Lince said:
The fact that they had to make the standard, de facto playlist of 8v8 human players a separate list with some restrictions and warnings (not guaranteeing a lag-free experience) is rather telling and the culprit of this generation "launching of broken games and then trying to fix them through endless patches" bullshit.
MAG 256 players, never forget. Heck even KZ2 32p was better than what I'm seeing on my friend's 360 (he's returning the game and asking for a refund this afternoon).
I completely agree and think Brink's launch state is unacceptable. Splash Damage said there was a day 1 patch to fix issues like we are having, I would hate to see how the game performed before that patch, yeesh. Really though, a beta or even a demo could have caught issues like these, long before the game came out. I don't see why the added expense of a beta wouldn't be worth it, when your game ships in a state like Brink did.
Like I said though, it is also pathetic that a $15 game has better netcode and dedicated server support, than most $60 games. I can't even buy another 360 and copy of Brink and use that as a dedicated, like original xbox live games let me do.
I want to play Brink, I like it. The lagless matches I have gotten into are amazing. They are the exception to the rule though as the vast majority of 360 players are experiencing gamebreaking lag. It's such a shame too as Brink has a ton of potential. Can't expect gamers to sit on their laurels waiting for a patch, when there are other games they could be playing.