That Chinese game or that Monkey game aren't going to work.
What are they going to call it?
Hmm...maybe
That Black game--no that's not going to work, either

.
Maybe they'll just call it BMW but then would that also ban the car?
A conundrum on their hands....
Can't be activists masquerading as gamers until you ban all the real gamers first
I wish we could discuss the game success without having to bring up the purple kingdom. We are a better community than they could ever aspire to be.
Back to the topic. I did my part. Twice. Got a copy for my brother on ps5 and myself on PC.
Look I 100% get what you mean and wish it were that simple. But there are a lot of games journalists and influencers who associate with Reset, and we see many of them push similar talking points and ideas in their articles on places that do then gain traction (if not acceptance) in visibility. So unfortunately it isn't a non-zero factor that can be completely ignored in these types of discussions.
Maybe one day soon they can be ignored the same way, say, Tumblr basically is these days. But I don't think we're quite there yet.
A sound one.
False equivalence. BMW is already an established brand, unlike Black Myth. Even if you use chinese car brand like Chery as your argument, it still don't hold water because their car is one of the best selling cars in their domestic market, but has almost 0.1% market share on rest of the world, even though they actively export their cars.
We aren't discussing the quality of the game. That was never the discussion. We are comparing the game that almost exclusively sold well in china, to games like Hogwarts and Elden Ring that sold well in multiple regions that accumulate their millions of sold copies. Not a fair comparison, is it? Now, come back with me with a tangible, legit evidence that this game is selling millions of copies outside of china AS WELL, then your argument has some merit.
So by your measure, was the Xbox 360 a failure? Because IIRC almost 65% or so of all systems were sold between the US and UK? Or is that still considered a success because those countries aren't China?
In a way I'd say a product that can do such big numbers in simply one region is even more impressive in ways than one getting similar numbers from a bunch of places, because it'd signal to me the ceiling on the former is higher. Meaning there's more room to grow. At least, in theory.
Again back to the Xbox example, there are very clear ways to completely screw that up and effectively kill any future growth (console sales in Xbox's case), but something tells me Game Science won't make those types of mistakes.