BloodySinner
Banned
So what are y'all predictions metacritic-wise? Not that it matters to our final opinion but it's always good to predict numbers. I like numbers. I'm going with a 80-83
Seems reasonable. I'm glad I did not pay full price for this.
So what are y'all predictions metacritic-wise? Not that it matters to our final opinion but it's always good to predict numbers. I like numbers. I'm going with a 80-83
Since reviewers will probably be reviewing the game mostly based on single player I would say anywhere from 60 to 70. It doesnt really matter anyways as I've found out most reviewers are shit at games.Dr Eggman said:So what are y'all predictions metacritic-wise? Not that it matters to our final opinion but it's always good to predict numbers. I like numbers. I'm going with a 80-83
well yeah, give a pc sniper a reticule and it's going to be a jokeSneakyStephan said:RTCW - s&d (or plant the bomb if you wish) hybrid.
You are reaching to argue over semantics, I don't know why.
Halo guns are far from recoilless
http://www.youtube.com/watch?v=OilVqh0lhNY
Pistol
http://www.youtube.com/watch?v=BxHwHfgT9yA
The assault rifle, 40 seconds in, has plenty of recoil.
http://www.youtube.com/watch?v=jQSC-qkicac
this is what happens when you do have a recoilless gun in a game with slow movement.
The sniper in halo CE on pc was a joke.
I have both the pc and xbox version![]()
SneakyStephan said:RTCW - s&d (or plant the bomb if you wish) hybrid.
You are reaching to argue over semantics, I don't know why.
Halo guns are far from recoilless
http://www.youtube.com/watch?v=OilVqh0lhNY
Pistol
http://www.youtube.com/watch?v=BxHwHfgT9yA
The assault rifle, 40 seconds in, has plenty of recoil.
http://www.youtube.com/watch?v=jQSC-qkicac
this is what happens when you do have a recoilless gun in a game with slow movement.
The sniper in halo CE on pc was a joke.
I have both the pc and xbox version![]()
Paying full price for an 80-83 game sounds quite reasonable too, if you ask me.BloodySinner said:Seems reasonable. I'm glad I did not pay full price for this.
Yeah I was pretty sure recoil is the kick back of the gun after firing it, not just randomly going inaccurate, and if my definition is correct then none of those guns had recoil. Also in the future it is possible that guns will have little to no recoil at all. Hell the AA-12 (fully auto shotgun) barely has any.Teknopathetic said:"The assault rifle, 40 seconds in, has plenty of recoil."
That's your definition of "plenty of recoil?"
Are you sure you're not talking about bullet spread?
weekend_warrior said:All I'm urging about is why every game needs to fit into a formula in order to be fun. I don't care if Brink has recoil or not. Everyone is playing the same thing, so if it works it's fine and if it doesn't then they'll fix it.
Light = 120 HPNocebo said:Do players really have high health in Brink? It kinda seemed like even the heavy body type died in a few shots in that clip with bots on hard. Maybe it's because bots were on hard that they did more damage? But I was honestly surprised how fast the heavy body type went down.
Teknopathetic said:"The assault rifle, 40 seconds in, has plenty of recoil."
That's your definition of "plenty of recoil?"
Are you sure you're not talking about bullet spread?
The AA 12 is ridiculous though. I wonder what's taking so long for that tech to make it's way into assault rifles.rac said:Yeah I was pretty sure recoil is the kick back of the gun after firing it, not just randomly going inaccurate, and if my definition is correct then none of those guns had recoil. Also in the future it is possible that guns will have little to no recoil at all. Hell the AA-12 (fully auto shotgun) barely has any.
Hopefully by the time Brink takes place. Then I don't have to hear sneakystephan bitch about it anymore.classicdms said:The AA 12 is ridiculous though. I wonder what's taking so long for that tech to make it's way into assault rifles.
Proven said:Weapon Recoil is when the gun jerks off of your target, often jerking harder the faster you're shooting. This forces you to constantly re-aim every shot as you're firing. It's like having a constant screen shake while you hold your trigger down.
classicdms said:The AA 12 is ridiculous though. I wonder what's taking so long for that tech to make it's way into assault rifles.
And then IW had to completely shit on the integrity of the franchise with everything they made following the original Call of DUty.Dina said:CoD 1 had a great spread mechanic. Anything other then single shot on MG's would mean woefully inaccurate shots.
I didn't compare them to eachother at all, what exactly is your problem?rac said:Hopefully by the time Brink takes place. Then I don't have to hear sneakystephan bitch about it anymore.Comparing the recoil of cs to halo now, really?
classicdms said:The AA 12 is ridiculous though. I wonder what's taking so long for that tech to make it's way into assault rifles.
vidal said:And then IW had to completely shit on the integrity of the franchise with everything they made following the original Call of DUty.
Ah that explains it. Yeah you're right, the weapons they can carry should make up for it. Are there any clips with the minigun / grenade launcher in action?Proven said:Light = 120 HP
Medium = 140 HP
Heavy = 160 HP
So yeah, the Heavy doesn't have much more health than the Light. Plus, he's also much slower and can do much fewer parkour movements. They make it up by being the only weight class that can use miniguns and grenade launchers, both weapons that can easily mow down enemies faster than they can get taken out.
Nocebo said:Ah that explains it. Yeah you're right, the weapons they can carry should make up for it. Are there any clips with the minigun / grenade launcher in action?
I'm really of the opinion that developers shouldn't mimic the recoil and/or spread of a real weapon's video game counterpart. If they do, why stop at recoil/spread? Make it jam. Force players to fire machine guns in small bursts to prevent overheating.Dina said:Well it is a WW2 shooter. I can't imagine the Bren being that accurate over longer periods of time. The guns of today are much better.
BloodySinner said:Seems reasonable. I'm glad I did not pay full price for this.
dogmanstaruk said:Err...you are glad you didn't pay full whack because the game could be in the 80-83 metacritic range?
This is exactly why metacritic is a problem.
divisionbyzorro said:No, the fact that people's livelihoods (salary, bonuses) are at stake with regards to metacritic scores is the real problem.
Shadowrun got in the 60's because of a lack of single player, so I can see itLead Based Paint said:Yup
And I already see the numerous 70s because the reviewer will either be bad at the game or choose to bitch about the lack of "Real" single player.
Calling it right now.
tf2 and bf1942 got very high review scores despite having no real singleplayer campaign, but yeah I wouldn't put reviewers above doing that.thezerofire said:Shadowrun got in the 60's because of a lack of single player, so I can see it
This will mainly be because Splash Damage has lost its popularity. Valve got away with a lack of a real SP with L4D2 having an average of 89.Lead Based Paint said:Yup
And I already see the numerous 70s because the reviewer will either be bad at the game or choose to bitch about the lack of "Real" single player.
TF2 came with singleplayer. It was called the rest of The Orange Box.SneakyStephan said:tf2 and bf1942 got very high review scores despite having no real singleplayer campaign, but yeah I wouldn't put reviewers above doing that.
weekend_warrior said:
L4D2 had a fair amount of implied story in the levels which was good, hopefully Brink's levels have similar attention to detail.vidal said:This will mainly be because Splash Damage has lost its popularity. Valve got away with a lack of a real SP with L4D2 having an average of 89.
TF2 came with singleplayer. It was called the rest of The Orange Box.
TF2 was generally reviewed as a standalone game.vidal said:This will mainly be because Splash Damage has lost its popularity. Valve got away with a lack of a real SP with L4D2 having an average of 89.
TF2 came with singleplayer. It was called the rest of The Orange Box.
vidal said:This will mainly be because Splash Damage has lost its popularity. Valve got away with a lack of a real SP with L4D2 having an average of 89.
Yes and I'm sure every reviewer completely removed the fact that they just played 2-4 other singleplayer games that came packaged with TF2 and remained swiftly objective in their reviews, complaining about the dire lack of SP in TF2.zoner said:TF2 was generally reviewed as a standalone game.
Huh? TF2 didn't come packaged with anything else when I bought it.vidal said:Yes and I'm sure every reviewer completely removed the fact that they just played 2-4 other singleplayer games that came packaged with TF2 and remained swiftly objective in their reviews, complaining about the dire lack of SP in TF2.
It did when it was released. Which was what reviewers based their scores and thoughts on.Nocebo said:Huh? TF2 didn't come packaged with anything else when I bought it.
Nocebo said:Huh? TF2 didn't come packaged with anything else when I bought it.
CS spread is bunk. The best gun emulation was in the original America's Army. guns kick all over when you fire out of control. Just felt so right.thezerofire said:good lord CS's recoil/spread makes Halo seem like easy mode. that and the players. I admit, getting a kill in it is a lot more satisfying.
charsace said:CS spread is bunk. The best gun emulation was in the original America's Army. guns kick all over when you fire out of control. Just felt so right.
I'm sure they did since they had already played most those games previously, and portal was too different to even compare.vidal said:Yes and I'm sure every reviewer completely removed the fact that they just played 2-4 other singleplayer games that came packaged with TF2 and remained swiftly objective in their reviews, complaining about the dire lack of SP in TF2.
...and not getting hit because the enemy gets excited and holds down on mouse button instead of firing controlled bursts...Tokubetsu said:Not to mention jams. Nothing quite like having your gun jam while caught in a firefight on a bridge...
Those same reviewers also based their TF2 scores on actual multiplayer games as TF2 didn't have bots, so they would have got what the game had to offer (excellence*)vidal said:It did when it was released. Which was what reviewers based their scores and thoughts on.