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Bravely Default |OT| A better Final Fantasy than Final Fantasy

Jinko

Member
Got mine at around 8pm. It's possible that's the problem, I've been shopping with them for years and always got stuff early until GTAV and now this.

Sad thing is if I had known I would have just got the Digital version for £8 more tomorrow/friday midnight :(
 

ramyeon

Member
In fairness they have been quite bad recently. They sent my Link Between Worlds with my PS4 so I got it a week late.
That's... not what those posts were complaining about :p

Don't most retailers do that anyway? Unless you make separate orders or specify that you want the shipments separated.
 

NekoFever

Member
That's... not what those posts were complaining about :p

Don't most retailers do that anyway? Unless you make separate orders or specify that you want the shipments separated.

I was just getting in on the general bitching about ShopTo. Hopefully they've just been overwhelmed by the Xbox One and PS4 releases within a week of each other and it'll be back to normal soon.

I'm sure a lot of places routinely combine orders, but not for items that are released a week apart.
 

Kater

Banned
European version is $135 with taxes (or 100€), American one is $50 without.
Ah, thanks. Wait, the taxes are not already added in the BD CE on amazon.com?
I can't wrap my (tired) head around that. Because different states have different taxes or what? (I don't know that much about the US tbh)
 

zroid

Banned
Ah, thanks. Wait, the taxes are not already added in the BD CE on amazon.com?
I can't wrap my (tired) head around that. Because different states have different taxes or what? (I don't know that much about the US tbh)

That's right; some states also don't charge tax for online purchases, so there might not be any tax.

In general though, retail prices in the US (and Canada) never include tax. It's always added on top of the marked or listed price.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Just a heads-up: online features have been working since earlier today (didn't before). My village just got much more lively (oh, that expensive merchandise..)
 

Kater

Banned
That's right; some states also don't charge tax for online purchases, so there might not be any tax.

In general though, retail prices in the US (and Canada) never include tax. It's always added on top of the marked or listed price.
Thanks for clarifying!
 

SunGod

Member
Am I right in saying that to rebuild Norende village you need to streetpass people, and friend codes are useless for that specific sidequest?
 

ramyeon

Member
Am I right in saying that to rebuild Norende village you need to streetpass people, and friend codes are useless for that specific sidequest?
Streetpass or Spotpass, yeah. So you get villagers through wifi without actually Streetpassing people anyway.
 

Parakeetman

No one wants a throne you've been sitting on!
Shiny get! Cant really tell with pic though, but its the nice foil cover one. Err parts are foil not all to clarify.

ttE9lpd.jpg

Looking forward to going through this again. 3DS is currently charging up.
 

Aeana

Member
Just realized mine's gonna be here tomorrow morning, a day earlier than I expected. Also just got the code e-mail from Dengeki for the Donnerjäger.
 

jae

Member
Finally got my old save transferred. When you try to log in to the members site, use your e-mail address instead of your username. You'll get transmission errors with your user name for some reason. Excited to go through this again!
 

Aeana

Member
I just checked the save data that's uploaded to the site, and it's a file that's at like 10 hours. Weird, I swear I uploaded my save from the end of the game. Oh well. There's no benefits to importing old data if you don't intend to continue that file, right?
 

Laconic

Banned
Now I can clearly see why the U.S. version is the superior CE. The eyes have it. And by it, I mean severe Autism. I would have said "acute" Autism, but... ain't a single thing cute about them.
 

Zenaku

Member
Finally got my old save transferred. When you try to log in to the members site, use your e-mail address instead of your username. You'll get transmission errors with your user name for some reason. Excited to go through this again!
Weird, it was the other way round for me earlier; email wouldn't work, username did.

I just checked the save data that's uploaded to the site, and it's a file that's at like 10 hours. Weird, I swear I uploaded my save from the end of the game. Oh well. There's no benefits to importing old data if you don't intend to continue that file, right?
I think the time is glitched. Mine keeps reverting to 67 hours, despite my playtime being around 103, and me getting the 100 hour playtime achievement. Check the achievement page, or the completion percentage, since they should be right.

Whether you want to use the data is up to you though, really. You can use it to unlock all of the jobs right from the beginning, if you want to. I'll be doing that, as well as transferring all of the special clothes items so I can use them from the start too.
 

Aeana

Member
Weird, it was the other way roung for me earlier; email wouldn't work, username did.


I think the time is glitched. Mine keeps reverting to 67 hours, despite my playtime being around 103, and me getting the 100 hour playtime achievement. Check the achievement page, or the completion percentage, since they should be right.

Whether you want to use the data is up to you though, really. You can use it to unlock all of the jobs right from the beginning, if you want to. I'll be doing that, as well as transferring all of the special clothes items so I can use them from the start too.

Oh, I forgot that you can choose what to import... huh, yeah. Well I guess I'll try to upload it again from my original game and see what happens.
 
Added the first 3 sets of friend codes from the first page, will add the rest in a few hours after my lectures.

And Amazon.jp sent me a mail that I can barely understand with the help of google translate. Apparently they just sent my artbook <3 Should be here by next week
 
My haul from Amazon JP shipped :D
The novels, famitsu, and the artbook should reach directly next week while For the Sequel arrives at Tenso warehouse at in a few days :)
 

Zenaku

Member
Man what the lame, why is the original on eshop but this isn't ;-;

You can't get the download version directly from the eShop.

In order to get the download version (2,900 yen) you need to download a new "Ver1.1" patch for the original game from the eShop. That'll add an eShop icon to the title screen of the game, which when pressed will take you to the purchase page.

You can't get the download version without the original, in other words.

It looks like my new 3DS XL, game and artbook won't ship until friday, so I'm really tempted to get the download version and keep my physical copy wrapped... =x
 
The challenge on normal is pretty good. Every time I get into a new area I have to adapt to the new enemies and use different tactics.

I got the first crystal yesterday (Spoilers obviously)
and the two-headed boss was great, very cool design. Killed me 3 times before I went back to get better equipment and then I finally stood a chance against him with a monk, knight, black mage and white mage. Put fire attributes on all my characters' specials and wrecked the blue head, the red one was a cakewalk then.

Awesome, awesome game
 

Eusis

Member
After seeing some close up pictures of the figurine, I canceled that shit with the speed of light.



Decided to invest the money I just saved into the artbook.
It's amazing how people were disappointed we weren't getting it, even more flattering pictures didn't look all that great. I guess some really did want those statues and figurines with their games, while others were just envious Europe got something NA didn't even though we really should be thankful it's not there to ratchet up the game's price.
 

Zenaku

Member
Apparently the Dark Knight job was nerfed and it's not the overpowered obvious choice anymore: http://ds-can.com/bravely-default-fts/game/jobhenkou.html

Can anyone translate the exact changes?

I'll do some more later, but I'm tired at the moment. Dark Knight doesn't look nerfed to me. Berserk is now set to a max of 5 times, but Berserk is only good for bosses anyway, since it's a single hit move (albeit one that continues until you run down to 1 HP).

Suppin (Freelancer?)
Support Ability "Teki Yoke" (Ward enemy) has been deleted
Job Lv9 Support Ability has been changed to "Null Poison" (New)
Command Ability "Tonzura" (Run away) has changed from Lv9 to Lv11
Support Ability "Funbaru" (Endure) has changed from Lv11 to Lv13
Support Ability "Teki Yose" (Lure enemy) has changed from Lv13 to Lv12
Command Ability "Shiraberu" (Check) will now show the enemies species

Monk
No visible changes

White Mage
Support Ability "Tenshi no Kago" (Angels Guard) has its cost reduced from 3 to 1

Black Mage
Support Ability "Magic Defence Pierce" has its cost increased from 2 to 3

Knight
No visible changes

Thief
Command Ability (Too tired to look up) has its cost reduced from 2 to 1, will affect skills like "Heart Thief"

Merchant
Lance proficiency has increase from A to S
Command Ability "Take Over" has had the cost reduced from "Lv*100" to "Lv*50", damage has also been reduced

Magic Swordsman
No visible changes

Time Mage
No visible changes

Hunter
Command Ability "Aiming" can pierce Default

Summoner
Support Ability "Migawari Shoukan" (Body Switch Summon) has its cost reduced from 3 to 1
Support Ability "Summon in a Pinch" has its cost reduced from 3 to 2

Valkyrie
Command Ability "Crescent Moon" has had its strength reduced to that of a basic attack
Command Ability "Spirit Barrier", instead of having damage reduce MP instead of HP for 10 turns, will now null damage for 10 turns in exchange for MP equal to 10% of the damage.
Support Ability "Sky High" has its cost reduced from 3 to 2

Red Mage
Support Ability "Recovery" has its cost reduced from 3 to 1
Support Ability "Revenger" has its cost reduced from 3 to 2
Support Ability "Revival" has its cost reduced from 3 to 2
Support Ability "Pinch ni Kaishin" has its cost reduced from 3 to 1
Support Ability "Overlimit", instead of increasing magic damage when BP is below 0, it will now increase magic damage based on how far below it is from 0 at the time of action

I gave in and bought the download version from the eShop. ><
 

FryHole

Member
Well, Amazon have dispatched my copy via their release day delivery service. So it'll probably arrive to coincide with the US release.
 
My CE is out for delivery today - look out in the OT for some photos soon.

I'm so disappointed from what I've seen of the figure in photos, and I doubt seeing it up close and personal will do much to improve my feelings for it. Let's not beat around the bush here - it's total garbage, and whoever signed off on it for inclusion in this edition should be downright ashamed of themselves. Once the photos are taken, it's going straight back in the box.
 
Apparently the Dark Knight job was nerfed and it's not the overpowered obvious choice anymore: http://ds-can.com/bravely-default-fts/game/jobhenkou.html

Can anyone translate the exact changes?

Spoiling them in case someone doesn't want to know what jobs are available.
Freelancer:
Support ability that reduces encounters has been removed, since that's a default option in the game. Instead they get poison immunity at job level 9. When they learn their later abilities has been rearranged.
Buff: When using Scan, the monster's race can also be seen.

White Mage
Buff: Support ability &#22825;&#20351;&#12398;&#21152;&#35703; (chance to reduce received damage) has had its equip cost reduced from 3 to 1.

Black Mage
Nerf: Support ability &#39764;&#27861;&#38450;&#24481;&#36011;&#36890; (ignores magic defence when dealing magic damage) has had its equip cost increased from 2 to 3.

Thief
Buff: Support ability &#24555;&#30423;&#20081;&#40635; (physical damage increases with every steal) has had its equip cost reduced from 2 to 1.
Buff: Command ability &#12495;&#12540;&#12488;&#27877;&#26834; (steals enemy HP) will also trigger the above support ability.

Merchant
&#12473;&#12506;&#12461;&#12517;&#12521;&#12540; renamed &#12473;&#12506;&#12461;&#12517;&#12524;&#12540;&#12488;. (Specula -> Speculate)
Buff: Spear affinity improved from A to S
Nerf: Command ability &#12486;&#12452;&#12463;&#12458;&#12540;&#12496;&#12540; (basically Gil Toss) has had its damage and money expenditure halved.

Hunter
Buff: Command ability &#12456;&#12452;&#12511;&#12531;&#12464; can pierce Default or something, not sure.

Summoner
Buff: Support ability &#36523;&#20195;&#12431;&#12426;&#21484;&#21914; (When summoner is KO'd, cast one Summon) cost reduced from 3 to 1.
Buff: Support ability &#12500;&#12531;&#12481;&#12395;&#21484;&#21914; (Casts a summon when put into critical status) cost reduced from 3 to 1.

Valkyrie:
Command ability &#12473;&#12500;&#12522;&#12483;&#12488;&#12496;&#12522;&#12450; has had its effect changed from "For 10 turns, damage received will deduct MP instead of HP" to "For 10 turns, when receiving damage, 10% of that damage value will be used to reduce MP, and the attack has no effect". I think I'm translating that wrong, cos that's obviously a buff.
Nerf: Command ability &#12463;&#12524;&#12475;&#12531;&#12488;&#12512;&#12540;&#12531; does your normal attack damage instead of being boosted.
Buff: Support ability &#12473;&#12459;&#12452;&#12539;&#12495;&#12452; (starts battle in Jump status. Greater effect when equipped with spears) cost reduced from 3 to 2.

Red Mage:
Support ability &#12458;&#12540;&#12496;&#12458;&#12522;&#12511;&#12483;&#12488; changed from "Magic damage boosted when BP is at 0" to "The more negative your BP is, the more magic damage is boosted"
Buff: Support ability &#12522;&#12459;&#12496;&#12522;&#12540; (get 2 BP when afflicted with a status effect) cost reduced from 3 to 1.
Buff: Support ability &#12522;&#12505;&#12531;&#12472;&#12515;&#12540; (chance to get 1 BP when taking damage) cost reduced from 3 to 2.
Buff: Support ability &#12522;&#12496;&#12452;&#12496;&#12523; (when taking damage that puts you in critical health, gain 2 BP) cost reduced from 3 to 2
Buff: Support ability &#12500;&#12531;&#12481;&#12395;&#20250;&#24515; (boosts critical rate when in critical health) cost reduced from 3 to 1.

Alchemist:
The level at which certain skills are learned has been rearranged.
Buff: Support ability &#33258;&#21205;&#12509;&#12540;&#12471;&#12519;&#12531; (Auto-Potion) cost reduced from 2 to 1.
Buff: Support ability &#33258;&#21205;&#12501;&#12455;&#12491;&#12483;&#12463;&#12473; (Auto-Phoenix) cost reduced from 3 to 2.
Nerf: Support ability &#30171;&#35226;&#40635;&#30202; (damage taken is delayed, not sure what it does) cost increased from 2 to 3.

Superstar:
Buff: Support ability &#35036;&#21161;&#24375;&#21270; (status buffs have 10% greater effect on self) also gains (status debuffs have 10% reduced effect on self)
Buff: Support ability &#35036;&#21161;&#38263;&#26399;&#21270; (status buffs last longer on self) cost reduced from 2 to 1.

Pirate:
Command ability &#12496;&#12540;&#12469;&#12463; effect changed from "buffs physical damage and become uncontrollable until death or battle end" to "for 6 turns, buffs physical damage by 50% and repeatedly do physical attacks"
Nerf: Command ability &#20493;&#25731; (an attack that does double normal physical damage) MP increased from 18 to 148.
Nerf: Command ability &#20493;&#12293;&#25731; (an attack that does quadruple normal physical damage) MP increased from 99 to 297.
Nerf: Command ability &#19968;&#25993;&#25915;&#25731; (self and all allies in critical condition attack) costs 1 BP instead of being free.

Ninja
Buff: Command ability &#38560;&#36523;&#20043;&#34899; (less likely to be targeted by enemies) duration increased from 4 to 5.

Swordmaster
Buff: The counter skills of the Swordmaster also trigger on enemies' party-wide attacks.

Demon
Buff: Support ability &#39764;&#27861;&#12480;&#12513;&#12540;&#12472;&#21560;&#21454; (when magic damage is done to enemies, get healed by a portion of the damage dealt) cost reduced from 2 to 1.
Buff: Command ability &#33900; (dark damage to all enemies) MP reduced from 197 to 151.

Saint
Nerf: Command ability &#31934;&#38666;&#12398;&#21152;&#35703; (one ally is completely immune to damage) duration reduced from 5 to 4.
Nerf: Command ability &#22823;&#31934;&#38666;&#12398;&#21152;&#35703; (entire party is completely immune to damage) duration reduced from 5 to 4.
Nerf: Command ability &#31680;&#21046; (for everyone in the battle, if he has positive BP, BP will be reduced, if he has negative BP, BP will be increased) cost changed from 40 MP to 2 BP.

Holy Knight
Command ability &#12471;&#12515;&#12452;&#12531;&#12502;&#12521;&#12473;&#12488; effect changed from "holy damage multiplied by 2.5" to "holy damage deals 1.5 times damage to defaulting enemies" (not sure about that one)

Dark Knight
Buff: Support ability &#36947;&#36899;&#12428; (deal damage to all enemies on death) cost reduced from 3 to 1.
Nerf: Command ability &#26292;&#36208; (continuously does an attack that consumes his own HP until HP is reduced to 1) capped at 5 attacks.

Vampire
Buff: Support ability &#12450;&#12531;&#12487;&#12483;&#12489;&#21270; (chance to revive at the end of any turn) cost reduced from 2 to 1.

Holy Warrior
Nerf: Support ability &#40644;&#27849;&#36865;&#12426;(instantly kills enemies weaker than you at start of battle) cost increased from 3 to 4. Some enemies that appear along with bosses become immune to this skill.
All other classes have no obvious changes.
 

Kater

Banned
Some of those changes are very welcome like the Crescent Moon damage decrease. Hopefully that means that the full game is more balanced than the demo.
 

kiryogi

Banned
You can't get the download version directly from the eShop.

In order to get the download version (2,900 yen) you need to download a new "Ver1.1" patch for the original game from the eShop. That'll add an eShop icon to the title screen of the game, which when pressed will take you to the purchase page.

You can't get the download version without the original, in other words.

It looks like my new 3DS XL, game and artbook won't ship until friday, so I'm really tempted to get the download version and keep my physical copy wrapped... =x

D: What. The original is 5,400 . . .Then to update it into For the Sequel is an additional 2,900 . . . That's way more than just getting For the Sequel physically. Lol what in eshop robbery is this. They better low the price for original BD to match this soon ;-;
 

L~A

Member
Finally got to try the demo yesterday evening and, well... I suuuuuck so bad, it's a bit embarassing. Had to go back to the inn every 2 fights or so... and I was playing on Easy, so yeah :p

By the way, the "easy" area to train is the cave west of the city, right? But when I arrived there, I got ambushed by a bunch of 6 ennemies at once, poor Angès didn't make it out of there :(
 
Just got the message I can come and pick up the game :D

Although there's a storm coming. Oh well, the wind gods will not keep me away from my Bravely Default!
 
Just realized mine's gonna be here tomorrow morning, a day earlier than I expected. Also just got the code e-mail from Dengeki for the Donnerjäger.

I got my Donnerjäger code too. As for the game, I don't even know when my copy's getting shipped. Great.
 
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