Maps release at midnight, or I have to wait till tomorrow?
Wait until tomorrow. No matter the platform. It's gotta be uploaded by DICE/console manufactures before downloading.
Maps release at midnight, or I have to wait till tomorrow?
Wait until tomorrow. No matter the platform. It's gotta be uploaded by DICE/console manufactures before downloading.
Boooooooo!!! I want new toys!
Winnie the Pooh Home Run Derby made me rage less in Battlefield. It's like "it could be worse"
Our talk has had many highlights. You talking about how you can't beat a children's game is not one of them
hey guys! is this any good to run battlefield 4 on medium or max settings
Intel Core i7-4700MQ processor (up to 3.4GHz, 6MB Cache)
8GB memory (DDR3L, 1600MHz)
1GB NVIDIA GeForce GT 750M graphics
sorry if the wrong thread :/
but i just got a new alienware laptop
http://www.neogaf.com/forum/showthread.php?t=506613
Join the agony and be a better man after you played it.
Should run fine on at least medium settings.
You bastard. I saw you playing Naval Strike on battle log and was wondering what was going on.Naval Strike is in the EU PS4 store now. 4.4GB, downloading now.
Naval Strike is in the EU PS4 store now. 4.4GB, downloading now.
can't wait for the like 19-22 hours until when the NA PSN updates
at least i should have $500 worth of something in the mail from Microsoft to tide me over...
assuming UPS doesn't fuck up. fuck UPS.
Naval Strike is in the EU PS4 store now. 4.4GB, downloading now.
"However, we are delaying the launch of Battlefield 4 Naval Strike on PC" DICE!!!!!
Props for actually trying to put out a quality DLC but did they have to announce this hours before release?
stream on twitch showing off Naval Strike on the PS4 version
You bastard. I saw you playing Naval Strike on battle log and was wondering what was going on.
how is it?! PC players still have to wait ~3.5 hours :[
If you apply to the platoon, please let me know what your id is here so I can put a name to the face and then approve you. Please. Otherwise I'm going to have to deny you.
When should this be up for North America PSN?
Seeing people playing now, Can't download yet :\
#firstworldproblems, i'm stuck at work wish i was unemployed!
Its ok, they'll give you a bronze battlepack to make up for it.they seriously delayed the PC release?
nein nein nein nein nien
So Battlelog is down. Is there a way to play on PC without it?
The exe just takes me to battlelog, which is down...
Official forums are always dens of shit. I remember bethesda's forum at fallout 3's release. Obsidian/black Isle warriors everywhere.Navel strike delayed. Wow, was looking forward to Titan mode. Oh well hopefully what ever the issues are they fix them with this delay. But man those Battlelog forums sure are something right now. I really think people go post there to just be the most vile pricks on the web.
So Battlelog is down. Is there a way to play on PC without it?
The exe just takes me to battlelog, which is down...
Naval Strike is in the EU PS4 store now. 4.4GB, downloading now.
Woot. Gonna download immediately.
Thank you Obama for giving me a free day off of work.
Edit:
Lost connection to the EA Servers.
Can't play
Edit 2:
Huh??? I just received a notification. Its downloading an Update File of 1308 MB. I didn't know we would get a new patch.
WE HAVE A PLANNED DOWNTIME ON PS4, MARCH 25 BETWEEN 3-4:30AM PDT / 10-11:30AM UTC. YOU MAY EXPERIENCE SOME DOWNTIME DURING THIS PERIOD.
March 25 PS4 Game Update Notes
GENERAL FIXES -General stability improvements -Fix for a crash that could occur when players were customizing vehicles. -Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game. -Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment. -Fix for an issue that could cause the quad bike to explode when it hit indestructible objects. -Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker. -Fix for an issue where the ECM would sometimes fail to jam incoming missiles. -Shortened the take-off distances for jets to match the length of the runways in Second Assault maps. -Fix for going above ceiling exploits in Operation Metro. -Fix for a new MAV riding exploit. -Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain. -Fix for soldiers getting catapulted when walking on steep surfaces
NETCODE -Fix for an issue where the kill camera would display the incorrect killer. -Fix for an issue where the kill card wont show up when playing on servers which have the kill camera turned off. -Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly. -Fix for weapons firing twice, or not at all in some instances. -Fix for an issue where explosions didnt do any damage to infantry and vehicles that were outside of the combat area. -Fix for an issue where late-joining players wouldnt correctly experience Levolution events on Paracel Storm and Flood Zone. -Fix for an issue that could cause packet loss.
PROGRESSION -Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.
WEAPONS / GADGET TWEAKS -Increased the damage of the normal buckshot against targets with Body Armor. -Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role. -Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12. -Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO. -Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3. -Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.
GRENADE TWEAKS -Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.
VEHICLE TWEAKS -Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.
AIRCRAFT TWEAKS -Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters. -Significantly increased the damage of Transport Helicopter miniguns. -Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels. -Adjusted the damage of the 25mm and 30mm cannons for both Attacks Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems. AC-130 GUNSHIP TWEAKS -Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets. -Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy. -Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry. The Battlefield 4 Control Room - Your one stop for the latest intel on how we are updating the gamers
March 25 PS4 Game Update Notes
GENERAL FIXES
-General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces
“NETCODE”
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.
PROGRESSION
-Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.
WEAPONS / GADGET TWEAKS
-Increased the damage of the normal buckshot against targets with Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.
GRENADE TWEAKS
-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.
VEHICLE TWEAKS
-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.
AIRCRAFT TWEAKS
-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
-Significantly increased the damage of Transport Helicopter miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Attacks Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.
AC-130 GUNSHIP TWEAKS
-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.
M16 for me. I hope it's viable now, it's my favorite weapon in games along with the M1 Garand.edit: beaten
I'm interested in the buckshot and G36C tweaks.
M16 for me. I hope it's viable now, it's my favorite weapon in games along with the M1 Garand.