kaching said:
Wholeheartedly disagree with the "rushed", "fuxxored the game up" and "dropped the ball" comments. I know what things your complaining about based on your comments in the UYA impressions thread, but they don't qualify for such strong disregard to be heaped upon the game.
If they would have just taken what they had in Going Commando and added the new weapons, multiplayer, and the capture and control type missions with rangers it would have been the advancement in the series I was looking for. Its not, and for that reason its a dissapointment. Its still a good game, there are some really likable parts, but in the end its missing many things.
They threw out the flying missions. Why? They wrent that bad and they added another layer to the game. Why? Instead of improving them they threw it out and with it a part of the game. There was potential there. Alot of it. They dropped the ball.
The clank missions are terrible. They are downgraded 100% from Going Commando. They go ahead and create Agent Clank, and then they dont even really use it like they could have. There are onlye like 2 Clank levels. Instead of improving them they got downgraded. They took out the cool robot control aspect instead of improving it. You can still get the little guys, but its only like 3 of them and its only twice. Why even bother? Nope, we get the stupid bananna gun and the monkey. The strong robot, bridge robot, or anything else they could have taken the time to think up are gone, and make the Clank levels that much more uninteresting.
We get 1 level where we play as giant clank. Stupid. There was alot of potential to turn them into something but they totally blew it over and just threw in 1 little boss fight as to not get rid of it completely.
Weapon mods are gone, they are integrated into the leveling up process. A lame way to take out the customability of them. They could have added alot to the weapon mod system, but they took it out.
Okay. So what do we have here? Instead of improving on multiple aspect of Going Commando they removed them completely for UYA. The game is shorter and its a bit easier. All evidence points to a rushed product. Or they threw together the quickest single player they could think of without it being a total shitstorm and only really gave a shit about the multiplayer(which is very well done).
They dropped the ball on the series. Where is the improvement? R&C2 was leaps and bounds above in R&C1. They arnt even in the same league. UYA could barely classify as a level and weapon expansion pack to Going Commando.