Are there any jobs with skills similar to the "Eye" debuff skill?
Sweet. Cheers for that.You can make single target Eye style debuffs with Salvemaker's Compounding (Insect Antenna + appropriate elemental compounding ingredient).
Play the Florem sidequest. For me the Florem chapter was the first moment in the game the story got a dark turn, and gave a hint the game might not be your typical JRPG.Been playing this for a while and while I love the game, especially the gorgeous art direction and visuals, and some of the best looking 3D on the system so far, I really hate some of the silly Anime characters in this game. The part in that flower city that's only inhabited by women that are crazy for hairpins with all the terrible dialogue almost made me give up on this game. Then there's this little fairy sorceress and her companion or little girls in gothic lolita dresses being army commanders and hypnotizing soldiers by singing terrible pop songs. Some of it is just too wacky...
So having finished the True Ending and seen the Special Movie, I have to askAm I the only one who thinks Magnolia looks positively Evil ?
I am getting real fucking sick of trekking out of dungeons to go get MP. Aren't there tent items in this game? If you use an escape crystal in this dungeon it just boots you to the beginning of the dungeon, which was midway through the last dungeon. This is really irritating.
I guess I could just buy turbo ethers from No-whateverthefuckthetowniscalled
MP recovery is not an issue in the new version, thanks to that broken (?) Mammon they sent out.
^
- You can make ~360k in 1 minute. Buy some Turbo Ethers.
- Use Half Elixir (5000 HP + 500 MP) with Salvemaker's Compounding ability.
- Use 'reduce MP use' passives
- Last job unlocked has MP restore after every turn.
Saw the alternative ending. Not bad actually. That ending song was pretty cool. Also, I liked how the credits were shown on the bottom screen and the ending scenes on the top. 3DS has its benefits.
Currently in chapter 7 andLearning stuff that ties up with what NPCs said during the course of the game is refreshing.fightning all of the bosses again. Pretty cool that everyone teams up together.
Btw, is the bonus dungeon meant to be completed after or before the true ending?I tried to go there in the alternative ending and found the B9 door locked >_>
Can I still make thesubquest after I've finished chapter 5?vampire
I am getting real fucking sick of trekking out of dungeons to go get MP. Aren't there tent items in this game? If you use an escape crystal in this dungeon it just boots you to the beginning of the dungeon, which was midway through the last dungeon. This is really irritating.
I guess I could just buy turbo ethers from No-whateverthefuckthetowniscalled
Pfff oh man. I'm at the final part of the game (true ending) and the bossfight is hard.
Airy's true form deals out huge amounts of damage. Her slaughter move one hit ko's, she uses Acedia and Flare for massive damage... I'm not sure what to do. I have a salvemaker and using compound (beast liver + dragon fang) I can double my HP. Spiritmasters abillity to ward elemental attacks kinda works. But dishing out damage is hard. Anyone have tips?
I am getting real fucking sick of trekking out of dungeons to go get MP. Aren't there tent items in this game? If you use an escape crystal in this dungeon it just boots you to the beginning of the dungeon, which was midway through the last dungeon. This is really irritating.
I guess I could just buy turbo ethers from No-whateverthefuckthetowniscalled
Yulyana breaks the final seals after you talk to him and DeRosso in the true end
In my opinion, magic users aren't worth it... The damage - mana ratio is really bad, you'd be better of with a spell fencer instead of a real mage. It's way easier to deal with the mana problem if your party consists of physical damage dealers only.
Seems like you already got a spiritmaster. Whenever airy defaults, use the... what ever it is called ability that negates damage for 2 turns.
You can buy ether from the gamesave guy, once you have your Norende at least partially built. Also, why trekking out of dungeons? I've always had an excess of teleport stones.I am getting real fucking sick of trekking out of dungeons to go get MP. Aren't there tent items in this game? If you use an escape crystal in this dungeon it just boots you to the beginning of the dungeon, which was midway through the last dungeon. This is really irritating.
I guess I could just buy turbo ethers from No-whateverthefuckthetowniscalled
I beg to differ. My swordmaster/summoner loves free lunches.In my opinion, magic users aren't worth it... The damage - mana ratio is really bad, you'd be better of with a spell fencer instead of a real mage. It's way easier to deal with the mana problem if your party consists of physical damage dealers only.
You can buy ether from the gamesave guy, once you have your Norende at least partially built. Also, why trekking out of dungeons? I've always had an excess of teleport stones.
I beg to differ. My swordmaster/summoner loves free lunches.
You can buy ether from the gamesave guy, once you have your Norende at least partially built. Also, why trekking out of dungeons? I've always had an excess of teleport stones.
the damage output isn't worth it though...
My pirat/spellfencer and ranger/spellfencer hit between 6000 and 9999 dmg each per turn when using the right element - even without critical hits. They are also self-sufficient when using the health-drain spell on their weapons. Your swordmaster/summoner needs at least 2 turns for a similarly strong hit. It doesn't seem very efficient to me.
No matter what I tried, I could never get any damage out of magic users...
Unreflectable elemental attacks which hit the enemy party at full damage, regardless the enemy count, per zero MP cost? Sounds pretty efficient to me. My humble summoner can wipe out a 6-pack of Mandragoras in a single turn, for free. How many turns would your spellfencer use for that and at what cost? ; )the damage output isn't worth it though...
My pirat/spellfencer and ranger/spellfencer hit between 6000 and 9999 dmg each per turn when using the right element - even without critical hits. They are also self-sufficient when using the health-drain spell on their weapons. Your swordmaster/summoner needs at least 2 turns for a similarly strong hit. It doesn't seem very efficient to me.
No matter what I tried, I could never get any damage out of magic users...
Unreflectable elemental attacks which hit the enemy party at full damage, regardless the enemy count, per zero MP cost? Sounds pretty efficient to me. My humble summoner can wipe out a 6-pack of Mandragoras in a single turn, for free. How many turns would your spellfencer use for that and at what cost? ; )
yeah but the fucking walk to the village is still a bajillion hours.
you took so much from FF, why couldn't you get the GODDAMN TENTS
Question about the job system. Is it the type where you will have to change characters jobs constantly? Never been a fan of it to be honest.
Question about the job system. Is it the type where you will have to change characters jobs constantly? Never been a fan of it to be honest.
Arrrghh... final chapter rabl rabl
Airy keeps on kicking my ass. My Spiritmaster is the only one keeping me on my feet, but the salvemaker, White Mage and Dark Knight can't help me enough. My damage output is way too low. Anyone else got a good combo of jobs and support abillities for this fight? I'm getting pretty tired of being "slaughtered".
Arrrghh... final chapter rabl rabl
Airy keeps on kicking my ass. My Spiritmaster is the only one keeping me on my feet, but the salvemaker, White Mage and Dark Knight can't help me enough. My damage output is way too low. Anyone else got a good combo of jobs and support abillities for this fight? I'm getting pretty tired of being "slaughtered".
That's how it was in 4HoL as well - boss battles were sort of puzzles. Only there the 'puzzle mechanics' was more complex.You know what I love about this game? The fact that a decent strategy can make a boss fight from a desperate struggle for survival to a walk in the park.
So how good is the story in this game?
It's random (which is its main problem - elemental attacks largely rely on vulnerabilities alignment).Do the summon on death skills let you choose what you summon?
So I read a FAQ of all the classes: how do Vampires die? The Undead skill seems too good to be true.
Is it at least 75% like the Freelancer ability?not 100% activates and need other alive character to activates...
Is it at least 75% like the Freelancer ability?
Also, do I only have 4 ability slots to work with in the main game? It feels awfully constraining.
It does the job, but it's nothing earth-shattering - quite standard classic FF fare (and I mean early FF, not 6/7) for a sizable part of the game, followed by twist in the structure that's proved pretty divisive. I enjoyed it but wouldn't recommend the game solely on the basis of the story - it's just a nice excuse to go adventuring in a world with a terrific combat system and great visuals and music.
Script-wise it is very well written though - light hearted (with some dark turns), fun, clearly defined characters and often funny. The back and forth between some of the party members is great.
Cool beans. Do you start with 5, or do you have to earn that last one? Demo starts you at 4, which is my frame of reference.It's 50% every end of turn. Max ability slots are 5
Cool beans. Do you start with 5, or do you have to earn that last one? Demo starts you at 4, which is my frame of reference.