LiquidMetal14
hide your water-based mammals
Yhe Nintedno Switch 2 wishes it had that problem
Media didn't do that.He's right, but people like him are at fault.
The games media spent the early 2010s aggressively brigading for storefronts to open themselves up to indie games, particularly on console. It even fed into the console wars. The first wave was good, but that's because there was still massive curation and a barrier to entry.
Post brigade, the curation is nonexistent. Mixed with a booming game industry and cheap investment loaning, too many cats got into the dev scene and too much talent was dispersed around teams and projects that ultimately will go or have gone nowhere fast. Compare "indies" of 2011-2015 to what we've been getting since at least 2020. It's embarrassing.
That's just one of the ills the games journalist/punditry class has inflicted on the medium.
One would need his wife's boyfriends approval to share such private information.Sure he didn't say "Too many gamers fucking my wife."?
But you never had more choice than now, everything is great, tomorrow you'll have twice that amount and they'll be even greater, the day after you'll have ten times that etc.there arent enough GREAT games.
Im not paying full price for mid or at all
After seeing what she looked like, I can assure you ain't nobody clapping that but him.One would need his wife's boyfriends approval to share such private information.
More choice of what mid games to play yes.But you never had more choice than now, everything is great, tomorrow you'll have twice that amount and they'll be even greater, the day after you'll have ten times that etc.
It's not going to stop.
The people who make threads about his pieces on videogame forums.Schreier does have a point. But that's an issue for publishers and devs, not gamers. So I'm not sure who he thinks his audience is.
It's strange to still see scarcity-era obnoxious attitudes persist in certain industry circles, like these fools don't understand what's happening around them, how much things are changing in almost real time."Just invest in marketing."
That doesn't always work. Sometimes
Alan Wake 2 is a great example, praised by EVERYONE and barely sold 2 million copies.
No physical copy upon release. Didn't get physical release until a year later for consoles. Screw them!"Just invest in marketing."
That doesn't always work.
Alan Wake 2 is a great example, praised by EVERYONE and barely sold 2 million copies.
You're trying to place blame on an inevitability.He's right, but people like him are at fault.
The games media spent the early 2010s aggressively brigading for storefronts to open themselves up to indie games, particularly on console. It even fed into the console wars. The first wave was good, but that's because there was still massive curation and a barrier to entry.
Post brigade, the curation is nonexistent. Mixed with a booming game industry and cheap investment loaning, too many cats got into the dev scene and too much talent was dispersed around teams and projects that ultimately will go or have gone nowhere fast. Compare "indies" of 2011-2015 to what we've been getting since at least 2020. It's embarrassing.
That's just one of the ills the games journalist/punditry class has inflicted on the medium.
The incoming problem is what happens when AI is mastered by too many? What happens when there are twenty Silk Songs and Hades 2 tier cheapies dropping every 6 months? Who will AAA compete with then? The industry titans? GTA VI? Fortnite? They won't have anywhere to go but down.This is certainly a problem on steam. Check out the upcoming games. Sort by date. There are literally dozens and dozens of slop games coming out every single day. It's only gotten worse with the advent of AI. Many of these games are entirely coded with AI and their art generated by AI.
Now anyone that's seen my posts on the topic knows I'm a proponent for AI, as long as it's used the right way; to enhance creativity, or streamline the more monotonous tasks to facilitate quicker development of a high quality product.
I'd really like to see all of these various storefronts more strictly curated.
Is this a compelling product? Does it offer a unique idea or take on an idea? Is this game likely to sell more than a hundred units? If not, turn it away. Make the developers further DEVELOP their product until it CAN achieve one of the aforementioned criteria. So many of these storefronts are just inundated with slop, it really drags everything else down.
I can't imagine it could be too hard for a small handful of people to have a full time job of reviewing these submissions.
No physical copy upon release. Didn't get physical release until a year later for consoles. Screw them!
It's strange to still see scarcity-era obnoxious attitudes persist in certain industry circles, like these fools don't understand what's happening around them, how much things are changing in almost real time.
Think by around next year this time the message will be received loud and clear.
I think AI moves much quicker than people realise and in the right hands, even in small devs, it will totally fuck up everything resembling the status quo.What do you mean by this?
when AI is mastered by too many? What happens when there are twenty Silk Songs and Hades 2 tier cheapies dropping every 6 months?
Would you be willing to bet everything on that assumption? Sounds pretty high risk if you ask me.If you give a typing machine to every monkey in the world, they won't write one single good book.
For making something like Silksong you need insane amount of TALENT and people who "create" using AI are talentless by definition.
State enforcement of yearly release limits of creative products. Limited only to approved publishers. You pay a quota license fee and agree to state audit and oversight per title.I'm struggling to see the "problem", but let's just say "too many games" is a real problem for a second.....what's the solution?
I think AI moves much quicker than people realise and in the right hands, even in small devs, it will totally fuck up everything resembling the status quo.
They're doing shit with AI now that I thought would be 10 years out, the pace is insane. Everything will happen at once instead of slow steady tech creep we're used to, and I think it's going to be soon, there's just too much potential money on the line.
There is no problem. You wouldn't know that reading GAF for the last 5 years though crying about devaluing.I'm struggling to see the "problem", but let's just say "too many games" is a real problem for a second.....what's the solution?
Nah, just make another rougelike deckbuilder, we really don't have enough of thoseBetween AI and China's rapidly developing game industry this problem is only going to get worse. I would suggest indies try some under-served genres.
Weirdness.Interesting. So, what do you think this will lead to?
There is no problem. You wouldn't know that reading GAF for the last 5 years though crying about devaluing.
The solution is games failing and the successful ones finding an audience.
Would you be willing to bet everything on that assumption? Sounds pretty high risk if you ask me.
What's the problem, the market decides who floats and who sinks, as with every other business. Just because people put time and effort into something dosen't mean it deserves either attention or monetary gain. Sure some of our personal bangers might underperform and studios we think deserves better go under, but what's the alternative?
For a progressive cunt, Schreier gets so lost in his own self importance that he actually seems to imply that the industry needs to go back to gatekeeping. Full circle.
- A comittee of chosen people deciding which games are deserving to be released and get the spotlight/best dates?
- Mandate that every publisher must join a "guild" so that they can hold hands and sing kumbaya while they draw straws and cooperate about who releases what, where and when?
- No one gets to release a game unless it meets some arbitrary goals about content, values and equality?
It's either that or it's just a "captain obvious" article without any value. Yeah many games are coming out thanks for breaking the news ...I guess.![]()
China game dev didn't come from nowhere. They were mostly studios who were acting as cheap outsourcing studios for the big publishers who worked out they could make more money catering to their domestic market.Between AI and China's rapidly developing game industry this problem is only going to get worse. I would suggest indies try some under-served genres.
This doesn't get more press.there arent enough GREAT games.
Im not paying full price for mid or at all
There is no problem. You wouldn't know that reading GAF for the last 5 years though crying about devaluing.
The solution is games failing and the successful ones finding an audience.