Had some good games last night. Great time, but some things I'd personally like changed:
-Choppers are now used more as quick, single-double person transports/suicide vehicles...and it actually works. On Isla Inocentes, at least, flying and bailing out of a chopper causes complete havoc because the chopper exploding itself causes mass debris/smoke/confusion, and it's hard to tell if the parachuters have been killed or make it out alive. They should make it that if you bail from a chopper at high speed, then your parachute CANNOT deploy and save you--the chopper should have to be relatively slow/hovering in order for the parachute to deploy properly
-Carl Gustav balances: these balances would make the RPG-7 more useful and hopefully even out the CG a bit. First, the CG should have the nasty "rocket drop", not the RPG-7. RPG-7 is rarely used because it's so slow, and it has a lot more drop, making long shots difficult and virtually impossible on moving targets. If the CG is going to have a devastating effect on infantry, then make it travel slow or have more drop, or change it's speed according to distance. You might think this would make the RPG-7 the new CG, but the RPG-7 doesn't have the same splash damage properties as the CG. As it is now, there is little reason to use the RPG-7 unless the map is full of vehicles.
-Abakan. Personally, I love it, and wish all the guns were balanced around IT, not the other way around. Increase the damage of the other weapons slightly--it feels GREAT to be able to kill in 3 trigger pulls, compared to the other weapons, and it's not a super-insta kill weapon. I think a slight bump in damage for ALL weapons would be better than nerfing the AN...but I guess this goes back to the same old argument. Guess that's just personal preference more than anything else.
-As much as I use this tactic when my team sucks and it's the ONLY way to advance, damage from rocket launchers to MCOMs should be reduced, or the maps should be redesigned to make this harder. In particular, on Valparaiso's first set of MCOM's, its VERY easy for the attackers to just sit back and bombard the MCOM's once the buildings are destroyed. Put some crates in the line of fire or something!