Alright, 5 hours in to the game, I agreed wholeheartidly with y'all about how awesome this game is. Now, 15 hours in (Jibral), I'm starting to sympathize with the EGM/GS reviewers for one reason.
THE DIALOGUE.
The storyline in general is moving far too slowly for its own good IMO (tho thank goodness I'm finally at Jibral, I can already see it's only going uphill from here), but unless I've just been completely devoid of any perception until now, I honestly think this is some of the worst dialogue I've ever seen in a JRPG. I really wish the jgaffers who loved this game would give the English version a spin. I can't imagine their impressions would be so glowing if they saw how atrociously juvenile this dialogue is. If this is the fault of the MS translation team, then I pray that somebody else translates LO. It really is THAT bad. Even the patrician characters like the king sound like 5th graders! Honestly, what the heck happened MS??!?!?
Graphically and aurally, however, I'm very pleased, and I'm surprised there isn't more praise for this in mainstream reviews. The sound effects of the birds flying away, and the waterfalls, and the wooden boards beneath Shu's feet as he walks across a bridge...it lends a great deal to the game's atmosphere.
Dungeon design is great, but the lack of puzzles hurts. These really are a necessity for me in RPGs, but despite the lack of them in BD, the dungeons are still enjoyable. They feel like FF12 only without the incessant length and tedium (lol). I suppose I can give it the honorific of "Best dungeon design without puzzles."
Battle system as previously mentioned is superlative. One of my top 5 ever, easily.
Difficulty wise, it is a tad too easy, but not to the extreme that many have been saying, at least so far in my playing time.
I really hope it picks up from here story-wise. I'm usually not picky at all over story, but this dialogue is truly ridiculous. PLZ TELL ME IT GETS BETTER!!! I WANT TO BELIEVE!!