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BritGAF |OT6| Dark Souls? More like Arse Holes

sploatee

formerly Oynox Slider
britgaf is an intervention, sploatee. it's time you faced your little 'destiny' problem head-on.

Dude

I can't be leaning on britgaf anymore

It's helped me through coming out
It's helped me through chilling out
Most of all
It's helped me through souls

I just can't do it again

ANYWAY IM NOT THE ONE WITH THE PROBLEM
THIS IS YOUR PROBLEM
WHY DONT YOU JUST ACCEPT IT
 
It's okay, you don't need one, the PS4 is just for the cool kids. I don't even use mine, it's just a symbol of status... but also because I overestimated how much I wanted to play the games available on it.

The games I bought my PS4 for still haven't come out yet. A year and a half after I bought the bloody thing.
 
It's okay, you don't need one, the PS4 is just for the cool kids. I don't even use mine, it's just a symbol of status... but also because I overestimated how much I wanted to play the games available on it.

yeah, i barely play video games at the moment. i plodded through life is strange: episode 1 and enjoyed it but everything that comes out now is kinda' meh. or i'm subconsciously blocking out all the awesome because i can't afford it.


maybe i'll buy a cheap wii-u off of ebay.
 
Just been offered a conditional place to study MSc Economics at Liverpool!

fcalB.gif


Still waiting to hear what the condition actually is. How bad could it be?

Edit: Also, I'm seeing Mad Max ASAP, sounds so good!
 

War Peaceman

You're a big guy.
Masters offers, assuming they aren't for an integrated course should be 2:1 in a relevant subject. Funding for it is different although you should be eligible for pg loans

Congratulations by the way, I have a few MSc economics friends. They all work in investment banks now.

Anyone here listen to the Barry and Angelo's podcast?
 
Masters offers, assuming they aren't for an integrated course should be 2:1 in a relevant subject. Funding for it is different although you should be eligible for pg loans

Congratulations by the way, I have a few MSc economics friends. They all work in investment banks now.

Anyone here listen to the Barry and Angelo's podcast?

Thanks! Yeah I have my degree, so hopefully the condition is a formality like hearing back from my referees. Worst case would be a grueling interview.

I hope it can take me into consultancy work ideally.

Nope, what's the cast about?
 
So I borrowed Tomb Raider for PS4 from a colleague and so far (about 70% through) I'm fairly impressed with it. Though it takes a while to get going and there's far too much of the "climb across this shit that's collapsing" schtick from Uncharted for me. Jesus, what a Calamity Jane, everything she touches either bursts into flames or falls to rubble or both, any time she heads out to rescue someone, they die. Walking across a rickety bridge for the fourth time I'm actually surprised when the bridge doesn't burst into splinters.

Anyway, the way the game signposts what you can and can't climb on is less insulting than Uncharted, which basically goes "jump repeatedly at this yellow shit you thick cunt". The rope bow and climbing axe give you a few different ways to get around. I do wish there were more optional tombs to do... I don't understand why there's a generic box at the end of each tomb but you get a 3D render of nonsense collectables no one cares about, complete with a description from Lara. But no, this artefact you recovered from a momentarily challenging tomb is less worthy of that treatment than some shit you found on the floor.

Combat is quite good, nice satisfying shotgun, the dodge mechanic is also quite fun to use. Enemies become a bit spongy later on but it's never horrendous. The skills and gear stuff at camps is good, although it doesn't really feel like you can specialise, it's just a matter of time until you unlock everything. I feel like the upgrade parts you need to craft a new rifle or pistol or whatever shouldn't just be picked up from random enemies or crates.

One aspect I found a bit strange was that one of the first things you need to do is hunt a deer because Lara is hungry. That's the whole reason you get the bow and arrow in the first place, so you can hunt a deer. Funnily enough, that hunger is never a problem ever again, and the whole survival thing doesn't even come into the game. Any animal you kill or fruit you forage just gives you XP. It seems like there was a clash between the survival story the developers wanted to tell and the game they wanted to make.

Still, overall I'm enjoying the game and will actually finish it before I jump into The Witcher 3 .

My rating so far: N for Not Bad
 

Reknoc

Member
So I borrowed Tomb Raider for PS4 from a colleague and so far (about 70% through) I'm fairly impressed with it. Though it takes a while to get going and there's far too much of the "climb across this shit that's collapsing" schtick from Uncharted for me. Jesus, what a Calamity Jane, everything she touches either bursts into flames or falls to rubble or both, any time she heads out to rescue someone, they die. Walking across a rickety bridge for the fourth time I'm actually surprised when the bridge doesn't burst into splinters.

Anyway, the way the game signposts what you can and can't climb on is less insulting than Uncharted, which basically goes "jump repeatedly at this yellow shit you thick cunt". The rope bow and climbing axe give you a few different ways to get around. I do wish there were more optional tombs to do... I don't understand why there's a generic box at the end of each tomb but you get a 3D render of nonsense collectables no one cares about, complete with a description from Lara. But no, this artefact you recovered from a momentarily challenging tomb is less worthy of that treatment than some shit you found on the floor.

Combat is quite good, nice satisfying shotgun, the dodge mechanic is also quite fun to use. Enemies become a bit spongy later on but it's never horrendous. The skills and gear stuff at camps is good, although it doesn't really feel like you can specialise, it's just a matter of time until you unlock everything. I feel like the upgrade parts you need to craft a new rifle or pistol or whatever shouldn't just be picked up from random enemies or crates.

One aspect I found a bit strange was that one of the first things you need to do is hunt a deer because Lara is hungry. That's the whole reason you get the bow and arrow in the first place, so you can hunt a deer. Funnily enough, that hunger is never a problem ever again, and the whole survival thing doesn't even come into the game. Any animal you kill or fruit you forage just gives you XP. It seems like there was a clash between the survival story the developers wanted to tell and the game they wanted to make.

Still, overall I'm enjoying the game and will actually finish it before I jump into The Witcher 3 .

My rating so far: N for Not Bad

The foraging seems like it was a hold over from the game they wanted to make, along with that one time you need to go back to open something with an item. When they announced it they made it sound like they were making some sort of Lost in Blueraider...roid. Then I guess someone from higher up was like "no, there is not enough time in this life for you to make that, just make Uncharted or something, here's some hair tech"
 
I saw Wicked last night. Not bad. I found the character relationships hard to believe and the songs were super super Broadway but it was an enjoyable watch.
 
Basically how I felt about it. Underappreciated game.

Lots of room for improvement though. Particularly with the optional tombs. For one, they are too short, quite often its one simple physics puzzle you need to figure out to complete it. The other problem is the lack of satisfaction, you get a generic chest with the same animation at the end. You haven't found anything actually interesting, you've just opened a box and gotten some XP. That XP feels more or less redundant since it's just a matter of time until you unlock all the skills. So basically the puzzles presented by the tombs are only worth the novelty they present and even then, they're too short.
 

NinjaBoiX

Member
Lots of room for improvement though. Particularly with the optional tombs. For one, they are too short, quite often its one simple physics puzzle you need to figure out to complete it. The other problem is the lack of satisfaction, you get a generic chest with the same animation at the end. You haven't found anything actually interesting, you've just opened a box and gotten some XP. That XP feels more or less redundant since it's just a matter of time until you unlock all the skills. So basically the puzzles presented by the tombs are only worth the novelty they present and even then, they're too short.
Why isn't that enough? Gamers always seem to want a cookie days, a figurative pat on the head for simply playing the game.

Portal 1 & 2 are basically a string of puzzles that are there for nothing more than the novelty they present and yet they're two of the very best, most satisfying games you could hope to play.

I might play some Tomb Raider today, I need something else to focus my nerdy energy on while I wait to dive back into Destiny bounties tomorrow.

Or maybe Evil Within, hmmm...
 

Reknoc

Member
Why isn't that enough? Gamers always seem to want a cookie days, a figurative pat on the head for simply playing the game.

Portal 1 & 2 are basically a string of puzzles that are there for nothing more than the novelty they present and yet they're two of the very best, most satisfying games you could hope to play.

I might play some Tomb Raider today, I need something else to focus my nerdy energy on while I wait to dive back into Destiny bounties tomorrow.

Or maybe Evil Within, hmmm...

Well, in a way you've actually hit on why I'm not the biggest fan of the new Tomb Raider. The tombs aren't the focus of Tomb Raider like puzzles are with Portal (which was also a problem I had with Portal 2), and they're certainly not as satisfying. They just seem to be there for the sake of being there.


edit: here's a bonus screenshot of tomb raider where I noticed a guy was reading his book the wrong way round http://steamcommunity.com/sharedfiles/filedetails/?id=131617868
 
Why isn't that enough? Gamers always seem to want a cookie days, a figurative pat on the head for simply playing the game.

Portal 1 & 2 are basically a string of puzzles that are there for nothing more than the novelty they present and yet they're two of the very best, most satisfying games you could hope to play.

I might play some Tomb Raider today, I need something else to focus my nerdy energy on while I wait to dive back into Destiny bounties tomorrow.

Or maybe Evil Within, hmmm...

I know what you mean Ninj, I dunno I guess for me it's the principle of the thing, I feel like the developers ought to provide a better incentive to do what it says on the box and actually Raid Tombs. Outside of them there's actually not a whole lot of puzzling to do between combat/traversal and for me Tomb Raider has always been puzzle focused.

I like it when I can tell a lot of effort has been made with a game in one way or another and with the tombs in this game they just fall a bit short just in terms of what they present in and of themselves and the way they connect to the broader game play. The design just feels impersonal., like it's a by the numbers thing they tacked on or didn't have time to flesh out.
 
Portal is a puzzle game, and so the reward for solving a puzzle is the next puzzle. That's what the player wants. That's how all the old Tomb Raiders were, too. The reward for beating a room was the next room.

The new Tomb Raider isn't a puzzle game though, it's a shooty one, and so the reward for solving a puzzle isn't another puzzle, it's basically nothing.
 

NinjaBoiX

Member
I guess I can see what you guys mean, and some genres benefit more than others by rewarding the player. Racing games for example:

"Good job on winning, now here is a faster car that's harder to control, see how you get on with that."

It's a good way of not only rewarding players but also as a means of moderating the difficulty curve.

But other games, puzzle games being the obvious example, simply solving the current challenge should be reward enough.
 

Reknoc

Member
The original CD Tomb Raider Trilogy had a bit of both. Each level would usually have at least one of the rarer collectables which were usually hidden behind a secondary "big" puzzle aside from the big puzzle of the area. You'd get costumes from them usually.

Damn those games are good. If S-E rerereleased them on PS4 I'd quadriple dip and probably plat Legends again.
 
i'd say the reward for completing a puzzle in portal 1/2 is the narrative, especially the characters. tomb raider has none of the charm or strong writing to lean on and the puzzle tombs are sidequests any way.
 

Mikeside

Member
I guess I can see what you guys mean, and some genres benefit more than others by rewarding the player. Racing games for example:

"Good job on winning, now here is a faster car that's harder to control, see how you get on with that."

It's a good way of not only rewarding players but also as a means of moderating the difficulty curve.

But other games, puzzle games being the obvious example, simply solving the current challenge should be reward enough.

It's exactly that
A puzzle game should say
"well done solving that puzzle, here's a harder one, let's see how you get on with that"
but Tomb Raider just says "well done solving the Tomb. Check back in a few hours and you might see another one" where it should be chock full of interesting tomb-puzzle sections.


Having said that, I love love love the game, it just would have been hands down amazing if they'd spent more time packing it full of tombs, and potentially having some huge ones be central to the actual advancement of the plot.

We can hold out hope for RotTR, I guess




Where has he been lately, actually? I can't remember the last time I've seen his mug around.

jwMSnmm.jpg


???
 

AcridMeat

Banned
Last night I met someone who knew and liked Purity Ring but had never heard Crystal Castles.

I really was a confused Jackie at that moment.
brYlMrt.jpg
 

NinjaBoiX

Member
Ended up playing The Evil Within tonight, played the first few chapters. Thoughts:

Pros:

It's atmospheric as hell
It looks pretty nice
Cool b-movie vibe
Really tense in parts
Nice and gory
Some decent gameplay mechanics
Great sound design

Cons:

It runs like shit
Controls like shit
The camera is shit
Some of the design decisions are shit

"Fuck, I'm getting chased by some maniac with his head wrapped in barbed wire! But it's OK, I can sprint, Sebastian seems like a pretty athlet...oh, he stopped to catch his breath after about three feet."

"I see, the bottles I can pick up to distract enemies make a noise if I move too quickly past them, cool. But you can only pick up like 25% of them. Why, exactly? Just put something else there!"

"Ooh, that enemy dropped a flaming torch. It lights my way but attracts other enemies, that makes sense. Oh, but hang on, I guess I can burn bodies with them! No, he pulls out a teeny tiny match even though he only has one left."

:|

Not sure I'll stick with this one like.

Mikami...

MgYashD.gif
 
Finished Tomb Raider last night.

For all my whining I did enjoy it. But I don't really feel any compulsion whatsoever to revisit it and collect all the cllectables and whatnot. I'm kind of glad it's over, as it frees my hand and conscience and I can now sink my teeth into The Witcher 3 as I start a 3 day weekend (working the Bank holiday for my sins).

Also watched part of a great documentary on the Spanish Civil War last night. Fascinating time, makes you wonder if there was a similar situation in Europe right now whether or not you'd see a load of people volunteering.
 

Mr. Sam

Member
Also watched part of a great documentary on the Spanish Civil War last night. Fascinating time, makes you wonder if there was a similar situation in Europe right now whether or not you'd see a load of people volunteering.

Some might draw comparisons with the ISIS situation.
 

RiggyRob

Member
I asked this about Milton Keynes and people responded that it's basically a desolate wasteland, so I was wondering - what's Sevenoaks like to live in/what is there to do in Sevenoaks? Cause I've just received an offer for a place on BT's Graduate programme for the security team there.

/humblebrag
 

Ashes

Banned
Was taking part in the writing gaf publishing thing...

So er... I think I just published an erotic book under my own preferred pen name. We were supposed to make one up. Kinda like a throwaway...

#notgonnaaddmitIballsedupitwasdeliberatealltheway!
 

War Peaceman

You're a big guy.
Thanks! Yeah I have my degree, so hopefully the condition is a formality like hearing back from my referees. Worst case would be a grueling interview.

I hope it can take me into consultancy work ideally.

Nope, what's the cast about?

I doubt you'll even have to interview, maybe meet with the supervisor if that.

It is an old man from Watford and Angelos Epethemiou dicussing matters of the day/communing with the dead.

I asked this about Milton Keynes and people responded that it's basically a desolate wasteland, so I was wondering - what's Sevenoaks like to live in/what is there to do in Sevenoaks? Cause I've just received an offer for a place on BT's Graduate programme for the security team there.

/humblebrag

Sevenoaks is one village along from where I'm from. It is a pretty nice, fancy place. Very posh and suburban. But like a lot of Kent, there isn't much for the young outside of London. Getting to London is fairly easy on the train though.

Sevenoaks has a good gym, some golf courses but not much else of convenience. Very expensive place to live as well, given its function as a commuter town for London. Nearest proper urban area is Maidstone (or Tonbridge I suppose, never liked the place) which I always describe as having everything you could reasonably need from a town but nothing you'd want.

It has a way less cynical feeling than MK, but is more for late 30s+ people than graduates.

Congratulations on the offer!
 

Lunch_Box_

Neo Member
I asked this about Milton Keynes and people responded that it's basically a desolate wasteland, so I was wondering - what's Sevenoaks like to live in/what is there to do in Sevenoaks? Cause I've just received an offer for a place on BT's Graduate programme for the security team there.

/humblebrag

Wouldn't exactly call it a desolate wasteland. It's just a bit more "pipe and slippers" than most places. I grew up in MK and even though it can get a bit stale there's a fair bit to do, lots of parks, MK DONS OI OI, easy to travel to London etc.

Grats on the offer.
 

RiggyRob

Member
Sevenoaks is one village along from where I'm from. It is a pretty nice, fancy place. Very posh and suburban. But like a lot of Kent, there isn't much for the young outside of London. Getting to London is fairly easy on the train though.

Sevenoaks has a good gym, some golf courses but not much else of convenience. Very expensive place to live as well, given its function as a commuter town for London. Nearest proper urban area is Maidstone (or Tonbridge I suppose, never liked the place) which I always describe as having everything you could reasonably need from a town but nothing you'd want.

It has a way less cynical feeling than MK, but is more for late 30s+ people than graduates.

Congratulations on the offer!

I imagine it must be, the salary offer was waaay higher than I was expecting. I'll have to remember to get a 3 year rail-card since it sounds like London's pretty easy to get to.

Wouldn't exactly call it a desolate wasteland. It's just a bit more "pipe and slippers" than most places. I grew up in MK and even though it can get a bit stale there's a fair bit to do, lots of parks, MK DONS OI OI, easy to travel to London etc.

Grats on the offer.

I had heard lots of people referring to it as very industrialised/American, everything you'd need but not a lot of culture etc. but I didn't want to just take people's word for it. Kent/Sevenoaks sounds nicer than Milton Keynes at the very least.

Cheers dudes!
 
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