Unknown One
Member
Just ignore it AZ. It'll go away.
Tkawsome said:Any examples?
TheAzRim said:Have no clue. Usually I ignore this, but some stuff that he said is just sick. Don't even remember playing him.
Eternal Sleeper said:The guy doesn't even have the game according to his trophy data:
Call of Duty: World at War
Grand Theft Auto IV
Modern Warfare 2
NBA 09 The Inside
Rag Doll Kung Fu: Fists of Plastic
UFC 2009 Undisputed
Ramirez said:Sigh, I REALLY want to get back into this game, but the lag is just unbearable. Have they said anything at all about fixing it?
TheAzRim said:Btw, good games TK we kicked ass. Saw you joined Crak.
Tkawsome said:Yeah we did. Especially in that forest level, almost their whole team dropped out.
the tracer will hit, but the lock-on ability for rockets has a max distance, it's probably within range though...TheSeks said:"We're looking into it."
AKA: Don't hold your breath, it seems. :/
That tactic is something I didn't think about. You can snipe (with a 12x scope) from there, why wouldn't the Bradley work? Genius.
It can be countered. I think the tracer will travel inf. to that distance. The question is if it'll plant/not disappear outside a certain range to that point. Mortars should be able to hit. I've thrown Mortars from that hill the tank is on into the A/B bases before. Why wouldn't it work the other way around? (Oh, right, DICE has to be complete fucking stupid on things, sup spotting range + 12x scope?)
Killing the tank would be the hardest thing, but it seems pretty easy to counter if you have a team that knows what's up and sees a missile that isn't an RPG trail coming from up high.
huge E3 news!!! (not)OfficialBFBC2 said:The Battlefield RoC have had an overhaul for Battlefield: Bad Company 2 check what is and isn't allowed - http://bit.ly/9K6D35
Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for SPECACT kits in all game modes
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
Ogs said:Some of those highlighted changes are fuck awesome. The hitbox one though, lulwut ? Strange :lol
Glad i wont have to remember to launch in admin to see pings too, and the join queue is a great addition.
YESSSSSSSSSSSMr. Snrub said:So, the PC patch change log has been updated: http://forums.electronicarts.co.uk/...496-client-r8-server-r12-qa.html#post14828354
I THINK those are the additions, could be missing a few.
Client - Support for SPECACT kits in all game modes
200? i was predicting 150...Mr. Snrub said:*stuff*
Mw182006 said:Still getting kicked to dashboard at times...such bullshit.
spyshagg said:lag gets so bad at close combat, it becomes the draw of the dice. From 40 ping on COD5 to ping 100 on the best BC2 server.
To spice things up, add terrible hit detection. I get constantly knifed 5 meters away from the other dude, while I shoot him in the head and nothing happens.
Also had to find a workaround for the mouse negative acceleration, courtesy of the fucking console ports.
I just have to say one thing. 11 years ago UT99 and Q3 made the mouse and close combat feel right. Either that knowledge died, or this is just a fucking console port at its heart.
EA INVITES PLAYERS TO JOIN THE "GUN CLUB"
Numerous awards for players with new loyalty program EA
Los Angeles (California) - On June 14, 2010 - Electronic Arts Inc.. (NASDAQ: ERTS) today unveiled the Gun Club, a loyalty program that rewards players when they indulge in their favorite activity: playing their favorite titles. Gun Club members receive benefits such as the content is unlocked, an early access to test betas and demos, plus the latest news and exclusive contact with the development teams. The Gun Club brings together some of the biggest commercial and critical success in the world, including Battlefield: Bad CompanyTM 2, Medal of HonorTM and a brand new expansion pack for Digital Battlefield: Bad Company 2 taking place in Vietnam. Other titles will follow, including offers for Battlefield HeroesTM and Dead SpaceTM 2.
Wait what?Mr. Snrub said:Bad Company 2: Vietnam expansion pack?!?!
http://planetbattlefield.gamespy.com/fullstory.php?id=162757
8bitgeorge said:Finally got my Plat! I'd like to thank Striketh, AzRim, and tsgwes for helping me get my last 3 demolition kills. (I lost .02 k/d ratio in the process, tho! FUUUUUUU)
Now that I'm plat, I HAD to download the spectact kit and will probably download Onslaught just to get the 100%.
/8bitgeorge is a failcompletionist
Great fun playing with GAF people, really!
The Faceless Master said:damn Mr. Snrub, i was about to post that, but when i hit post reply, i saw your post... beaten!
Mr. Snrub said:Bad Company 2: Vietnam expansion pack?!?!
http://planetbattlefield.gamespy.com/fullstory.php?id=162757
1stStrike said:They're bringing us all this shit to buy, and yet aren't bothering to fix the laggy servers?
Yea, fuck that.
:lolThe Faceless Master said:damn Mr. Snrub, i was about to post that, but when i hit post reply, i saw your post... beaten!
Cornbread78 said:You WILL buy it and you WILL LOVE it!
1stStrike said:You WILL buy it FOR ME, because I'm not wasting MY money on some shitty lag-infested POS :lol
dskillzhtown said:I would think this is a single-player expansion....
dskillzhtown said:I would think this is a single-player expansion....
dskillzhtown said:I would think this is a single-player expansion....
Deadlock said:Wow, the expansion thing is something I have been telling my friends I hope they put in the game. Ever since I played the first level of BFBC2 and saw all the models from 1943. Planes! Hell YA!
They seem to have finally fixed the lag problems on the Aussie and Japanese PS3 servers if the last few days are any indication, so hopefully a fix for North America isn't far away.1stStrike said:They're bringing us all this shit to buy, and yet aren't bothering to fix the laggy servers?
Yea, fuck that.
You don't think they would use the all ready in game models? Did they even have planes or tanks like that in the Vietnam war?That was WWII.
This is Vietnam.
good idea!Xater said:The make a new thread. If it wasn't for Fersis on Twitter I would have missed this.
Deadlock said:You don't think they would use the all ready in game models? Did they even have planes or tanks like that in the Vietnam war?