Kojima says too many games look the same, won't be playing the MGS remake

Disagree wholeheartedly :messenger_grinning: but of course you can have that opinion about his stories and dialogue.
The 'auteur thing' is about more than the story/writing. He is part of every piece of his games. Of course there are many people working towards the goal, but ultimately it's his vision...which you don't share or enjoy, I understand
I know what auteur means, maybe I didn't explain well, my point is that who cares if it's all your vision if it involves the worst dialogue ever written to paper with boring nonsensical cut scenes for half the game?
I'll take Hidetaka Miyazaki or Eiji Aonuma any day :D
 
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He said too many games looked the same, so he made a game that looked exactly like his last game.


Curb Your Enthusiasm Ok GIF
 
Well, there's nothing more offensive to losers than an unapologetic winner.

And Kojima's on an unbroken win streak since 1987.

As a game designer, there's only really Shigeru Miyamoto above him, and that's discounting all the other hats Kojima routinely wears. I mean he's without question the best hype-man the industry has ever seen - look at P.T. A quickly knocked together promo gimmick that created its own subgenre despite never becoming a game!

He's basically the GOAT.
The GOAT at publicity, a lot of mediocre gaming.
 
I know what auteur means, maybe I didn't explain well, my point is that who cares if it's all your vision if it involves the worst dialogue ever written to paper with boring nonsensical cut scenes for half the game?
I'll take Hidetaka Miyazaki or Eiji Aonuma any day :D
And my point is that it isn't objectively the worst dialogue and neither are they objectively the most boring nonsensical cutscenes.
Would I want Kojima to write better (dialogue and stories in general) or collaborate with something who has a talent for this stuff that could complement his style and vision? Of course. But that would mean his games would be even better, selling more, getting more recognition... What would happen to the people calling him a pretentious fart sniffer? We might have a voidout on our hands then 😅
 
I've got to agree with him about the blockbuster games- they've mostly felt all shit while all too samey since the end of the the PS360 gen.

I personally think its because a lot of them used the same shit engines to run, so just felt like copy paste garbage. Factor in the insane costs of game development needing everything to sell gazillions of copies, it's no wonder there is hardly anything unique feeling or daring enough to do something different.

The big games have backed themselves into a corner, and it won't be long before they're few and far between, with zero innovation.
 
Kojima made 1 game in 1987 and everything after that was exactly the same, with maybe 3 or 4 exceptions in almost 40 years.
He has a point but he also needs to shut the f- up.
 
I've got to agree with him about the blockbuster games- they've mostly felt all shit while all too samey since the end of the the PS360 gen.

I personally think its because a lot of them used the same shit engines to run, so just felt like copy paste garbage. Factor in the insane costs of game development needing everything to sell gazillions of copies, it's no wonder there is hardly anything unique feeling or daring enough to do something different.

The big games have backed themselves into a corner, and it won't be long before they're few and far between, with zero innovation.
I can only quote canibus for this topic:

'Since it became a lucrative profession there is a misconception that movement in any direction is progression'

Most developers do not progress. They deliver the same shit as always, just shinier. To play devil's advocate, that's what Kojima did with DS2 and I was surprised by it, because before...he never delivered the same stuff. He always progressed, had new mechanics, changed characters. He betrayed and trolled his audience while progressing.
 
I don't really enjoy his games and think he's a bit too obsessed with his own celebrity, but he's not wrong here. Every other game shown was just the same dark fantasy souls-like.
 
I can only quote canibus for this topic:

'Since it became a lucrative profession there is a misconception that movement in any direction is progression'

Most developers do not progress. They deliver the same shit as always, just shinier. To play devil's advocate, that's what Kojima did with DS2 and I was surprised by it, because before...he never delivered the same stuff. He always progressed, had new mechanics, changed characters. He betrayed and trolled his audience while progressing.
I get you, but a sequel to a fairly unique original game is hardly the situation we currently have with other AAA games.
 
And yet, he's trying to use photorealism, PBR and a bunch of other stuff that makes his games look the exact same as every other game on the market. How about we don't just use 3d scans and come up with original art styles and designs?

I fail to see how Death Stranding looks all that different from all the other 3d games on the market.
Kojima's games have always been photorealistic for their time. This is a man who wants to blend movies and video games into a single medium.
 
He's 100% on point. The "samey" shit gaming has devolved into is because I'll say it again, it's cookie cutter hardware (of course with some customization) and running the same engines/middleware/tools etc. The art of proprietary hardware and actual shit like hand drawn art etc is gone. What's left is All the same shit.
 
He's 100% crazy but let him cook.

I don't agree with him honestly but I also don't care. I don't have to agree with everyone to like them. Let them man spout his bullshit, he earned it a dozen times over.
 
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And yet, he's trying to use photorealism, PBR and a bunch of other stuff that makes his games look the exact same as every other game on the market. How about we don't just use 3d scans and come up with original art styles and designs?

I fail to see how Death Stranding looks all that different from all the other 3d games on the market.

That's a very thin argument. There's way more to presentation than the usage of a certain technology,

For a start off there's an unmistakable stylistic quality to Shinkawa's mechanical design, the way the action is framed and the overall virtual cinematographic approach employed. The reality is that you could pick virtually any frame of DS2 and it would be immediately apparent who produced it.

Most importantly there's a clear visual throughline in his work going back to Metal Gear Solid that encompasses everything from scene composition to palette choice. This is absolutely an aesthetic as its been preserved despite shifting base technology multiple times over the years.

The problem we have now generally is that not only is presentation widely constrained by established tropes and conventions based on format, but leaning to the strengths of the most popular middleware solutions (like UE5) is reinforcing an impression of same-ness.

I mean for instance a lot of UE5 titles have these hyper-realistic rocky landscapes for no good reason beyond nanite being very good at rendering that sort of rigid geometry and lumen being good at texturing and lighting it. At least in the Death Stranding titles those rocks actually serve a meaningful gameplay function!
 
I always thought Kojima was an egomaniac and shameless self-promoter. I've never really given a fuck about the cult of personality that exists around Kojima.

That being said, I recently started playing Death Stranding Director's Cut on the PS5 Pro. I went in expecting fully to put in a few hours so I could get enough experience to reasonably shit on this "walking simulator" when asked about my opinions.

I was absolutely captivated by what I played, so much that I am slowly working my way through the game. The game is brilliant in how it works, and the mechanics are so simplistic, yet so engaging. He seemed to figure out how to make an open world seemingly devoid of anything, engaging to play. Especially with the social aspect of building structures and so forth. Both things can be true; that he's a pompous ass and a hell of a game designer.

I think he brings up interesting points with his comments. Not everyone is going to agree, but I think he's earned his say after nearly 40 years. I agree with the others who have said it, he's never made a bad game if you approach his stuff with an open mind.
 
This is basically me now. I play very few AAAs these days and when I do, it's almost always something familiar, like a new Resident Evil, Zelda or Final Fantasy. But when it comes to indies and AA, I try lots of genres and different IPs. I'm not afraid to experiment and try out new things. AA and indies is where the magic happens for me.
I would have quit games were it not for the freshness and innovation in the independent space. When it comes to AAA, I'm basically only interested in 1st- and 2nd-party Nintendo games, and bargain-priced legacy IPs such as the heavy-hitters you mentioned.
 
Well at least some of them have good gameplay kojima. The last game you made thaf had actual gameplay is a DECADE old now.
Just make movies already kojima so ppl dont have to suffer through your dogshit games that gives ppl massive cognitive dissonance so they call it "another kojima masterpiece " because they KNOW they just wasted 50+ hours on a fucking walking simulator with the most pretentious bullshit story ever!

not me tho..
 
That is why I miss Sony Japan Studio with there A and AA games. To many bloated budget AAA and AAAA games and worse, some are woke infested with twisted gender ideology crap.
Japan Studio, yes, and the unapologetically Japanese design sensibility that did so much to shape, even define PlayStation's brand identity. As time goes on, it seems more and more clear that these things all but died with the Vita.
 
What a tosser.

Snake Eater Delta is the game I'm most excited for this year. Can. Not. Wait.

But don't tell him that, or he'll get his navy SEAL copypasta out on you because he's been doing this training as well, and he learned so many ways to kill people as well.

unimpressed michael keaton GIF
Kinda proving his point if what you're most excited about is a game he made 20 years ago.
 
I downloaded mgs4 on my ps5 pro not sure if there's any boost stuff going on but I know it ran at 1080p 60fps on PS4.

For a 2016 the console version looks incredible. The fox engine is something else. Insane they never kept and used it properly. Mgs3 remake in fox engine would run and look way better than 900p unreal trash
What? Can MGS4 be played on PS5? Have to check that out.

I love Kojima but come on, 90% of his output is a sequel. He got freedom with KojiPro and decided to make a sequel to DS again. It's pretty good but it's pretty much about fighting aliens, just not the usual ones.

Didn't like this take.
 
When he said he knows how to handle a gun "because I've been doing this training as well", it sounds kind of like something he has been doing recently.

Which would mean that when he made MGS, he didn't know how to dismantle a gun then, making this a really awkward flex.
 
I downloaded mgs4 on my ps5 pro not sure if there's any boost stuff going on but I know it ran at 1080p 60fps on PS4.

For a 2016 the console version looks incredible. The fox engine is something else. Insane they never kept and used it properly. Mgs3 remake in fox engine would run and look way better than 900p unreal trash
Wait--there's a console version of MGS4 that runs at 1080p/60fps? I thought it was stuck on the PS3's 720p/30fps for some reason.
 
I didn't play a single ubisheit game for the last 10 years or so.

So i'm pretty content
I avoid most GAAS games
And stick to overwhelmingly positive ratings on steam for idies only.

Been playing the best games since years.
Fuck AAA gaming
 
Yeah im sure his 5hr crash course with military training is way better than what COD and Battlefield devs have experienced, learned and put real life practice into their games and their animations. This guy is full of shit as always.
…Why would the secret studio be a CoD or BF studio?

Those guys don't need his input. You got offended on their behalf for no reason lol.
 
There's a lot of Unreal Engine 5 games

Kinda sucks
Because it's of the few engines that have current gen graphics not like some others big studios engines with last gen bullshit graphics, so many studios move to it becasue the it is easier for them to achieve their targets without spend effort, lol
 
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