Bloomberg/Schreier: The Video-Game Industry Has a Problem: There Are Too Many Games

True. I believe in that, too.

I think this is the biggest problem in the industry. Supply has been consistently outpacing demand.

This also leads to another big problem: game discovery.
 
What's the problem, the market decides who floats and who sinks, as with every other business. Just because people put time and effort into something dosen't mean it deserves either attention or monetary gain. Sure some of our personal bangers might underperform and studios we think deserves better go under, but what's the alternative?

  • A comittee of chosen people deciding which games are deserving to be released and get the spotlight/best dates?
  • Mandate that every publisher must join a "guild" so that they can hold hands and sing kumbaya while they draw straws and cooperate about who releases what, where and when?
  • No one gets to release a game unless it meets some arbitrary goals about content, values and equality?
For a progressive cunt, Schreier gets so lost in his own self importance that he actually seems to imply that the industry needs to go back to gatekeeping. Full circle.

It's either that or it's just a "captain obvious" article without any value. Yeah many games are coming out thanks for breaking the news ...I guess. 🤷‍♂️
I think what's more amazing is how many retards would agree with him if he came out championing exactly this. Right up until it meant that a game they want was canceled because the committee in question is made up of people that hate their guts.

Can you imagine? "Sorry. Fuck off. We don't want your game to be released because it doesn't check some DIPSHIT DICKHEAD box we randomly decided on today. Go put it in cold storage and maybe it'll be trendy in a decade."
I mean hell there's kind of people already advocating for exactly that.

This is how I partially read it too. Schreier seems to be upset that he - and his small clique - are losing that public influence they once had to grant their "stamp of approval". Imagine if a game that doesn't comply with their narrative manages to be successful and slip through. That's a "yikes!". The increased amount of games means he, and they, can't control that stream anymore.

If anything that's a good thing (if you catch my drift). That judgment is shifting back to the gaming community which can spread the word of mouth on things that strike some cord. Not some pack of game journos with sketchy relations to big name publishers and their business interests.

Seems like this article is him being mildly passive aggressive about this change.
 
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Thanks Jason. This brand new insight makes me wonder if we have discussed this on the internet for the last 5 years. Can your next article cover if games are getting too big, because this also needs to be pushed into mainstream gamer conversation.
 
Dude is just sad because i killed countless of his brothers and sisters in helldivers 2.

There are even precise anti-shriekers builds on yt.
 
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The book industry has a problem...

TOO MANY BOOKS!#
These days people rarely read books. In 10 years there will be nobody who reads books. Nowadays, the only shit people actually read is manga.

The same will happen to video games industry. Say goodbye to single-player games and say hello to Fortnite-likes.

Gamer cred is at all time low right now and I doubt that current generation of gamers will suddenly switch their habits. Our games are already considered boomer games by them.
 
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I'd bet most of these games are slop. I saw a video on YouTube where they literally had the same problem in the 80's on Atari, I think. Too many games being released to the point where they would just send the cartridges straight to the trash. It's a problem but it'll fix itself with a bunch of companies going bankrupt.
bingo
 
More is definitely better if games stayed forever. It's a form of art in the end, some people want it to last, some beat a single game a year, some more, some took long breaks to deal with real life stressors. If you put date on these games then it's definitely a dying hobby.
 
In 10 years there will be nobody who reads books. Nowadays, the only shit people actually read is manga.


Nope. Maybe inside your bubble, the real world is much bigger than that. Some genres are selling at historical peaks today. The problem with books is that Amazon has enabled AI trash and bottom of the barrell wannabe writers. It's very hard for readers to filter the good ones.

As in videogames and TV shows, the problem is not that there are many, but to choose wisely the rare gems in a desert of mediocrity.
 
and 90% of these Games are

Take Out The Trash GIF by GIPHY News
 
I think if you include Indie and AA games then you can def make a case for there being more games today than ever.
Just in terms of AAA i dont agree.

I remember in the second half of the 360/ps3 gen, i'd go to the game stores after work every Friday and it seemed like every week there would be 2 or 3 new games released. Compared to today where we are lucky to get 2 or 3 AAA games every month. Every few months sometimes!.

Of course Indie games didnt really exist back then.
I dont really see how this is a problem anyway, not from a consumers point of view anyway.
 
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No, Bloomberg are off the mark, the real problem is, prices are going up, studios are shutting down, and games are now coming out half-baked or require more patches to fix from the get-go....from the likes of Cyberpunk, to the last Jedi game, to Metal Gear Delta..as well as the fact franchises are not allowed to flop anymore...cue the entrance for the likes of Alone in the Dark, and Deus Ex..
 
Myself, in most cases I don't even click on the title unless it is related to:

Metal Gear
Final Fantasy
JRPG (especially related to some old school stuff)
Mihoyo
Silent Hill

In general connected to some known, already established series / franchise, or studio.

I guess this all is also one of the reasons why a lot of modern anime have long, descriptive titles that already reveal what they are about.
 
What is your definition of great game?

High metascore?
Polish?
Great gameplay?
Story?

For my tastes, am swarming in games that I consider great.
None of the games this year aside from clair Obscur exp 33 i would call great.

Oh yeah 2d or 2.5 games go straight into the trash. All of them.
 
None of the games this year aside from clair Obscur exp 33 i would call great.

Oh yeah 2d or 2.5 games go straight into the trash. All of them.
CO E33 is great no doubt. But a lot of that comes from the fact that it is establishing a franchise.

Entire story and world building wouldn't have same impact in the sequal.

It does have some glaring weaknesses like reliance on parry-dogde, level design etc.

Overall I found it to be roughly on par with other games I enjoyed.
 
Not that many if you skip everything that's made for a modern audience.
Which is code for women, its like they think most men enjoy romantic comedies and we wanna watch it genuinelly, spoilers- we can only tolerate it under one considition- sex with hot chick comes right after :D
And guess what- we dont get sex with hot women every time devs want us to play their shitty woke games, hence we dont wanna tolerate them/force ourselfs to play that dung :P
 
For myself personally I know these things come in waves. For every "ok" year like 2024 you get an amazing year like 2025 where no one can keep up.

A lot of the flood of games this year is trying to adjust for gta 6. You do not want to come out near, along, or too soon after. So if you can get your game in this year you bet your ass you'll do it.

For me, yes this year has been incredibly difficult to keep up. Like I still want to play the trails remake or Hell is us, but certain things have to go into the wait until January window.

I thought December id have time but that will likely be Metroid prime 4, and I'll try to get into arc raiders then.

If anything the biggest self concern I have is I don't have time for any of my favorite MP games because there's so many amazing can't miss SP titles. I'm either in full MP commitment mode or only going from SP to SP.

I wanted to get back to deadlock this year or marvel rivals when daredevil hits but there's just no way. When I play MP that's all I want to do for months until I'm burnt out.
 
It was day 1 Gamepass on Xbox and only on Epic Games Store on PC at launch

So yeah it sold like shit because nobody actually bought it lol. It was free on Xbox and unavailable for 99% of PC gamers

So that's just stupid business decisions hurting sales
No you remember being released with a terrible deal but that's solely on Epic Store exclusivity, nothing to do with game pass
 
CO E33 is great no doubt. But a lot of that comes from the fact that it is establishing a franchise.

Entire story and world building wouldn't have same impact in the sequal.

It does have some glaring weaknesses like reliance on parry-dogde, level design etc.

Overall I found it to be roughly on par with other games I enjoyed.
This is only a weakness if you suck at timings. Parry extremely powerfull bc of counter,dodge is only for those that cant figure out how to parry and play on easy.

IM ready to die on this hill, even other 90+. games this year are nowhere near the greatness of a clair Obscur exp 33
 
This is only a weakness if you suck at timings. Parry extremely powerfull bc of counter,dodge is only for those that cant figure out how to parry and play on easy.

IM ready to die on this hill, even other 90+. games this year are nowhere near the greatness of a clair Obscur exp 33
I don't particularly suck at parry. The reason I call it weakness is cause, if you look at each character skill set, pictos set, it allows for some excellent combinations.

But undermines it all and simplifies it by making parry-dodge so important.

Harder to difficulty- balance a boss if they only depend on skill set of each character. Instead they gave humongous damage values to bosses and simply allowed player to win fights by getting their timing right.

I would rate a pure turn based game with similar varied skill set higher.

……..

I do feel it is in same place as Halo 1. Feels special because everything is new and mysterious, trying to establish a franchise. Later Halo entries don't feel like part 1, even though they still manage to be good-great games by different qualities.
 
That's the interesting thing here. A ton of games that are destined to be buried are actually pretty decent to great.

The issue isn't just slop (ton of that as well), the issue is the sheer number of good games that are being released in conjunction of huge amount of games from the past for cheap.

There is too much content as teams across the world have access to global audience. And there isn't enough time for customers to play all that.

Couple the above with other time commitment like streaming, TikTok, YouTube, social media and so on…

The time/attention economy for leisure activities is very real, and people are being squeezed for both their money and their time more and more every year. Work and cost of living is eroding our means to spend money and time on entertainment. When their money goes toward housing, food, and other necessities there is less available for the entertainment industry. F2P games are even being thwarted by the lack of time people have, while the costs of creating media have increased significantly (look at AAA budgets, dev times, and team sizes). So it costs more to pay these people in order to cover their needs, while they and others have less money and time available to spend. I don't see how this is sustainable.
 
This is such a weird complaint.
Has he ever thought about the possibility that not all people enjoy Silksong? Or Borderlands? Or Hades 2?

I play Silksong. The rest don't interest me. That's 1 game for September.

🤷‍♂️
 
You're trying to place blame on an inevitability.
Most of your post reads like you're replying to something else.

It was inevitable that the gaming industry was going to leave the toy industry.

It was inevitable that technology would make independent development easier (same with movies and music).
Not necessarily. Music is one thing, but movies are still made primarily within the studio system. You don't have the same problem where too much is flooding the market; TV almost got to that place, but that was because of the now too expensive streaming arms race.

If the storefronts weren't as permissive, a lot of these games don't exist.

It was inevitable that independent devs would make something vastly different and unique than the big budget guys.
I don't even know why you're including an (incorrect) opinion into this.
Incorrect because the indie scene is not at all breaking new ground. Roguelikes, farming sims and Metroidvanias are not more creative than the AAA sphere. The greatest indie hits are actually all lower budget spins on old AAA IP.

It was inevitable that the gaming industry would eventually have libraries as large as the book, music, and movie industries.
Again, no. These are not equivalent mediums in production or consumption.

The only thing I personally couldn't have predicted were the amount of older gamers who have entered the 2020s claiming that 'everything new is bad' painting with a wide brush of 'this is all slop' and desperately clinging to old guard AAA publishers
I can't stand this "old gamers" argument. I'm probably not as old as you think I am. In the grand scheme of things, the data shows that younger gamers are not convinced by the shit being pumped on storefronts either.

instead of pinpointing an actual big issue that we are now facing with modern releases: curation.
Yes March, I said as much in my own post.

Reviewers can't keep up, algorithms are broken, and gamers are barely keeping up. We have slowly slid back into what it was like during the wild west of the 90s, when you'd grab a random import of a PS1 Japanese game that looked interesting but had zero US/EU reviews and hoped that the game was fun. What should be happening right now is that people should be leaning into this wild west effect and actually share good games they have played (like we all used to do during the 90s and 2000s), but due to current cultural issues people would rather argue and find the worst games to discuss instead.
You're trying to draw a parallel where there is none.
Back then, there was a fraction of a fraction the number of releases published on console at all. Anything that was imported or localized in the 90s and early 2000s was probably more than worth looking into; generally, if the game was shit or banal, it would stay in Japan.

People still do recommend games. The big winners still make up the majority of the pie. For every Hollow Knight there are literally 1000 other sidescrollers choking up space on Steam. In a direct sense, the lack of curation impacts those middle of the road games the most; games like Hell Is Us.

For a AAA/HQ indie snob like me, that isn't a problem. But if you're concerned about a bunch of fly by night irrelevant studios, it's a no-win situation. Either the storefronts gatekeep again and totally box out said studios, or the very continued existence of those studios keeps the market muddied and they box themselves out.

I would go beyond that and say that the lack of curation is having a very indirect impact on the quality of the games people actually do care about, but that's a long explanation and a separate topic.
 
It's not about too many games, it's about time. Current generation is locked into their GAAS games, just like a lot of us were locked into MMO's in the early 2000's. 40% of the market isn't playing much outside their kliq games. Then when you add life simulators like Animal Crossing..

We were just fine in in 1998 and 2001.
 
I agree with Shasdfwer. The quantity of good/great games is overwhelming. My backlist is gargantuan to the point that only massively hyped (not overhyped) games has a chance to be played.

I've got over 400 free ones sitting in my Epic Store library.
Dozens of Netflix games on my cellphone.
Hundreds of Gamepass games
Lots of games I bought on Steam and GoG.
As well as all the VR stuff on my Quest 3.

All that and still there is nothing to play.
There are a few definitions for that
 
You think that's bad? Your numbers are rookie numbers. My backlog has hundreds of retro games on top of the modern ones. I don't have 10 lives, so I'm unlikely to finish even half of them. I consider myself sort of a gaming historian. That's why I play retro games.

Advice for those who suffer from choice paralysis: try playing different genres of games, maybe something out of your comfort zone. That's one remedy that I found to be effective.
 
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