It's loathsome the way people discuss the quality of a remaster of a game everyone has already played and likely owns multiple copies of, that exists solely for its graphical enhancements.
Is that the only reason it exists?
When I did the checkout it said Bioshock Collection not Bioshock Remastered. Only here will you find people debating all day over water you see for 15 seconds.
Just like Ultimate Alliance I am looking to play an old favorite not sweat how many pixels I see when I push my nose up to the screen.
OH MY GOD!
Ken Levine voiced the clown vendor.
OH MY GOD!
Ken Levine voiced the clown vendor.
Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?!
OH MY GOD!
Ken Levine voiced the clown vendor.
Late to the party my people.
But that reminds me I should probably finish watching these. I collected them all but wanted to keep focus on the game while playing.
Just finished the first area and didn't find any golden reels, but it said there was one. What's the best way to redo it? Do I have to start the game over? Should I just never leave an area until I've gotten all the reels? You can't go back, can you?
I missed the second one. Mind giving me the location? I have a save on every level I've been to so far so I can go back and grab things I've missed
Anyone know what time the PC versions unlock and become available for download?
What time is the collection releasing on Steam tomorrow?
You're better off reloading the last save you had in the intro before heading into Medical Pavilion.
Or restarting.
The list is here.
I did the same thing. I have to pick up a few audio logs and a few tonics myself.
someone said 3 pm pst tomorrow? don't know how accurate that is though
BioShock: The Collection, and the free upgrades, launch globally on September 15, 2016 on Steam at 3pm PT (12am UTC/ 8am AEST September 16).
Nice impressions! Looking forward to trying my PS4 copy once it arrives from Amazon.I grabbed it on PS4 today.
Played the first game for about an hour, then switched over to Infinite and played about an hour and a half. I was in a weird phase when the original came out where I was attempting to quit video games for a year, but I was roomed up with my brother at the time and did watch him play through the vast majority of the game. About a year and a half after that, I tried to pick it up and play it myself, but it never attached. To date, I've only beaten Infinite on PC out of the entire series, though I've seen the vast majority of the first game. I've never seen more than about 10 minutes of BioShock 2, and the defense of that game in response to the release of The Collection honestly has me excited to get to it... Eventually.
That said, the first game's expanded FOV and tweaked analog aiming feels like a godsend right off the bat. The acceleration on the right stick feels a bit too slow, even with the sensitivity cranked up some (and then it feels like it's too jerky), so they didn't manage to find just the right balance just yet, but I do feel like it is a lot better than the twitchy nature of the original as I recall. The FOV also doesn't disorient me any longer, it's not as wide as some of the games I play on PC but it's fine now. Framerate is mostly solid with a few tiny, non-gameplay-disrupting dips from time to time. Audio feels a bit dated in a lot of areas -- doesn't feel like the game properly distinguishes left and right channels sometimes and some of the effects now sound just a little hokey, but it's not awful.
Infinite feels just like when I played in on PC, though again the FOV is lower than when I played on PC (but still largely fine). Just like my personal experience playing it on an i5-2500k+GTX 680 rig when it launched, it stutters from time to time, but it feels like it happens way more often in wandering moments or when the game is trying to load in new assets as you progress. It's mostly 60fps, though, and so far I haven't found the dips to be combat-disruptive. Even the right stick aiming feels like the PC version with an Xbox controller -- it's fast and a bit loose, and sports a much better feel to aiming than the original console release of BioShock 1. It does still feel distinctive from BioShock 1 because of the way it feels the controls have been retuned for BioShock 1 and 2, whereas Infinite was largely just a port job of the PC version and they didn't seem to opt for retuning there. Somewhere between the two is the perfect feeling, but all of them are playable in their current state.
Anyway, I'm genuinely having fun with the first game, and I'm enjoying my romp thru Infinite again. I might do Infinite, Burial At Sea, BioShock 1, BioShock 2 play order in the long run. I never played Burial At Sea, so I think outside of Infinite and some vague recollections of watching a playthrough of 1, much of this is brand spanking new to me.
Yep XB1! Everything has been running great from what I've played. No achievement issues yet, but I only justXB1 version right? Everything running great, no achievement faults? I'm starting my run on Friday and I don't want to replay parts of the game if something is wrong still.
I mean.. you're talking about bubbles and water spray here lol.
I'm trying to stream infinite with ps4 on twitch and get the message that the current scene is blocked but it's during gameplay. I'm getting the privacy screen on twitch. Any way to fix this?
If you buy on PC now what version do you get?
If you buy on PC now what version do you get?
Wondering about this as well. If I redeemed a Bioshock key on Steam now, would I still get the remaster? I'd imagine so, but I can't find anything definitive.
Playing the PS4 version of BioShock. The missing water effects are definitely noticeable. In the part that's been debated here with the plane fuselage, the absence of water effects allows you to clearly see the flat "wall" at the back of the plane which should be obscured. I noticed similar problems in the room where the security alert goes off; the waterfall should look much more waterfall-ish but it just looks like a flat texture flowing over a rounded surface.
Another annoying thing I noticed is that there are various problems with the splicers' dialogue. The ones with scripted dialoguelike the splicer with the baby carriage and the two shouting at each other through the door in the Kashmir Restaurantused to loop their dialogue infinitely, but it now only plays through once and then they fall silent. (For this reason I only caught the last line from the latter two splicers as I entered the room and never heard the rest.) The generic splicers are more chatty in places they shouldn't be, including where they're meant to surprise you. (You shouldn't hear them gabbing while they're waiting in the wings during Ryan's first speech right before you escape to the Medical Pavilion, but you do.) They also always sound like they're right on top of you even if they're in another room.
Also audio-wise, the audio diaries appear to have had the "scratchy tape" effects removed and now sound clear as a bell.
There are also some textures that stay in ultra low-res until you're right on top of them. Aside from that and the water issues the game looks great so far, but I can't help thinking these are illusion-breaking issues that would have been fixed had it been Levine or members of his team who worked on this.
I swear, at Gamescom, I had someone from the port studio right next to me. I pointed this out and they just shrugged and starting avoiding me. Not to say he was responsible for this, but stil, people were going to react negatively when it shipped.The devs completely forgot anisotropic filtering on the textures so floors and walls look like blurry shit more than 4 feet away from the camera
That's not true at all most games have it some don't, it's a situation that was sorted a while back that somehow the makers of this collection didn't get the memo, hopefully a patch is in the works like those early games that lacked af.PS4 must have some problem with AF..hardly any games have any.
The conspiracy deepens, I just need answers. Why do so many titles on the PS4 struggle with AF?I swear, at Gamescom, I had someone from the port studio right next to me. I pointed this out and they just shrugged and starting avoiding me. Not to say he was responsible for this, but stil, people were going to react negatively when it shipped.
This is the first title in a while that has had the af issue its not that common anymore, if you had read the original thread on it it was an issue with the dev tools at the time.The conspiracy deepens, I just need answers. Why do so many titles on the PS4 struggle with AF?
Not just ps4, though. I played it on XO there.The conspiracy deepens, I just need answers. Why do so many titles on the PS4 struggle with AF?
Is that the only reason it exists?
When I did the checkout it said Bioshock Collection not Bioshock Remastered. Only here will you find people debating all day over water you see for 15 seconds.
Just like Ultimate Alliance I am looking to play an old favorite not sweat how many pixels I see when I push my nose up to the screen.
Same issue? Ffs I think I'll give this whole thing a pass till its sorted.Not just ps4, though. I played it on XO there.
Wondering about this as well. If I redeemed a Bioshock key on Steam now, would I still get the remaster? I'd imagine so, but I can't find anything definitive.
I see, wonder why this remaster is missing AF then, does the BioShock Infinite port lack AF as well?This is the first title in a while that has had the af issue its not that common anymore, if you had read the original thread on it it was an issue with the dev tools at the time.
Anyone got pic from the xbone version? Does it have similar issues? I'd swap my preorder to xbone if it doesn't don't want to wait for a patch for ps4.
I would.Same issue? Ffs I think I'll give this whole thing a pass till its sorted.
Damn, this is quite disappointing news for me. I do hope we get a patch to gel out this issues, but post launch support for these remastered ports is inconsistent at best. I'll still pick them up, but hold of playing in hopes of a patch.I would.
Infinite has the same problem (and more)
Playing the PS4 version of BioShock. The missing water effects are definitely noticeable. In the part that's been debated here with the plane fuselage, the absence of water effects allows you to clearly see the flat "wall" at the back of the plane which should be obscured. I noticed similar problems in the room where the security alert goes off; the waterfall should look much more waterfall-ish but it just looks like a flat texture flowing over a rounded surface.
Another annoying thing I noticed is that there are various problems with the splicers' dialogue. The ones with scripted dialoguelike the splicer with the baby carriage and the two shouting at each other through the door in the Kashmir Restaurantused to loop their dialogue infinitely, but it now only plays through once and then they fall silent. (For this reason I only caught the last line from the latter two splicers as I entered the room and never heard the rest.) The generic splicers are more chatty in places they shouldn't be, including where they're meant to surprise you. (You shouldn't hear them gabbing while they're waiting in the wings during Ryan's first speech right before you escape to the Medical Pavilion, but you do.) They also always sound like they're right on top of you even if they're in another room.
Also audio-wise, the audio diaries appear to have had the "scratchy tape" effects removed and now sound clear as a bell.
There are also some textures that stay in ultra low-res until you're right on top of them. Aside from that and the water issues the game looks great so far, but I can't help thinking these are illusion-breaking issues that would have been fixed had it been Levine or members of his team who worked on this.