bodine1231
Member
I wish they would have included some CRT filters like the first one
Could you please détail ? Thanks ‘So far(around the middle of the game) it's something like 6.5-7/10 while original is a solid 9/10 game. Disappointed.
No spoilers though please!Could you please détail ? Thanks ‘
Well I just don't like the changes they have made. Game also feels lower budget as odd as it sounds. They reused most of the enemies from the first game, and while asset reuse is a common thing, but c'mon game was in development for more than 3 years. They also didn't even bother to make execution animations for the new enemies, there is single standard animation for all of them instead, while old ones have unique animations, again, reused from the original. Animated cutscenes are mostly gone. There are far less NPCs. There are no collectible items. You have interesting substories like saving Kissers of Wounds in Albero in the original, there is nothing like this so far in the sequel. There is a city but it's just a decoration, because there is no a single NPC beside merchants and those who give you perks and upgrades. Art is weaker, it feels sterile and generic in comparison with the first game. Bosses so far are weak from the design perspective and they are too easy. Combat feels less punchy and satisfactory. They removed Righteous riposte. Why? It was a fun timing-based mechanic. In my opinion different weapons didn't bring anything worthwhile to the game. They are mostly just split the same Mea Culpa's moveset between the three weapons and call it a day. Why I need to switch between weapons to perform basic stuff that I could do with just one weapon in the original? Why I need to use one weapon for the charged attack, the other for the upward slash in mid-air and another for the air impulse? Why I need to switch between weapons to activate different devices? It adds nothing to the game beside the clutter just for the sake of clutter. Why they took some basic moves, like wall crawling, which were available by default in the original and present it to you as an upgrade in the sequel? Just for the sake of the more distinct metroidvanian flavour? Who asked for this?Could you please détail ? Thanks ‘
I agree on every single point. For me, I was always defending the original Blasphemous as one of the best metroidvanias of the decade, even superior to Hollow Knight. But this sequel... I don't know, it feels off. I'm not going to repeat what you said, but I'm going to add another point. They abuse the Spanish guitar for every single theme in the game. As a Spanish person, I remember when playing the original, only one or two themes had a Spanish guitar, and when you heard them, it was something 'special.' Now, in this sequel, they abuse it so much... Maybe with time and more content, it could be improved, but right now, the first one is miles betterWell I just don't like the changes they have made. Game also feels lower budget as odd as it sounds. They reused most of the enemies from the first game, and while asset reuse is a common thing, but c'mon game was in development for more than 3 years. They also didn't even bother to make execution animations for the new enemies, there is single standard animation for all of them instead, while old ones have unique animations, again, reused from the original. Animated cutscenes are mostly gone. There are far less NPCs. There are no collectible items. You have interesting substories like saving Kissers of Wounds in Albero in the original, there is nothing like this so far in the sequel. There is a city but it's just a decoration, because there is no a single NPC beside merchants and those who give you perks and upgrades. Art is weaker, it feels sterile and generic in comparison with the first game. Bosses so far are weak from the design perspective and they are too easy. Combat feels less punchy and satisfactory. They removed Righteous riposte. Why? It was a fun timing-based mechanic. In my opinion different weapons didn't bring anything worthwhile to the game. They are mostly just split the same Mea Culpa's moveset between the three weapons and call it a day. Why I need to switch between weapons to perform basic stuff that I could do with just one weapon in the original? Why I need to use one weapon for the charged attack, the other for the upward slash in mid-air and another for the air impulse? Why I need to switch between weapons to activate different devices? It adds nothing to the game beside the clutter just for the sake of clutter. Why they took some basic moves, like wall crawling, which were available by default in the original and present it to you as an upgrade in the sequel? Just for the sake of the more distinct metroidvanian flavour? Who asked for this?
Well, no instant death from the spikes and pits is a positive change at least.
I can understand that. This is one of very few times I'd have opted for a film grain, noise filter or something.I wish the "cutscenes" were not so clean looking. Would prefer them to be in the same style as the actual game.
Yesterday I was irritated by some things in the game and feel like I was too harsh. Played the whole evening today and after unlocking more traversal and fast travel options I warmed up to the game. I stopped near the end, with 92% of the map opened and, going by the trophy list, with 3 bosses remain. In the end I think it's a good game, if nothing changes in the remaining part I will give it a 8/10. The problem is that the first game was truly exceptional and I still prefer it over the sequel.So far(around the middle of the game) it's something like 6.5-7/10 while original is a solid 9/10 game. Disappointed.
What do you do to get that prayer? I’m going to jump back into it.I just finished the game with 95% completion in 20 hours. My immediate thoughts are that this is a masterpiece of the genre. It's not exactly innovating, but it executes everything near perfectly. Level design flows better than the original. Difficulty is more balanced and not getting in the way of the experience. Nothing is exactly easy here, but I never ran into a boss that required more than a few attempts. The imagery and soundtrack are breathtaking, which is to be expected. Probably my GOTY up to this point.
Tip for anyone having trouble with the final bosses - There's a certain prayer that freezes time. Just make sure you equip the Favour that increases fervor gained with each attack.
What do you do to get that prayer? I’m going to jump back into it.
The imagery and soundtrack are breathtaking
...
But I'm a bit worried that it's going to go unnoticed, considering all the games out right now.
Would you say my review was a fair assessment and accurate to your standards?I’m enjoying this more than the original. The weapons, the level design, and etc.
GOTY right now but having major troubles with Eviterno. The other bosses have been challenging but fair, but Eviterno is just a brick wall. He hits way too hard, leaves almost no room for healing and you have to watch the dialogue every time you retry. Game Kitchen dropped the ball here, imo.
Spot on review! I’d say I would agree with what you said. Bosses have been interesting and the world hasn’t been that bad to back travel to. It’s great on the Steam Deck.Would you say my review was a fair assessment and accurate to your standards?
The cutscenes look really jarring. It's like you're suddenly in some cheesy Netflix quasi-anime. I'm baffled that a team with such great art direction went this route.I wish the "cutscenes" were not so clean looking. Would prefer them to be in the same style as the actual game.
Just made it here, and yeah, this guy might be a real problem. Once he gets going, holy hell, literally. Seems you can slide under his swipe attack, but I haven't gotten any further progress. Two hits nearly kills you at full health, and he's fast. Let's go into the lab and figure this out...GOTY right now but having major troubles with Eviterno. The other bosses have been challenging but fair, but Eviterno is just a brick wall. He hits way too hard, leaves almost no room for healing and you have to watch the dialogue every time you retry. Game Kitchen dropped the ball here, imo.
Dude, this is a damn Dark Souls quest. Holy shit.Yeah that fight is my only real complaint with the game. I mentioned it earlier in the thread, but you can spam the prayer that stops time and it turns it into a cakewalk.
If you talk about Eviterno then he is not final boss, but it would have been better if he was, because the actual final boss is a joke.This last boss(I think it's the final one) is something.
Jesus. I'm hard locked on him right now, so who knows if I'll ever even see anything past him.If you talk about Eviterno then he is not final boss, but it would have been better if he was, because the actual final boss is a joke.
Yeah, his moveset is not that big or hard to learn. For me the main difficult was his relentlessness and him giving very little room to breath. Oh, and some of his attacks are doing ridiculous damage.Edit: Finally, he has been slain. Damn that was a battle with little room for error, but there was a pattern there to exploit. Just had to keep calm and be present.
Definitely. You have to have some patience with him, and know that he isn't going out quickly. That said, I wonder if using a weapon that has parry can level him out in style. I played the entire game with Veredicto, so never had access to a true parry/counter.Yeah, his moveset is not that big or hard to learn. For me the main difficult was his relentlessness and him giving very little room to breath. Oh, and some of his attacks are doing ridiculous damage.
Yeah, it was a real problem for me in the early game, though later when you get health upgrades contact damage become negligible. Doesn't change a flaw in design.Some of the stunlocking in this game annoys the shit out of me. Getting knocked down by an attack only to stand back up into instant touch damage because the enemy is on top of you pisses me off to no end.
It's not like I die to it a lot but damn, relax. It's also really easy to get cornered into a cycle of this.
Takes me back to fighting the librarian. Those were good times.Quitely played through this one a few weeks back. I enjoyed it a little more than the first one. The first seemed more tactically difficult if we're going to compare boss fights.
This one is more fun to traverse, though. The enemy design is refreshing. This was a nice game to go through, while waiting for Bloodstained 2 news.
I've collected a ton of stuff that I haven't even found a use for, so I am more than certain that I have a few more hours left to wring out of this game, at least.
So where was the path? I don't remember that one lol. Also, how you likin the soundtrack?I finally made it to the Mothers of Mothers. Took me a while to find it. Is this like half way point? So far, it’s been very enjoyable.
Takes me back to fighting the librarian. Those were good times.
There was a single drop down in the southern part of the map. I completely missed it while searching for a way down. The music has a lot of ambiance and fits the mood. I don’t remember the music from the first game. It takes me back to SOTN.So where was the path? I don't remember that one lol. Also, how you likin the soundtrack?
The devs are very receptive to fan feedback. So if we list our concerns or wish list items, they might take it into consideration. I say this because I was a backer of the original Blasphemous. It was a good but...rough. After some time, fans had some legit criticisms about the game and the devs made lots of changes and added content too based on the feedback.I'm at the last boss so this is the point where I allow myself to finally look up what I missed. On my own I found:
- all the mementos for the wood carver
- 31/33 cherubs
- all the candle vigil girls
- all chalices/shards (was missing one receptacle)
- 4/5 fervent kisses (and this is bugged for me, didn't get the key upon turning in the 5th)
- sword and rapiers fully upgraded, 70% of flail unlocked
- all rosary beads
- all but 3 relics
- all but 3 prayers/chants
- all wax seeds
- all but 4 wood carvings
- all but 2 nuns
Beat Eviterno on my 2nd attempt (with a healing potion to spare!) using Debla Lights + Ruego Al Alba with wood carvings that boost prayer/mystical/crit/Alba DMG, easy as pie. Was able to solve the 1st and last clues of the letter quest for the time-stop spell but fuck the other 3 clues lol.
As I said in an earlier post, Blasphemous 2 is pretty much the perfect sequel. They dropped the ball with executions and I wish there was a touch more enemy variety but that's about it. My indie GOTY and will be hard to top the OST as best of 2023