I know what auteur means, maybe I didn't explain well, my point is that who cares if it's all your vision if it involves the worst dialogue ever written to paper with boring nonsensical cut scenes for half the game?Disagree wholeheartedlybut of course you can have that opinion about his stories and dialogue.
The 'auteur thing' is about more than the story/writing. He is part of every piece of his games. Of course there are many people working towards the goal, but ultimately it's his vision...which you don't share or enjoy, I understand
The GOAT at publicity, a lot of mediocre gaming.Well, there's nothing more offensive to losers than an unapologetic winner.
And Kojima's on an unbroken win streak since 1987.
As a game designer, there's only really Shigeru Miyamoto above him, and that's discounting all the other hats Kojima routinely wears. I mean he's without question the best hype-man the industry has ever seen - look at P.T. A quickly knocked together promo gimmick that created its own subgenre despite never becoming a game!
He's basically the GOAT.
And my point is that it isn't objectively the worst dialogue and neither are they objectively the most boring nonsensical cutscenes.I know what auteur means, maybe I didn't explain well, my point is that who cares if it's all your vision if it involves the worst dialogue ever written to paper with boring nonsensical cut scenes for half the game?
I'll take Hidetaka Miyazaki or Eiji Aonuma any day![]()
Easily the most metal part of this interview lol.Asked whether he could dismantle a gun, Kojima replied: "Yes, because I've been doing this training as well, and I learned so many ways to kill people as well."
I can only quote canibus for this topic:I've got to agree with him about the blockbuster games- they've mostly felt all shit while all too samey since the end of the the PS360 gen.
I personally think its because a lot of them used the same shit engines to run, so just felt like copy paste garbage. Factor in the insane costs of game development needing everything to sell gazillions of copies, it's no wonder there is hardly anything unique feeling or daring enough to do something different.
The big games have backed themselves into a corner, and it won't be long before they're few and far between, with zero innovation.
I get you, but a sequel to a fairly unique original game is hardly the situation we currently have with other AAA games.I can only quote canibus for this topic:
'Since it became a lucrative profession there is a misconception that movement in any direction is progression'
Most developers do not progress. They deliver the same shit as always, just shinier. To play devil's advocate, that's what Kojima did with DS2 and I was surprised by it, because before...he never delivered the same stuff. He always progressed, had new mechanics, changed characters. He betrayed and trolled his audience while progressing.
Kojima's games have always been photorealistic for their time. This is a man who wants to blend movies and video games into a single medium.And yet, he's trying to use photorealism, PBR and a bunch of other stuff that makes his games look the exact same as every other game on the market. How about we don't just use 3d scans and come up with original art styles and designs?
I fail to see how Death Stranding looks all that different from all the other 3d games on the market.
And yet, he's trying to use photorealism, PBR and a bunch of other stuff that makes his games look the exact same as every other game on the market. How about we don't just use 3d scans and come up with original art styles and designs?
I fail to see how Death Stranding looks all that different from all the other 3d games on the market.
I would have quit games were it not for the freshness and innovation in the independent space. When it comes to AAA, I'm basically only interested in 1st- and 2nd-party Nintendo games, and bargain-priced legacy IPs such as the heavy-hitters you mentioned.This is basically me now. I play very few AAAs these days and when I do, it's almost always something familiar, like a new Resident Evil, Zelda or Final Fantasy. But when it comes to indies and AA, I try lots of genres and different IPs. I'm not afraid to experiment and try out new things. AA and indies is where the magic happens for me.
Japan Studio, yes, and the unapologetically Japanese design sensibility that did so much to shape, even define PlayStation's brand identity. As time goes on, it seems more and more clear that these things all but died with the Vita.That is why I miss Sony Japan Studio with there A and AA games. To many bloated budget AAA and AAAA games and worse, some are woke infested with twisted gender ideology crap.
Kinda proving his point if what you're most excited about is a game he made 20 years ago.What a tosser.
Snake Eater Delta is the game I'm most excited for this year. Can. Not. Wait.
But don't tell him that, or he'll get his navy SEAL copypasta out on you because he's been doing this training as well, and he learned so many ways to kill people as well.
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What? Can MGS4 be played on PS5? Have to check that out.I downloaded mgs4 on my ps5 pro not sure if there's any boost stuff going on but I know it ran at 1080p 60fps on PS4.
For a 2016 the console version looks incredible. The fox engine is something else. Insane they never kept and used it properly. Mgs3 remake in fox engine would run and look way better than 900p unreal trash
I don't really enjoy his games and think he's a bit too obsessed with his own celebrity, but he's not wrong here. Every other game shown was just the same dark fantasy souls-like.
Recalling an anecdote in which he visited a notable studio (which wasn't named) to advice on a new stealth game it was working on, Kojima said he was unimpressed with what he was shown.
My thoughts as well. Yay us........Bet it was the Splinter Cell remake.
But not when a lot AAA games last gen (and even some this gen) were running in UE4?Especially everything running in UE5.
The prolification of UE5 may be the final nail in the coffin for AAA games for me.
Wait--there's a console version of MGS4 that runs at 1080p/60fps? I thought it was stuck on the PS3's 720p/30fps for some reason.I downloaded mgs4 on my ps5 pro not sure if there's any boost stuff going on but I know it ran at 1080p 60fps on PS4.
For a 2016 the console version looks incredible. The fox engine is something else. Insane they never kept and used it properly. Mgs3 remake in fox engine would run and look way better than 900p unreal trash
But not when a lot AAA games last gen (and even some this gen) were running in UE4?
"Yes, because I've been doing this training as well, and I learned so many ways to kill people as well."
…Why would the secret studio be a CoD or BF studio?Yeah im sure his 5hr crash course with military training is way better than what COD and Battlefield devs have experienced, learned and put real life practice into their games and their animations. This guy is full of shit as always.
Because it's of the few engines that have current gen graphics not like some others big studios engines with last gen bullshit graphics, so many studios move to it becasue the it is easier for them to achieve their targets without spend effort, lolThere's a lot of Unreal Engine 5 games
Kinda sucks