of it, if this was the one with the map with the collapsible skyscraper in the centre that had a lift going to the roof, and I enjoyed it aside from the fact that I had no idea what I was doing.
 

JJD

Member
How active and bad is the PS3 version of this?
I think I tried the beta of it, if this was the one with the map with the collapsible skyscraper in the centre that had a lift going to the roof, and I enjoyed it aside from the fact that I had no idea what I was doing.

It's the third, sometimes even the second most active community behind usually the PS4 and then PC. You won't have trouble finding games on the most popular modes and vanilla maps. Just don't buy the DLC before checking on the server browser if there are enough servers playing it.

Check http://bf4stats.com

The old generation (PS3, 360) versions of BF4 are not bad...they are just very limited. Framerate and resolution are obviously considerably lower but for me the biggest difference is the player count. You can't compare 24 players vs. 64 players BF.

If you don't have a current gen console or a PC that can play BF4 even at low settings go for the PS3 version (you can get it dirty cheap) but you won't be getting the full experience.
 
It's the third, sometimes even the second most active community behind usually the PS4 and then PC. You won't have trouble finding games on the most popular modes and vanilla maps. Just don't buy the DLC before checking on the server browser if there are enough servers playing it.

Check http://bf4stats.com

The old generation (PS3, 360) versions of BF4 are not bad...they are just very limited. Framerate and resolution are obviously considerably lower but for me the biggest difference is the player count. You can't compare 24 players vs. 64 players BF.

If you don't have a current gen console or a PC that can play BF4 even at low settings go for the PS3 version (you can get it dirty cheap) but you won't be getting the full experience.

Thanks for that. DLC activity was going to be my next question, just because I was planning to get Premium while the game and premium is on sale on PSN for £18. Can Premium carry over to a PS4 copy eventually, or has that ship sailed?

The map on the beta feeling empty was my main problem with it, but it was just that everyone was in or around that centre skyscraper.

Finally, is the DLC as badly implemented as TLoU PS3's DLC, i.e. each DLC pack has it's own playlist, or can I move from maps from different packs without having to back out of menus and what have you?
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Thanks for that. DLC activity was going to be my next question, just because I was planning to get Premium while the game and premium is on sale on PSN for £18. Can Premium carry over to a PS4 copy eventually,

AFAIK, that is indefinite due to backlash about it being limited, so yes it'll carry over.

Finally, is the DLC as badly implemented as TLoU PS3's DLC, i.e. each DLC pack has it's own playlist, or can I move from maps from different packs without having to back out of menus and what have you?

No. It works like a regular FPS: If the maps are included in rotation, they are "included" in the rotation and thus you need to own them to play on them. If you don't? You get kicked. If you do? You get to play (provided you downloaded them). They aren't like Last of Us's where playlists require them since it's a server by server basis.
 
Thanks for that. DLC activity was going to be my next question, just because I was planning to get Premium while the game and premium is on sale on PSN for £18. Can Premium carry over to a PS4 copy eventually, or has that ship sailed?

The map on the beta feeling empty was my main problem with it, but it was just that everyone was in or around that centre skyscraper.

Finally, is the DLC as badly implemented as TLoU PS3's DLC, i.e. each DLC pack has it's own playlist, or can I move from maps from different packs without having to back out of menus and what have you?

premium still carries over and stats and unlock progression can still be copied over on first boot. the $10 upgrade pricing has expired though.

most default map rotations have them all separate but server admins can mix them up and there are some premium playlists with mixed maps.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Speaking of PS3, I'm wondering if it's possible to rent a server and boost the assignements with two people.
I'd have to get Premium, rent a server and boot up the PS3 copy I bought but~
I kinda want to get the platinum for BF4 but those "get all assignements" for three of the packs, noooo~
 
Are there any configs to reduce the low hp destaturation, supression CA or turn off the strawberry jam? Or maybe any general visibility configs?

It's not as bad as battlefield 3 (awful color grading and blinding bloom and lens flares+ shitstains on your screen) but it's still an unpleasant experience to play this game just due to how much it blinds you and how many disorienting post process effects are piled on top of eachother.

I'm with eatchildren , the hit reg and damage model makes no sense to me.

Getting one hit kod a lot (at least on my screen, no warning, just not being shot at one frame and dead the very next frame) without being headshot, even by assault rifles.
There's no warning, no gunshot sounds, just instant death. Even in cod with the horrible awful low time to kill you are at least aware that you're being shot at in the split second before you die.
Getting killed after I run behind cover.
Crouching or going prone seems like a guaranteed headshot or death before the animation finishes.
Have a shootout with an enemy at close range (no bullet travel time in play) and we both die... usually me or the other guy will die half a second after the first person dies. This happens a lot and is generally one of the main symptoms of lag, desync or just bad netcode in games.
I've shot at enemies who make it behind cover, only for me to get a killfeed a full second after I stopped shooting.
Point blank shotgun blasts that do nothing with me dying from full hp to 0 in one frame. (I'm guessing Im already dead server side before I shot or before the enemy shot at me on my screen so my shot never counted server side)
Non surpressed non spray headshots that just don't hit because ¯\_(&#12484;)_/¯



The time to kill isn't particularly COD levels of low (though it is low) it seems like it's just insane desync between what is happening on each player's computer.

Coming from dirty bomb and cs this is an absolute shitshow and it is not fun.
The whole learning curve and enjoyment in a shooter is getting feedback from a game and learning from it. But if the feedback is wildly inconsistent there is no learning to be done.

I also experience semi frequent crashes (directx error), it only happens in battlefield 4 , I've never crashed in other frostbite games or any other game for that matter, not even once so I know it's not on my end.
 
Speaking of PS3, I'm wondering if it's possible to rent a server and boost the assignements with two people.
I'd have to get Premium, rent a server and boot up the PS3 copy I bought but~
I kinda want to get the platinum for BF4 but those "get all assignements" for three of the packs, noooo~

don't you need 4 people to start a match?
 
Are there any configs to reduce the low hp destaturation, supression CA or turn off the strawberry jam? Or maybe any general visibility configs?

It's not as bad as battlefield 3 (awful color grading and blinding bloom and lens flares+ shitstains on your screen) but it's still an unpleasant experience to play this game just due to how much it blinds you and how many disorienting post process effects are piled on top of eachother.

I'm with eatchildren , the hit reg and damage model makes no sense to me.

Getting one hit kod a lot (at least on my screen, no warning, just not being shot at one frame and dead the very next frame) without being headshot, even by assault rifles.
There's no warning, no gunshot sounds, just instant death. Even in cod with the horrible awful low time to kill you are at least aware that you're being shot at in the split second before you die.
Getting killed after I run behind cover.
Crouching or going prone seems like a guaranteed headshot or death before the animation finishes.
Have a shootout with an enemy at close range (no bullet travel time in play) and we both die... usually me or the other guy will die half a second after the first person dies. This happens a lot and is generally one of the main symptoms of lag, desync or just bad netcode in games.
I've shot at enemies who make it behind cover, only for me to get a killfeed a full second after I stopped shooting.
Point blank shotgun blasts that do nothing with me dying from full hp to 0 in one frame. (I'm guessing Im already dead server side before I shot or before the enemy shot at me on my screen so my shot never counted server side)
Non surpressed non spray headshots that just don't hit because ¯\_(&#12484;)_/¯



The time to kill isn't particularly COD levels of low (though it is low) it seems like it's just insane desync between what is happening on each player's computer.

Coming from dirty bomb and cs this is an absolute shitshow and it is not fun.
The whole learning curve and enjoyment in a shooter is getting feedback from a game and learning from it. But if the feedback is wildly inconsistent there is no learning to be done.

I also experience semi frequent crashes (directx error), it only happens in battlefield 4 , I've never crashed in other frostbite games or any other game for that matter, not even once so I know it's not on my end.

The game does not guide the player and can often mislead rather than help. For accurate information regarding all the infantry weapons in the game: symthic.com (apologies if I'm sounding like I'm advertising the website in anyway, I'm not. It really is the only website where you can get actual proper information for weapons in BF4 and 3 without going through the game files yourself).


Hit reg and networking in general has gotten a bit worse since the last patch, the upcoming one plans to tackle this in a major way with higher tick rates and general improvements as well. Though I must say, you seem to be experiencing it on a whole different level. Some of the things you are experiencing should be extremely rare occurrences at best even with the worse "netcode" right now. You can disable post processing in the graphic settings, but there's nothing you can do with the general strawberry jam + black and white colors when you are in extremely low HP
 

Auctopus

Member
Tempted to get the Premium version in the Summer Sale right now on PS4?

Is this a decent time to jump in? I'd like a good amount of time with it before Battlefield 5. Are we expecting that Winter next year?
 

Enosh

Member
well finally bought this

just wanted to play a MP fps again and BO3 is still a while away (plus kinda not feeling the whole wallruning and boosting thingy from looking at some videos from the beta) and battlefront looks like utter shit (I really don't understand why people are looking forward to this one... but whatever personal preferences etc)

so it was this or hardline and hardline seems kinda dead on PC (and in general not feeling the cops vs robbers thing)

so far my impression is, yep that's a battlefield game, the usual not knowing where the fuck you are getting shot from along with "battlefield moments" like jumping from helicopter, landing behind dude shooting him, taking out an AT weapon and destroying a boat with like 3 people in it ^^

got a bunch (like 50) battlepacks, some dog tags, camo and weapon upgrades plus a shit loads of xp boost, best to save those for latter levels I guess? don't think i've ever reached max rank in BF game ever before anyway

community seems live enough, hope battlefront doesn't cause the numbers to drop by too much, although it's hard to find a server where the admins don't spam some messages in the middle of your screen every 3 mins -.- also only found 1 server with rush so far, not played as much as it was in BF3? or was it just filtered out since I don't have it show full servers
 

1upmuffin

Member
Had this on PC since near launch, but been playing on EA Access and having a lot of fun. Visually still pretty good and tons of players (also not having to deal with Battlelog is nice).
 

JJD

Member
Had this on PC since near launch, but been playing on EA Access and having a lot of fun. Visually still pretty good and tons of players (also not having to deal with Battlelog is nice).

I wonder how many more players would be playing on PS4 if EA Access was available on Sony platforms. I guess not that much.
 
damn it..anyone know when's the next sale for origin again for this game? ;_; I want to buy the premium version and all buy the shortcut bundle since i'm too lazy to freakin grind now
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
damn it..anyone know when's the next sale for origin again for this game? ;_; I want to buy the premium version and all buy the shortcut bundle since i'm too lazy to freakin grind now

Probably in October. But you really should boot Origin and keep an eye on it.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
In other news:



Thou art I... And I am thou... Thou hast established a new bond... Thou shalt be blessed in not having to grind this damn game anymore.

Until DICE trolls me by raising the cap next week. TROLLOLOLOLOLOLOL. :|
 
The game does not guide the player and can often mislead rather than help. For accurate information regarding all the infantry weapons in the game: symthic.com (apologies if I'm sounding like I'm advertising the website in anyway, I'm not. It really is the only website where you can get actual proper information for weapons in BF4 and 3 without going through the game files yourself).


Hit reg and networking in general has gotten a bit worse since the last patch, the upcoming one plans to tackle this in a major way with higher tick rates and general improvements as well. Though I must say, you seem to be experiencing it on a whole different level. Some of the things you are experiencing should be extremely rare occurrences at best even with the worse "netcode" right now. You can disable post processing in the graphic settings, but there's nothing you can do with the general strawberry jam + black and white colors when you are in extremely low HP

Thanks for that website I'll check it out.


I followed this game from a distance since launch (only bought it during the sale a few days ago since I wanted something pretty to play on my new pc) and I always heard people say 'next patch netcode yada yada' , it comes across as really hollow to hear that for like the 10th time , especially when the game is like 2 years old already.
If this is how the game is after so many 'netcode patches' I can't imagine how bad it was before... or how the community didn't abandon the game a year ago.

As for my experience, I've had this experience on every server I've been on except ONE (for the first time) last night, it was a final stand map server called nova : operation whiteout and hammerhead (first time I found a server with people playing the DLC that wasn't rush mode...)
It was a lot less random and frustrating on that one server last night (still had the things I described happen, just rarely and not CONSTANTLY) and the hit detection made more sense too. (I shoot the guy, my shot hits where I'm pointing)

Every server I've played on so far has had a ping of 20-30 ms to my PC, but other than that one server none of them felt like 30 ms for sure... more like 500+



damn it..anyone know when's the next sale for origin again for this game? ;_; I want to buy the premium version and all buy the shortcut bundle since i'm too lazy to freakin grind now
You know that this is why the grind is there to begin with right? If you buy that pack you only reinforce their behavior (and bf4 does feel like it's way slower to unlock shit in than it was in bf3)
 

JJD

Member
damn it..anyone know when's the next sale for origin again for this game? ;_; I want to buy the premium version and all buy the shortcut bundle since i'm too lazy to freakin grind now

There is really no need to grind man, except if you want specific assignment weapons or gadgets (some assignments can be fun, but most are a chore).

Some of the best guns of every category are very early unlocks. If your recoil control is just average you can do well with any high ROF gun.

You unlock basic weapons fast enough just playing the game.
 

Sober

Member
If you absolutely need to maybe jump into a TDM server to grind out the unlocks and attachments you want as long as they're simple (a matter of just ranking up that category). For specific stuff you'll just have to work towards it.

I mean in BF3 I never thought I was ever gonna pull off an EOD Bot kill to get one of the assignments, but eventually I got it.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
If you absolutely need to maybe jump into a TDM server to grind out the unlocks and attachments

No you don't. Just play the game/mode you prefer and it'll come over time. Not really "grind" outside of DMR's and Sniper Rifles and that's only because of the point requirements for those. All the other ones will come with time and pretty fast.
 

JJD

Member
I guess I'm just one of those gross people that like to play TDM in Battlefield.

TDM is the faster way to unlock attachments, no doubt about that since they unlocked by getting kills with a specific weapon. But considering you always get a good sight with just 10 kills and the fact that after the last patch more often than not you're better off leaving your weapon naked with just the sights I just don't see the reason to grind TDM to unlock anything.
 
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