Aw man, this doesn't bode too well for me. I go into dungeon-Nazi mode when I play a new RPG. It's one of the things I look forward to most. Last new-ish RPG I played with shit-dungeons was Ni-no-Kuni. I tore that game apart, but in that game's case there was far more serious issues than its dungeon design. The battle system seems a lot more competent here, so I'll see what happens when I eventual play it. Can't say that I'm really excited anymore though... =/
Personally I just ignored them (again, just switching encounters off most of the time and just running straight through them), but then again I played Etrian 1-4 as well as Strange Journey before Bravely Default, so I was a bit sick of complicated dungeons to be honest - these here are just barely a step up from Persona 3s terrible building block random dungeons.
My biggest gripe isn´t the actual (lack of) layouts, though - the temples barely look different from another. The water temple just looks a bit bluer than the fire temple, I guess, but other than that it´s just repeated textures.
I guess it really shows that this game just doesn´t even nearly reach the budgets big console RPGs back in the 90s used to have.
I´m playing Dragon Quest IV-IV and Chrono Trigger for the first time on the DS right now (BD actually got me into traditional JRPGs, so I´ve got a lot to catch up to!), and these games have massive overworlds and varied dungeons that just completely blow BD out of the water. I´ve been especially impressed by the sheer amount of music tracks that played during the first few hours of Chrono Trigger, whereas BD just really has a handful of tunes - that all are really good, but get repeated over and over again.
Which, again, probably isn´t even a fair comparison. And as I said, I´m still really loving the game, but I think it´s important to let people know that this might look like a golden era Squaresoft-sized game
in scope, but it really isn´t, most likely due to budget and time constraints.
However, the large number of jobs, individual costumes for each character, visible equipment etc is pretty impressive. The game shines in a lot of other parts. I really love flipping through the many bestiary, dictionary or journal pages it has to offer, and some of the party chat dialogs are pretty funny. Animation is top notch, the town are just incredibly gorgeous... And the amount of options with the jobs you have is just huge fun.
So hopefully you don´t skip this game! I guess it´s better to know about its flaws beforehand. I´m almost certain the sequel will fix a lot of the asset recycling - as I understand BD was a pretty big experiment, and from what it seems it is quite a big hit, so the sequel should have a much bigger budget.