RJMacready73
Simps for Amouranth
ok cool, can you now go steal ND hard drives and release the TLOU MP game
Fairgames$ ?Estimates are at $1.7B, which is insane. If we count the failed Bungie aquisition plus others, we're already there and then some.
I think Fair Game$ will be the ultimate test for them and their decisions regarding live service games going forward, if that totally flat-lines.
Right, but that's not the only reason. Games take longer to be made these days. I think studios like Naughty Dog, Bend and Firesprite got affected by live service game developments and bad management issues. Bend, for example,started the development of their new game in 2021, two years afters Days Gone launch.I think the lack of Sony first party's games from their major studios at this time of the gen is a direct consequence of this shift to the gaas strategy
"Bungie Creative Studios" is new, right? It's like a separate part of Bungie.
So this is a good thing? OP:No, simply a wing of Bungie's publishing efforts that will now join Sony's publishing efforts.
So this is a good thing? OP:
Sorry if i came off abrasive.I didn't say that it wasn't and that they weren't and aren't going to still make games.
This announcement is big news on their plans going forward. Not sure why you're being so abrasive about it.
Didn't Sony announce plans to build "The Live Service Center of Excellence" with Bungie two years ago?
Sorry if i came off abrasive.
This isnt big news, it was one of the reasons they bought bungie. Nothing has changed. Did you read the article?
Because im not seeing where it says Bungie are being reduced to solely a live service support studio.
Also this:
The marketing for Sony's GAAS games has largely been weak tbh.I mean define "good thing."
In most practical aspects, this isn't something gamers should really be interested in at all.
If we dive deeper this is Sony re-allocating publishing assets from Bungie into publishing assets at SIE, who fill positions they otherwise largely would have been recruiting for and hiring for over several months and years. Employees who already work together and know each other and perform specific functions.
This team specifically is a marketing team, one that seems to have a particular focus on the marketing of live service games.
Think of the marketing behind Lethal Company or Valheim.The marketing for Sony's GAAS games has largely been weak tbh.
Think of the marketing behind Lethal Company or Valheim.
GAAS doesn't require a marketing budget. GAAS requires quality design.
is this a sign that they don’t have much confidence in Marathon?
Where are the Valheim or Lethal Company analogues in the single player space? Tons of massive GAAS titles have 0 marketing budget. That doesn't happen in SP because launch week is so important there.Doesn't that apply to all games?
Sorry i wasnt clear or mis read your post i was talking about quality design.Where are the Valheim or Lethal Company analogues in the single player space? Tons of massive GAAS titles have 0 marketing budget. That doesn't happen in SP because launch week is so important there.
It's the bit they are spinning off when they announced the layoffs. Nothing really new.Is this all of Bungie or is Creative Studio a certain part of it?
I don't think so. Or at least, not nearly as important.Sorry i wasnt clear or mis read your post i was talking about quality design.
How so?Bungie fell off so hard.
Ill give you that. It is far more difficult to pull of a decent GAAS owing the the amount of moving parts you have.I don't think so. Or at least, not nearly as important.
As evidenced by the low completion rates of so many big AAA games.
I feel like some of you are schizophrenic, how do you come to this conclusion? This would actually be the opposite because they moved her into a more important role.
How so?
Lets see how Marathon goes before we write them off. As far as im concerned they have not release a single dud.
They would be foolish to not have at least some GAAS in the pipeline. Single player titles are not where the big money is.Doesn’t sound to me like Concorn has slowed them down or deterred them at all in this initiative.
Yikes.
No, not at all. It’s just what PS’s core audience was built on and why most buy PS5s. But sure let’s just not take any feedback from what happened with Concord and “follow the big money”. What could possibly go wrong?They would be foolish to not have at least some GAAS in the pipeline. Single player titles are not where the big money is.
The word success is an understatement when describing how those titles did.It's crazy how people push narratives.
Halo 1 - success
Halo 2 - success
Halo 3 - success
Halo Reach - success
Destiny - success
Destiny 2 - success
SIE purchases them - They've really fallen off
lol what?
No, not at all. It’s just what PS’s core audience was built on and why most buy PS5s. But sure let’s just not take any feedback from what happened with Concord and “follow the big money”. What could possibly go wrong?
Seems like it:We're really running on any unverified sources nowadays huh. All it takes is one youtuber mentioning a number.
No, not at all. It’s just what PS’s core audience was built on and why most buy PS5s. But sure let’s just not take any feedback from what happened with Concord and “follow the big money”. What could possibly go wrong?
They would be foolish to not have at least some GAAS in the pipeline. Single player titles are not where the big money is.
Get ready Sony studios for more Bungie GAAS overseering.
Better make sure your MP modes and ecosystem are good or else your Bungie buddy now directing working with you will tell Hermen your game sucks.
But this isn't a question of willingness but capacity. The studios/devs that make successful GaaS don't work for Sony. They can't wave a magic wand and pull a bunch of GaaS out of thin air.
Bungie was about to go bankrupt before Sony overpaid for them. They are one bomb away from shutting down.
Bungie reduced to support studio is wild
That’s an awfully risky gamble. Because their best studios only know how to make single-player story-driven games. They’ve spent 30 years making their bones on that and learning how to be the best at that. Now Sony’s spent the entire PS5 generation trying to get some of their best studios to make games in genres that they’ve got know idea how to make. And you’ve seen all the cancellations like Last of Us online, etc. And all of that’s come at the price of these big AAA single-player games being years later than they ought to have launched, and these teams wasting so much time and money on things that never come out. The opportunity cost must be astronomical.I was thinking about this earlier today and I'm starting to understand more and more why some PS fans are angry about Sony porting games to PC or Sony making GaaS games.
They see it as Sony not focusing their efforts entirely on them and their interests and they see the idea of split attention as them losing something of value, but that's not how growth works.
You say they're not taking any feedback from what happened with Concord and are following the big money, what could possibly go wrong.
The same people saying Sony should learn their lesson from Concord are ignoring the success of Helldivers 2, which has probably made Sony more money than any other game in their history and it's only in its first year...
It's why people keep trying to inflate the cost of Concord as a cudgel against Helldivers 2 and further GaaS investment. The problem is that in the real world, that math doesn't work.
They already have several successful gaas and purchased a couple more studios to make more. So im not sure what you mean there.
One bomb away from shutting down? only if you live in the GAF bubble.
Tell me you don't know what this department does without telling me you don't know what this department does...
I think that was always the plan regardless. Did anyone really think they'd spend 3 billion and just let Bungie carry on being multiplatform and doing whatever they want?Sony taking over Bungie's board and Totoki calling them out in public isn't a good sign.
Stuff I just made up part one.If Marathon fails, they will fire another 300-400 staff, a step closer to shutdown.
Stuff I just made up part two.The issue is, this has already happened. Bungie sabotaged Factions and promoted Firewalk, comprised of ex-Bungie staff.
Seems like it:
News - Aaron Greenberg (Xbox Marketing) said "Nobody cares about Banjo-Kazooie" at a Flight Sim event
Spanish youtuber and personality "Puerta al Sótano" was recently at a Flight Sim event. Aaron Greenberg was there too. PR person apparently asked fans which games they wanted to see again. "Puerta al Sótano" answered "Banjo-Kazooie" and apparently Aaron said "Nobody cares about Banjo Kazooie"...www.neogaf.com
"These companies care about money. His words make perfect sense to me tbh."
Sony's stupidity is crossing dangerous limits.
You can't get any dumber than giving power to anyone coming from Bungie.
GAAS really don't need marketing. Helldivers 2 is the perfect example of that. Nobody really cared about HD2 a week before it released. It blew up because of great word of mouth. Same thing with Palworld.If anyone thinks Sony is going to back down from GAAS entirely they are mistaken. Bungie purchase is clearly about something more than just owning Destiny or Marathon.
I don't really like GAAS myself and never play them at all, but I'm not going to put my head in the sand and act like a bomb or two will stave off what's clearly a strategic initiative placed from above (read: Totoki and the Sony board).
The marketing for Sony's GAAS games has largely been weak tbh.
Helldivers II was decently marketed given that the game has some sort of lore that can be delivered via a few big trailers just like Sony would deliver a GOW or Horizon story hook via trailers. Player word of mouth did the rest.
Things like Concord or Fairgame$ should not be marketed solely via State of Plays and big awards shows, you're fundamentally delivering slop, don't act like it belongs with the oscar winners of gaming.
What you need is a slow but steady drip of marketing for all the various heroes or classes or whatever you're basing said GAAS on. I still remember how Overwatch was marketed, and it was honestly a masterclass, it's the closest any publisher ever came to getting me to play a GAAS game.
I dunno man, like I see Fortnite commercials allll the time. Your thesis that GaaS games “sell themselves” and “don’t require advertising” is just straight up not factual.GAAS really don't need marketing. Helldivers 2 is the perfect example of that. Nobody really cared about HD2 a week before it released. It blew up because of great word of mouth. Same thing with Palworld.
It is not like single player games where publishers make all their money in the first week, so they need to advertise heavily. GAAS is about long term profits. It is why you don't see Fortnite, Minecraft, Warzone, or Roblox commercials. It is just a waste of money. Say what you want about GAAS, but they live and die on word of mouth, not advertising
That’s an awfully risky gamble. Because their best studios only know how to make single-player story-driven games. They’ve spent 30 years making their bones on that and learning how to be the best at that. Now Sony’s spent the entire PS5 generation trying to get some of their best studios to make games in genres that they’ve got know idea how to make. And you’ve seen all the cancellations like Last of Us online, etc. And all of that’s come at the price of these big AAA single-player games being years later than they ought to have launched, and these teams wasting so much time and money on things that never come out. The opportunity cost must be astronomical.
I do wonder after PS5 finishes its cycle in 2026/2027, how many of the core PS audience are gonna buy a PS6 sight-unseen after the entire PS5 generation goes by with… 5 major first-party single-player games? Yikes.
Compare that to the library of PS4 PS exclusives and I think Sony might be risking a large swath of their console audience. And people that buy consoles to play Fortnite or Overwatch, whatever, they are console agnostic and don’t give a shit about PlayStation.
Some of the takes here are fucking next level retardation and its still page one.