ArtHands
Thinks buying more servers can fix a bad patch
Black Myth: Wukong Is Eating Your Inputs on PS5, and It's a Problem with Performance Mode
What's in a frame
www.pushsquare.com
As it turns out, though, Digital Foundry has identified an additional performance mode problem that we never quite picked up on. According to their analysis, Wukong actually makes use of frame generation tech in order to close in on its 60fps target. Basically, frame generation does exactly what its name suggests — it artificially provides more frames per second to give the impression of a smoother visual experience.
However, in Wukong's case, the frame generation results in increased input lag. Essentially, you're playing the game at around 30fps — it's just that the frame generation makes it look like you're sitting pretty at 60. Inevitably, this means that you'll run into moments where you'll swear that you pressed the dodge button, or hit L1 to take a sip of your health-restoring drink — but the input simply doesn't register.
Black Myth: Wukong on PS5 is fetching, flawed but fixable
Black Myth: Wukong - testing the PS5 version vs PC, plus an analysis of the three modes: performance, balance and quality. Digital Foundry investigates.
www.eurogamer.net
This puts the game in an uncomfortable place, as you're getting the visual fluidity of 60fps, but with graphical artefacts and more input lag than you'd expect at 30fps - not ideal for an action game, even on played on gamepad.