So the game wrecking lag has been around for three weeks now and they're only beginning to gather data about it? Fucking really?Fersis said:Ok, Bazajaytee needs some info about the lag so if you're having crazy lag post here with this info:
Country/Region:
Platform:
Time:
ie:
Country/Region: US /East Cost
Platform: PS3
Time: 8:00 - 9:00 PM
Thanks guys!
The Faceless Master said:i just looove playing conquest games where my team decides not to cap flags.
the worst part is a situation like this
I'M IN THE ENEMY FLAG CAP AREA
OUR TEAM HAS NO FLAGS
THEY SPAWN AT THE FUCKING BASE@*^@#^#@
i kill 3 people trying to cap, but c'mon i am not superman (at least not in Conquest)
This is really odd, i joined you last night and it was unplayable!1stStrike said:Though, last night was perfect. I'm hoping that it stays that way.
Fersis said:Thanks guys for all the info.
This is really odd, i joined you last night and it was unplayable!
Yup, i thought that if i joined you guys i would be using the same server.1stStrike said:I don't know. I probably join different servers than you. Most people joined on me/people that were playing with me. I, myself, didn't experience any lag at all the entire 3 or 4 hours all of us were playing though.
Bazajaytee said:Thanks, will pass this on to i3D and MyIS who run the console servers to hopefully help track something.
Fersis said:Thanks guys for all the info.
This is really odd, i joined you last night and it was unplayable!
Fersis said:Yup, i thought that if i joined you guys i would be using the same server.
Anyway, i just sent the info to Bazajaytee but the issue seems to be:
DICE -> EA -> Servers Provider.
EDIT: Yup i was right. (Which is odd)
Oh i can confirm that.1stStrike said:Yea, you're on the same server... which is probably why you lag. When you're connecting by yourself, I imagine you're generally on non-east coast servers.
I used to be in the server business and I've worked with providers before. It depends on how much the provider cares. Some might begin a thorough investigation, but others might shrug it off and just say, "Looks fine on our end. We can't reproduce this phenomenon." and continue to roll in their money.
The BFBC2 official forums are fill with lots of threads about lag and how much does BFBC2 sucks and how they are quiting the game.TheAzRim said:Great great games last night. I really got scared at one point on Nelson Bay, before we finally got the first M-Coms with 2 tickets left. Would have been embarrassing to fail at the first set, but we actually turned the game around and won.
Lag/Rubber-banding was minimal which made me happy. I don''t visit other forums but are people complaining elsewhere?
TheAzRim said:Great great games last night. I really got scared at one point on Nelson Bay, before we finally got the first M-Coms with 2 tickets left. Would have been embarrassing to fail at the first set, but we actually turned the game around and won.
Lag/Rubber-banding was minimal which made me happy. I don''t visit other forums but are people complaining elsewhere?
Good, I hope more people do. Put some fire under those asses and shit will get done.Fersis said:The BFBC2 official forums are fill with lots of threads about lag and how much does BFBC2 sucks and how they are quiting the game.
The lack of community manager (Or whatever is called) really hurt them.greenjerk said:I'm about to start making accounts on other forums (especially the official EA forum) to start bitching. I haven't cared this much about a online game since Team Fortress and they're just throwing all the good will away. They're going to/are losing their player base over this.
greenjerk said:I'm about to start making accounts on other forums (especially the official EA forum) to start bitching. I haven't cared this much about a online game since Team Fortress and they're just throwing all the good will away. They're going to/are losing their player base over this.
When they first put that buff in on the PC it was arguably safer to just swim to the island than take a helicopter. :lolThe Faceless Master said:so, about that tracer dart buff... i shot down 10 Blackhawks in one game on Isla Inocentes today. only got 6 RPG-7 kills (including a double kill), but still, TEN BLACKHAWKS!!!
TheSeks said:Bad Company 1 is similar. IIRC there is talk about the awards/"I AM BAD COMPANY" achievement trophy being bugged even if you have ALL the awards (which are fucking insane to get in the first damn place, WTF DICE?)
They should give that one and "20 Squad Spawns on you in a round without dying" (seriously, who the hell is able to do this shit? Esp. with BC1 randomly choosing the squad spawn based on conditions) automatically with a title/patch update. Of course, that requires DICE getting off their ass and supporting a 2+ year old game. *sigh*
Also Faceless needs to come back to the PS3 and show me how it's done on Deconstruction.
Captain Pants said:I had the best attack round I've ever had last night. The defenders were good, but my squad was better. It was one of those things where we always had someone in their base, so you could always count on spawning close to the action, and if you set the charge, your team actually kept heavy fire on the MCOM to keep them from disarming. It really rekindled my love for the game after playing too much RDR and not enough Battlefield lately.
coolcole93 said:That's how I felt today after going something like 75/35. It was on Arica Harbour and everyone (except one Recon noob in my squad doing his best to ruin everything) was doing the right thing I got Ace pin as well, which is always nice.
The Faceless Master said:i just looove playing conquest games where my team decides not to cap flags.
the worst part is a situation like this
I'M IN THE ENEMY FLAG CAP AREA
OUR TEAM HAS NO FLAGS
THEY SPAWN AT THE FUCKING BASE@*^@#^#@
i kill 3 people trying to cap, but c'mon i am not superman (at least not in Conquest)
Captain Pants said:I had the best attack round I've ever had last night. The defenders were good, but my squad was better. It was one of those things where we always had someone in their base, so you could always count on spawning close to the action, and if you set the charge, your team actually kept heavy fire on the MCOM to keep them from disarming. It really rekindled my love for the game after playing too much RDR and not enough Battlefield lately.
EA hire server providers like i3D and MyIS to mantain BFBC2 servers.dskillzhtown said:It seemed to me that the more people bought the game, the less appealing the gameply has gotten. Alot of the players who understood the game, understood the teamwork aspect and even the goals of each mode seem to be alot less now. I had some guys in my squad while playing Conquest who had no idea what they were supposed to do. They just thought it was deathmatch and the capture points were just places you can spawn from.
DICE would have really done the community a great service by including a quick how-to video for each mode. I believe alot of the bad teamplay is a result of ignorance. I may be wrong, but bad teamplay totally hurts the experience, as usual with BF games. Maybe when there are only the hardcore BF players left, the teamplay will get better.
As far as the servers, I would think that is a EA problem. Not like every developer has their own server farm or renting out their own space. But if things are laggy now, how is it going to be when they release the new game mode?
dskillzhtown said:DICE would have really done the community a great service by including a quick how-to video for each mode. I believe alot of the bad teamplay is a result of ignorance. I may be wrong, but bad teamplay totally hurts the experience, as usual with BF games. Maybe when there are only the hardcore BF players left, the teamplay will get better.
Fersis said:EA hire server providers like i3D and MyIS to mantain BFBC2 servers.
So i think its an issue between the server providers and EA/DICE.
BUT i do believe EA/DICE messed up by no keeping us (The customers) to date with the server issues... though that should change when they hire a Community Manager.
Anyway we (the customers) are screwed since we got a (awesome) $60 game that doesnt work.
</RANT>
Yeah that girl/dood got hold of the development version.Mr. Snrub said:Was this posted? Leaked info on conquest Nelson Bay and rush Atacama?
Yup. (Hope its not someone like chespace T__T )Mr. Snrub said:Think I saw Baza say they have two people they've narrowed it down to or something like that. So hopefully something soon!
desu said:It does, I reached a point where I often enough just play TDM instead of doing objectives. I am just sick of dying the 100th time for my team doing shit... its just not worth it completely ruining my stats just because 75% of the players have no common sense. As long as you have a awesome team, this game really really shines. Once you're in the freaking most stupid looser team for the 10th time it just gets frustrating.
Wish people had to go to some kind of tutorial or even better brainwashing before playing...
vixlar said:I have this crazy idea of how Conquest rules should be.
First, the only way to bleed tickets is from owning more bases than enemy team. Of course, each team begins with less tickets, let's say 50 instead the 110 now.
Now, killing people or dying seems unimportant. But, if we copy a little from WOW, we can penalize deaths something different. When you die, you must wait 10 seconds to respawn. But, each time you die, the respawn time adds one second, to a maximum of 30 seconds. If you get revived by a medic, it counts as if you didn't die.
But if you play well, you need a bonus. So I was thinking each 200 points on battlescore you get, the maximum respawn time get one second substracted, to a minimum of 10 seconds. So, if you get 4000 points, practically you don't get death penalties.
I know Battlefield already have conquest as a well recognized game form. But, after playing rush, i feel conquest a little generical. It is more kil kill kill, than caring about your bases.
vixlar said:I have this crazy idea of how Conquest rules should be.
First, the only way to bleed tickets is from owning more bases than enemy team. Of course, each team begins with less tickets, let's say 50 instead the 110 now.
Now, killing people or dying seems unimportant. But, if we copy a little from WOW, we can penalize deaths something different. When you die, you must wait 10 seconds to respawn. But, each time you die, the respawn time adds one second, to a maximum of 30 seconds. If you get revived by a medic, it counts as if you didn't die.
But if you play well, you need a bonus. So I was thinking each 200 points on battlescore you get, the maximum respawn time get one second substracted, to a minimum of 10 seconds. So, if you get 4000 points, practically you don't get death penalties.
I know Battlefield already have conquest as a well recognized game form. But, after playing rush, i feel conquest a little generical. It is more kil kill kill, than caring about your bases.
Mr. Snrub said:Luckily ticket count and ticket bleed are going to be adjustable in the next patch, which will hopefully make holding bases more important to players.
so, are they saving Port Valdez Conquest for last or something? we've had the overhead for map of it month. WTF DICE?Mr. Snrub said:Was this posted? Leaked info on conquest Nelson Bay and rush Atacama?
http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1126314-new-maps.html
http://32bita.ws/b/wp-content/uploads/2010/05/1.png
1stStrike said:No thanks. I'd rather see conquest become more tactical. Have each captured point give the team that holds it something special (vehicles/gun emplacements, etc.)
greenjerk said:Damn, what map was that on? I think the most kills I've had in one match was about 30.