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Bungie Creative Studios is joining PlayStation to build the foundation for a creative team that can support all PlayStation live service games

ArtHands

Thinks buying more servers can fix a bad patch

There's been little mention of the "SIE Live Service Centre of Excellence" since Sony acquired Destiny 2 team Bungie a few years ago, but it still sounds like the initiative is going ahead in some form. Bridget O'Neill, a lead figure at Bungie Creative Studios, has shared her team will be joining PlayStation "to build the foundation for a creative team that can support all PlayStation live service games".

O'Neill continued: "This opportunity to share our experience working on Bungie titles with other studios that are building live service games is so exciting. Live service is hard and comes with a unique set of challenges, so with PlayStation and Bungie working together we will be able to give a huge jumpstart on development for new games as they enter this super competitive market."

 

mansoor1980

Member
but hermen hulst is so excited about bungie elevating the playstation brand , surely he is right

hermen-hulst---%27horizon-zero-dawn%27-original-550nw-9626269am.jpg
 

hinch7

Member
Hilarious but also sad that Bungie has been reduced to a live service support team. Both dropping the ball massively in not offering a game and studio to create a proper singleplayer FPS, with MP.

You'd think that after all the live service failures Sony would give up. But nope. Its as if they're in too balls deep and burned from Concord to give up.
 
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Bojji

Gold Member
Hilarious but also sad that Bungie has been reduced to a live service support team. Both dropping the ball massively in not offering a game and studio to create a proper singleplayer FPS, with MP.

You'd think that after all the live service failures Sony would give up. But nope. They all too balls deep and burned from Concord.

Maybe they will reconsider when they lose more money on it than on PS3 launch.
 

hinch7

Member
Maybe they will reconsider when they lose more money on it than on PS3 launch.
Estimates are at $1.7B, which is insane. If we count the failed Bungie aquisition plus others, we're already there and then some.

I think Fair Game$ will be the ultimate test for them and their decisions regarding live service games going forward, if that totally flat-lines.
 
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EDMIX

Writes a lot, says very little
Bungie reduced to support studio is wild
The downfall of Bungie being relegated to a support studio is insane.

I mean, where are you reading 100% of Bungie will just be doing this?

This is a large team, plus why would they say something like "build the foundation for a creative team" ? That sounds more like a portion of them will form a studio like how they did with ICE to oversee their big networking titles, which makes sense as this team might be one of the best in all of gaming in this area, why would they not have a team that over sees something like this?


So...until you are hearing them say Destiny 3 is cancelled, Marathon is cancelled etc, seriously, stop spreading this fucking misinformation.
 

kaizenkko

Member
You'd think that after all the live service failures Sony would give up. But nope. Its as if they're in too balls deep and burned from Concord to give up.
I don't like the idea of Sony keep doing live service games, but the reality is that they have one incredible successful game (Helldivers 2) and a extreme failure (Concord) in this year. It's not like every game release have fail like Concord, well, at least not for now.

Sony will keep pursuin live service games just like... every other publisher. If they at least keep studios like Naughty Dog, Santa Monica and others out of this, we will be good.
 

leizzra

Member
I think they would be better off by doing one GaaS game (like Destiny 3) and one single player (maybe with multiplayer mode) project. In theory, Sony has a studio with potential of doing another Halo (yes, IP is not as strong as it used to, I'm referring to the Halo as a symbol) or a competitor for CoD (well maybe they don't need one anymore, but I'd say that it's better to be prepared). They could even take Killzone IP and see what can be done there to make it bigger.
 

DonkeyPunchJr

World’s Biggest Weeb
is this a sign that they don’t have much confidence in Marathon?

Too late for Concord... 400 million dollars budget and not a dime spent on creativity.
If only they had support from Bungie, then Concord could’ve been the “next Star Wars” level of success that Sony expected.
 
Sony's ability to build world class support team infrastructure and team cooperation is what has set them apart. Doing it with live service is only logical


For that purpose, you don't appoint the heads of a falling studio to lead a project of even bigger scope.

Bungie has been taken over by Sony because of mismanagement, you don't want those people in charge. Arsonists can't become firefighters.
 
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StreetsofBeige

Gold Member
What happened to the narrative bungie was some kind of independently run gaming division?

Looks like it took Sony shorter than I thought to meld bungie into Sony.

At some point, the bungie brand will be gone. That’s after more destiny and marathon games in the future eventually end.

That’s when they can shelve the bungie name for good and just spread out any employees to other studios or rebrand them something else. They’ll be reduced to a 100% support studio down the road.
 

Fabieter

Member
If I had to point out a worse investment by Sony than Concord, it would definitely be Bungie. Wow, what a disaster!
 

clarky

Gold Member
Massive layoffs earlier this year. Bungie employees joining and transitioning to PS Studios prior. Echo's of development hell at Marathon. Destiny 2 DLC fail to meet expectations. This announcement.

They are approximately the same size as they where pre acquisition.

Most Bungie games have been through dev hell in one form or another.

Destiny has been a top perfoming GAAS fpr ten years, its run its just course imo.

Thia announce is the same thing they had planned all along when Sony bought Bungie, nothing is new or changed.

Marathon and Destiny are still in active development so im not sure how advising other studios turns them solely into a support studio?
 
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Mibu no ookami

Demoted Member® Pro™
I mean, where are you reading 100% of Bungie will just be doing this?

This is a large team, plus why would they say something like "build the foundation for a creative team" ? That sounds more like a portion of them will form a studio like how they did with ICE to oversee their big networking titles, which makes sense as this team might be one of the best in all of gaming in this area, why would they not have a team that over sees something like this?


So...until you are hearing them say Destiny 3 is cancelled, Marathon is cancelled etc, seriously, stop spreading this fucking misinformation.

It's crazy the bubble people live in where non-development staff being brought to SIE as part of the integration in which SIE purchased Bungie is equated to Bungie becoming a support studio...

Non development staff will all largely move under Sony. It's literally why Sony bought them in the first place, so that they can integrate across all PlayStation Studios.

All these kids posting have never seen M&A before or dealt with it themselves.
 

JaksGhost

Member
Massive layoffs earlier this year. Bungie employees joining and transitioning to PS Studios prior. Echo's of development hell at Marathon. Destiny 2 DLC fail to meet expectations. This announcement.
This announcement goes with the first two items that you listed out. These are the individuals (155 employess) that are being transitioned over to PlayStation and SIE.. This isn't anything new, but now we know what some of them will be doing in their new roles.

 

Bernardougf

Member
I don't like the idea of Sony keep doing live service games, but the reality is that they have one incredible successful game (Helldivers 2) and a extreme failure (Concord) in this year. It's not like every game release have fail like Concord, well, at least not for now.

Sony will keep pursuin live service games just like... every other publisher. If they at least keep studios like Naughty Dog, Santa Monica and others out of this, we will be good.

I think the lack of Sony first party's games from their major studios at this time of the gen is a direct consequence of this shift to the gaas strategy, some studios were diverted to gaas (bend) some studios had to start and cut gaas projects (ND) ... at this time we have sub-par sequels, remasters or remakes of real recent games or of games nobody asked for and Astro Bot (wich was great) ... if it wasn't for good second and third party deals from Asia this gen would be even more of a joke from Sony. If you change your focus as a company, even if it dosent directly affect some studios it sure can indirectly affect them at some form in manegement of projects.
 

hinch7

Member
They are approximately the same size as they where pre acquisition.

Most Bungie games have been through dev hell in one form or another.

Destiny has been a top perfoming GAAS fpr ten years, its run its just course imo.

Thia announce is the same thing they had planned all along when Sony bought Bungie, nothing is new or changed.

Marathon and Destiny are still in active development so im not sure how advising other studios turns them solely into a support studio?
I didn't say that it wasn't and that they weren't and aren't going to still make games.

This announcement is big news on their plans going forward. Not sure why you're being so abrasive about it.
 
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