Borderlands 4 Launches To Mostly Negative Steam Reviews Over Performance Issues And Crashing

The game is only a 65GB install. I guess that is due to the graphical style. Either that or they are really compressing things.
 
I have a 4090 but with how pc has been lately I been using my pro the most lately and I gotta be honest, as I get older I'm fine not fucking with my pc as much. Pc gaming to me is not in a good spot, the glory days of pc gaming of performance, cost, etc is all but gone. Sure I always buy top end gpus but I'm pretty happy with my pro performance, and borders 4 is running and looking great on it
 
Wait, consoles are equivalent to 4060? Wow, never knew that. I thought it only around 2070
No, 2070S, which is around a ~4060 but a tad slower. The 4060 when not VRAM constrained is around 5-10% faster than the consoles/2070S. Same ballpark.
 
What? No, it's the opposite. Frame gen doesn't result in a multiplier over two times. If with frame gen on you have 100fps, it typically means you have around 55-65 with it off. It usually increases fps by about 80%.



Here for instance, he gets 50-60fps with frame gen off, but with frame gen on, he gets 95-105fps.

I was perhaps not clear enough.

Yes, if he would turn frame gen off that's likely where the FPS would land at. However, I meant the real framerate that it is running at while also using frame generation.

When you enable frame gen at 50 FPS, then you are not getting the latency of 50 FPS, but the latency of around 43 FPS as the internal framerate is lower due to the cost of frame gen.
 
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Based on what I saw on my PC, the recommended settings with FGx2 should be for 160+ fps rather than just 60 fps. Are later levels way more demanding?


recommended-1.jpg


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Even without FGx2, the game runs at 100 fps with the recommended settings, far above 60 fps.


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I was perhaps not clear enough.

Yes, if he would turn frame gen off that's likely where the FPS would land at. However, I meant the real framerate that it is running at while also using frame generation.

When you enable frame gen at 50 FPS, then you are not getting the latency of 50 FPS, but the latency of around 43 FPS as the internal framerate is lower due to the cost of frame gen.
Not the case with Reflex.
 
I have a 4090 but with how pc has been lately I been using my pro the most lately and I gotta be honest, as I get older I'm fine not fucking with my pc as much. Pc gaming to me is not in a good spot, the glory days of pc gaming of performance, cost, etc is all but gone. Sure I always buy top end gpus but I'm pretty happy with my pro performance, and borders 4 is running and looking great on it
I'm in exactly the same boat.
 
Steam is taking it's sweet time installing the game. I probably should have installed it on my deskop PC. It is plugged directly into the router.
 
Based on what I saw on my PC, the recommended settings with FGx2 should be for 160+ fps rather than just 60 fps. Are later levels way more demanding?
Depend on how much do you play Borderlands, usually endgame is pretty much chaotic with lots of effects going on at the same time



Also, Maliwan takedown Ost is fire

 
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Based on what I saw on my PC, the recommended settings with FGx2 should be for 160+ fps rather than just 60 fps. Are later levels way more demanding?
Co-op, higher difficulties spawning more mobs, higher level character and weird ass weapons spamming abilities/effects... this will all have an impact on performance.
/edit Lokaum was quicker.
 
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Game plays great for me with whatever the n iris app optimization is.

It's kind of ugly but I don't care too much, the style does work in some areas but not others.

I'm having fun though after a slow start it picked up.
 
Co-op, higher difficulties spawning more mobs, higher level character and weird ass weapons spamming abilities/effects... this will all have an impact on performance.
/edit Lokaum was quicker.
I recall 4-player co-op in the OG BL spawned twice the amount of enemies compared to single player.
 
Reflex can be enabled without frame gen and there isn't a reason not to enable it.

In some CPU bound situations, it can cause a performance loss.
Though this is dependent on game and scenario.
Might be worth turning on and off to compare and see try what works better.
 
Depend on how much do you play Borderlands, usually endgame is pretty much chaotic with lots of effects going on at the same time


Sure, I can imagine that with a lot of action on the screen, the frame rate could drop, but a 100 fps drop would be insane :P. I've already fought two bosses and the framerate didn't fluctuate that much.

I'm also wondering why they recommend 4x anisotropic filtering for so many GPUs. 16x anisotropic filtering shouldn't affect the framerate on modern GPUs, and the visual difference between the two is significant.
 
I just found out that the Vault Hunter pack and Bounty pack are pre-orders so there is no reason to get them now.

Looks like I made the wise decision to just get the standard edition.
 
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I think BL4 uses full ray tracing and requires a rt capable card.
When that gearbox guy (i forgot his name) said it would be a miracle it would run at all, I think he was referring to any card unable to perform ray tracing.
A lot of players use vastly underwhelming gpus and they are smacked in the face that they are going to need to get a more modern more capable card if they want to see anything above low settings.
At 1440p, FSR4 quality, badass settings, I get a very enjoyable 60fps experience with my rx 9070 xt.
 
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I'm on PS5 Pro, played for 6 hours with a friend (in the same house but not split-screen) just there. He's on a PC with a 3080 Ti and very good CPU from midway through the GPUs life cycle.

Game crashed once for me, but 3 times for him, the voice chat would sometimes just not connect and we'd have to remake the group. V-sync was off by default on PC for some reason.

We both did like the graphics well enough, nothing as good as most modern titles but the overall image quality at 60fps is great and the gun play is very fun, for the most part, it can be janky definitely.

The framerate stayed at 60fps a lot of the time it seemed to me and I'm easily irritated by that, it might have dropped more than I noticed. Once I had to remake group from main menu to fix a consistent stutter, but was fine after that, I think it was after we threw down a ton of items in one area.

The HDR is really nice, not quite say Dead Island 2 quality, but really good, which is a miracle considering the state of HDR in games.

I think HDR adds significantly to the quality of the image, I'd guess it would be a lot flatter looking with SDR and/or on a lower end TV without local dimming or enough zones.

So yeah PC version in rough shape but were having a good amount of fun, we wouldnt have restarted the game 6 times if it was total shit and no fun.

"Funny" glitch on a mission we were to kill some enemies and they spawned underground so we had to wait til 2 of them killed themselves (somehow? We assume) and the other just suddenly popped out of the wall from his confinement.

I'm guessing PC has different HDR then because I disabled HDR on my Xbox for this game. Black level in prologue is fine, it all looks fine really. That is until you get to the big open world and colours are muted as hell, drab, has this hazy look to it. SDR brings back all the colour and life to it.

Sony A95K QD-OLED, settings all proper.
 
I'm guessing PC has different HDR then because I disabled HDR on my Xbox for this game. Black level in prologue is fine, it all looks fine really. That is until you get to the big open world and colours are muted as hell, drab, has this hazy look to it. SDR brings back all the colour and life to it.

Sony A95K QD-OLED, settings all proper.

My friend was on PC, I'm on PS5 Pro.

The beach was really hazy after the prologue, but once the time of day changed and I went to other areas it wasn't always like that for me.

Even when the hazy effect was being used other parts of the image, like the gun model still had deep blacks.

When I entered the HDR calibration menu it initially said something like 1536 for Brightness, which will be what my peak brightness is set to in the PS5 system settings, but when I tried to change the value it went to 1000 and that was then the max I could set so I just left it there.

So maybe try messing with that menu and see if that helps.

Admittedly I haven't ever booted the game in SDR so maybe the colours are way more vibrant than HDR, the dynamic range of the image was way beyond what I'd expect from SDR even without checking though. So I think I'd probably just keep playing it in HDR anyway.

My TV is a Sony Z9D/ZD9, not an OLED but can produce beautiful HDR imagery.
 
Purchased it today on Steam. Performance is a bit rough even on dlss performance mode! And I have a 4070ti super so it really shouldn't be an issue at all. Game is really fun but sadly performance isn't where it should be. Not game breaking by any stretch of the imagination and I'll stick with it but hopefully they're patching the fuck outta this as it needs it!
 
Jesus Christ, shut the fuck up, Randy. You're not helping, you clown.
Randy telling PCMR that their expensive PCs now provide console-like experiences is hilarious. Did he really think it was going to go over well?

Just admit it- your team over-scoped the game based on the engine it is built on.
 
Holy shit that Cyberpunk OD preset comparison is crazy, what in the hell is tanking perf in BO4 so much? I guess it's good ol' UE5 crap, and it's beginning to be a real problem for games lately, really infuriating stuff. So many updates to engine, MS, NV and all their shit and still so awful, or are devs today incompetent?

Randy says: "No difference unless you're told", in regards to framegen probably since he mentions latency, I love it, It reminds of "eye can only see 30fps" hahaha.
"Humans can't detect input lag" LMAO but what about my pet giraffe you dumbfuck.
 
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All they should tweet is "we here there are some frame rate issues, we are looking into it and will see what we can find. We hope you enjoy the game".

Then just turn off twitter. Talk to his team about what the issues could be and then when they learn something about settings or anything pass that along. Oh and give out SHIFT codes.
 
My rig is an old man like me:

Processor: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 3.60 GHz
Nvidia RTX 3080 10gig
Installed RAM: 32.0 GB
Dell Gsync 24" 2560x1440 165hz monitor
Game installed on 2 terabyte Western Digital SN850x NVME ssd
System type: 64-bit operating system, x64-based processor


Performance was rough after initial install but then remembered I had to upgrade my Nvidia driver to the latest version and
it seemed to really help. I'm running everything on "very good" graphics settings at 2560x1440(native) 165hz, DLSS on Balanced
and getting an average of high 60's, low 70fps and with action heating up, it sometimes dips into the high 50s.

I've been constantly tinkering with settings but I'm generally happy with the performance now after their patch(s) and nvidia driver
update.

As for Randy-he's a character in his own universe. Free Duke Randy.

Thanks to my brother Solarstrike Solarstrike for the game!
 
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Not game breaking by any stretch of the imagination and I'll stick with it but hopefully they're patching the fuck outta this as it needs it!

Sir, you are part of the problem.
Instead of buying it later "when it's patched", you buy it now for full price and hope they will patch it someday to an acceptable level of performance.
 
"Can it runs Borderlands 4?" will be the new benchmark slogan.
Nobody will use it for this ugly game. Crysis looked insane for the time that's the main reason the slogan came alive, not just game being hard to run.

When your game has non advanced RT stuff in it, but runs just as bad then people will just laugh at you and your unoptimized game.
 
From benchmarks the game seems to be designed around the medium preset with upscaling, most mainstream cards seem to hit and even well exceed 60fps. UE5s typical shader/stutter/hitching issues not withstanding. The textures are already ass and handicapped by 8GB cards, evidenced by the games file size. The biggest problem is the artstyle isn't conducive or noticably advanced by the extreme compute costs of lumen, nanite, and rt shadows/reflections.
 
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Sir, you are part of the problem.
Instead of buying it later "when it's patched", you buy it now for full price and hope they will patch it someday to an acceptable level of performance.
Performance isn't hindering in any way anything I am doing. I'm getting over 60 fps easily but it's not as optimized as it should be. Not worth NOT buying a game for but it is unfortunate it's not completely free of this crap.

Still, I get your point and it is taken on board.
 
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