It's not funny! It's a serious condition that afflicts certain BF players. I don't find it funny when I get flung in to a sandbag and my body is sent 3 miles into the air. Then I have to listen to that French one laugh at my pain.
*tear*
It seemed like the only thing not on sale for PC.
It's not funny! It's a serious condition that afflicts certain BF players. I don't find it funny when I get flung in to a sandbag and my body is sent 3 miles into the air. Then I have to listen to that French one laugh at my pain.
*tear*
At least that's better than being roadkilled, surely?
*Team mate rushes towards objective on a buggy, jumps out and I get roadkilled whilst capping*At least that's better than being roadkilled, surely?
You're no longer a target. There is a feud betweenSplinterDrunkenStuper andNoruaDrunkenFrenchieDrunkenRapunzel
I think Stuper is winning so far.
Golmund Railway is like Christmas morning if you're an engineer with a stinger. Love it.
Its 20% off on gamersgate. My resolve finally crumbled only for gamersgate to not be able to process my credit card.
Seks we are playing a non CQ mode
Holy shit and it's Capture the Flag as well. I guess I'll hop on a round or two while still recovering from being sick then.
lol sorry it was full
lol sorry it was full
And you leave after a round! *shakes fist*
I thought about playing the game.
Then I remembered that for no reason at all, it started unfailingly crashing upon load of the levels.
So no, uninstall it is.
Kill card shows 0 health
...
the kill card would show the health as predicted by your game client, rather than the health confirmed by the server... .
So new glitch today. I was shooting someone while being shot and I didn't die. I looked at my health and it said 0.
Flying is so unbelievably useless. It's really quite amazing how much they've neutered the air game.
I don't know about the planes, but a good Little Bird pilot can really dominate a map. Annoying as hell. (I only ever play infantry)
love me some Littlebird action, especially with a buddy on board firing off stingers and repairing it on the go.
Same works with the transport choppers, just have a guy(or two) on board that can fire stingers against enemy air vehicles and you're golden.
A fully loaded transport chopper with smart players can (sadly) be more deadly than an attack chopper.
New ps4 patch rolling out, another mtar21 nerf :-(
oh definitely. the actual attack choppers seem very limited in what they can do and the weapons are just piss weak. My balancefix for them would be to add a shitload of armor in them.
a little bird with cannons + laser guided missiles is a more nimble version of the attack chopper in my opinion. Add the on board repair+stinger guy and its even deadlier.
a fully loaded transport chopper with buddies on partychat is indeed a killer with repair+stingers+2 gatling guns.
Tried that other one - the one with the hold-lock - and had a lot of fun.
New ps4 patch rolling out, another mtar21 nerf :-(
The Battlelog update we've all been waiting for is live.
- Assignment criteria that needs to be obtained in-a-round now show the completion counter and is marked with "In a round"
Nice.
Weve started rolling out a new Battlefield 4 game update on Playstation 4. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of servers are updated.
March 4 PS4 Game Update Notes
-Several crash fixes and stability improvements
-Various improvements for Spectator Mode
-Tweaked timing for how long the killfeed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures FINALLY.
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier cant plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles dont get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water
Weapon tweaks
-THe SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW
Added a new bug in the battlelog update it seems, already unlocked assignments that have a "in a round" requirement don't show those requirements as filled. Just noticed on Express Train assignment, got it unlocked, and it now shows the requirements as not fulfilled.
Naval Strike weapons.
SR-338, AR-160 AR, SR2 (PDW), AWS LMG and SW4 (pistol).
Also level cap has apparently been raised.
Naval Strike Assignments
There is no reason to use the Stinger when you have access to the Igla launcher. With a bit of practice you can reaquire locks even through flares (the missile returns on target if you are quick enough).
- Assignment criteria that needs to be obtained in-a-round now show the completion counter and is marked with "In a round"
Nice.
Phantom Trainee (Phantom Camo)
* Play as premium once
* ?
-Fixed a bug where red laser dots would get stuck on textures
YESSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!
BASED DICE !!!!
Kickass patch!