Hm. I'll do some experimenting later. Thanks for the tips
I think the best advice I can give you about tanks is this: Regardless of load outs, don't think that because you're well protected running armor you have to be on the front lines fighting at all times, leading your team against dozens of engies and other vehicles, trying to open the way. Let the infantry do their job: be the cannon fodder. Play the middle game, support your infantry and prioritize enemy armor when possible.
Tanks/IFV are an invaluable asset and a good tank driver can be a deciding factor helping his team win a tough game.
If you're alone and you know there are more than 2 enemies on an objective the best course of action 99% of the time is to not rush in and wait for squad support. Objective hounds (like me) get killed by C4 a lot since proximity sensor doesn't work like it used to in BF3.
In BF4 a team of two good engineers can be a huge headache for a tank considering the amount of tools they have to deal with armor, from RPGs, fire and forget rockets to mines/SLAMS...not to mention two other classes running with C4.
I used to rush in objectives a lot when driving armor, and while I killed a lot of people and sometimes captured the flag, I died just as often. A smart infantry player than can't engage armor will just stay out of the capture zone while the armor is there and come back as soon as you leave making your effort and risk to get the flag useless.
Lately I'm making an effort to be more smart when I'm driving armor. I'm killing almost as many people and dying considerably less. As far as capturing the objectives goes I'm being as successful as my team let me be. If I get a little bit of support I can capture most flags without dying.
Yesterday I was having a great game with Dawn on Hainan on the IFV. I was running around the map killing a lot of people, supporting teammates capturing flags when I made a dumb mistake on D (the flag on that destroyed tanker) trying to capture the flag just by ourselves.
There were at least 3 enemies there so we couldn't capture it. The enemies were hidden not engaging us, but I couldn't get then either because of the amount of cover and I was afraid of rushing then because C4.
Then I saw the attack boat on the distance and decided to get rid of it before he could get closer to support his teammates. As soon as I got in the water and started shooting at him the engineers saw that I was not focused on then and started spamming me with the MBT Law. My Active Protection (use Active Protection is the best countermeasure) couldn't save me for much longer and they had a lot of cover to protected themselves of my shots. It was a dumb mistake, we died quickly after a glorious kill streak of over 20.
When I was still in the spawn screen I saw that 3 people for my team were already fighting for the flag. If I had been more cautious I could be alive helping then and we would definitely get the flag.
Edit: Try to always spot the road ahead. Spotting mines doesn't work as well as it did in BF3 but it will still save your ass a few times. Slams are even harder to spot IMO but most people are dumb and plant then on obvious places. And stay mobile, don't camp on one spot, don't make yourself an easy target for people RPG sniping or C4 runners.
Always check the big map (select + R1 or L1) to see were the enemy armor is then flank then if possible. I do this all the time.
I have seen similar things with the SRAW once in a great while. I noticed that it seems to happen with active protection being activated. May just be a coincidence, but I can attest that I have seen this.
Tank loadout, i use AP shell and staff shell. It gives you a really good 1-2 punch on other armor and the AP has the largest splash damage and the least shell drop, so you have a little something to use against infantry when you need it. I switched from HE to AP shell about a month ago and have been very happy with the result.
AP has less shell drop than Sabot? Are you sure?
I know it's the best shell do deal with infantry with a good splash damage but never knew about shell drop.
I just don't use it because I prefer to deal with infantry with the HMG, but maybe I should give it a try.
As far as I know the only advantage the Sabot has is range and drop making it easier to hit enemy armor at long ranges. It hits a little bit less hard than the AP and has next to no splash damage.