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Bungie Creative Studios is joining PlayStation to build the foundation for a creative team that can support all PlayStation live service games

ZehDon

Gold Member
Well, if there's one studio you'd want supporting your live service games, it's probably not Bungie. Over-monetisation, poor narrative framing and development, multiple systemic-level failures to understand the community, multiple studio-level misfires resulting in expansions having to completely re-develop the game, piss poor ability to meet their own deadlines even when they're self published.
Sony have done just about the best job possible in creating the necessary support structures that allow their teams to kick goals. And they've been consistently delivering for years now. I'm not sure Sony really need Bungie to help them support their studios, and maybe kinda letting the foxes into the hen house here.
 
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Men_in_Boxes

Snake Oil Salesman
Don't agree with the Nintendo part but I catch your drift.

Most on this board seem to just see red when they see GAAS. If the underlying game is great then who gives a shit. I don't see any one moaning about Helldivers 2 for example.

Looking forward to the Crow served when Bungie smash it out of the park with Marathon.
Your reading people's emotions, not their logic.

GAAS represents the console industry in the late 1980's which absolutely stomped on the arcade business model. You're seeing people who loved arcades complain about these new consoles that everyone is buying.
 
Your reading people's emotions, not their logic.

GAAS represents the console industry in the late 1980's which absolutely stomped on the arcade business model. You're seeing people who loved arcades complain about these new consoles that everyone is buying.
It doesn't matter what Sony does, everything won't ever be right in their eyes. They could make a game that cures cancer and they will still hate them. It reminds me of the nagging wife who nitpicks everything the husband does.
 
So, this is what $3 billion gets you

Michael Jordan Lol GIF
 

Dafegamer

Member
Isn't this similar to the Playstation ICE team, just for live service games specifically?

Thought this was the whole point of the Bungie acquisition to begin with.
Yes basically like ICE Team, but for GAAS games. I certainly hope they're more than that. Still feels insane and more and more like a wasted acquisition 😔
 

Griffon

Member
Your reading people's emotions, not their logic.

GAAS represents the console industry in the late 1980's which absolutely stomped on the arcade business model. You're seeing people who loved arcades complain about these new consoles that everyone is buying.
Except nobody complained about the transition. It meant not having to take the car to the arcade and also having unlimited free plays at home. Console absolutely deserved to decimate the arcade model.

Getting SF2 on the SNES was fucking huge and I've never heard of a single soul complaining about it.

Stop making shit up.
 
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Men_in_Boxes

Snake Oil Salesman
Except nobody complained about the transition. It meant not having to take the car to the arcade and also having unlimited free plays at home. Console absolutely deserved to decimate the arcade model.
Trust me, there were. You don't remember it because you were a GAAS gamer back then. You likely didn't spend your formative gaming years at the arcades. All industries that die, go through this rose color glasses narrative.
Getting SF2 on the SNES was fucking huge and I've never heard of a single soul complaining about it.
You didn't have the internet. Most GAAS gamers don't pay attention to gaming discourse either. They just love playing Fortnite and Warzone and Minecraft with their friends.
Stop making shit up.
I'm not. All industries die the same way...with people shaking their fists at God as they sink into the quicksand. The anti GAASers are just funnier than most.
 
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Griffon

Member
Trust me, there were. You don't remember it because you were a GAAS gamer back then. You likely didn't spend your formative gaming years at the arcades. All industries that die, go through this rose color glasses narrative.

You didn't have the internet. Most GAAS gamers don't pay attention to gaming discourse either. They just love playing Fortnite and Warzone and Minecraft with their friends.

I'm not. All industries die the same way...with people shaking their fists at God as they sink into the quicksand. The anti GAASers are just funnier than most.
I won't comment on what you thought people opinions were back then. In certain countries arcade stayed popular for longer while in others it barely ever was a thing anymore as soons as consoles were good enough.

Concerning gaas: we play both types of games on the exact machines and there's practically no difference apart from when and how we pay for the games.
I play gas and I play premium games on the same hardware and the same chair/couch, I just play what I like to play when I like to play it.
There is no inherent convenience advantage to Gaas games like there was for console games over the arcade. It's not comparable at all.

GaaS is not a "replacement" of anything. It's been around for 20 years and the other monetization models are doing just as fine as ever.
 
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Men_in_Boxes

Snake Oil Salesman
GaaS is not a "replacement" of anything. It's been around for 20 years and the other monetisation models are doing just as fine as ever.
I think it's more dire than you realize.

Gamers who grew up with early gen GAAS prefer it over the late gen traditional game. As those gamers grow up, GAAS drastically improves, and new gamers enter the market, the tide will only rise in that direction.
 
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I think the lack of Sony first party's games from their major studios at this time of the gen is a direct consequence of this shift to the gaas strategy, some studios were diverted to gaas (bend) some studios had to start and cut gaas projects (ND) ... at this time we have sub-par sequels, remasters or remakes of real recent games or of games nobody asked for and Astro Bot (wich was great) ... if it wasn't for good second and third party deals from Asia this gen would be even more of a joke from Sony. If you change your focus as a company, even if it dosent directly affect some studios it sure can indirectly affect them at some form in manegement of projects.
I wholeheartedly agree. Funny thing is, Sony tries so hard to distance themselves from Asian/Japanese games, yet Asian games like Ronin, Stellar Blade, Demon’s Souls, FF16, FF7: Rebirth, AstroBot and even Wukong are what helped them this generation from being a complete failure from a first party perspective imo.
 
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StreetsofBeige

Gold Member
Sounds like she's leaving Bungie to me. She changed her Linkedin from Bungie to SIE. The assimilation continues.


MPt60ON.jpeg
 

Killjoy-NL

Member
Yes basically like ICE Team, but for GAAS games. I certainly hope they're more than that. Still feels insane and more and more like a wasted acquisition 😔
I think people are reading way too much into it.

Sounds like a team within Bungie that's going to support other Sony projects, while the main teams of Bungie keep working on Destiny and Marathon (and part will be split off in a new Playstation Studio).
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Isn't this similar to the Playstation ICE team, just for live service games specifically?

Thought this was the whole point of the Bungie acquisition to begin with.

It was part of the Bungie acquisition. I'd say it was 50% of the reason bought them to begin with. For reasons we don't understand, it then took years to get Bungie to this point. It's odd.
 
I think it's more dire than you realize.

Gamers who grew up with early gen GAAS prefer it over the late gen traditional game. As those gamers grow up, GAAS drastically improves, and new gamers enter the market, the tide will only rise in that direction.


Could you please elaborate on how Nintendo fits in your narrative?
 

Men_in_Boxes

Snake Oil Salesman
Could you please elaborate on how Nintendo fits in your narrative?
They'll continue to do well targeting the kids and family market.

They'll also continue pursuing GAAS more and more as multiplayer grows in popularity on their platform. Remember, the 3 tops selling Switch games of all time are Mario Kart 8, Animal Crossing, and Smash Bros. You could also argue Pokemon is getting more and more "online" with each installment too.
 

Mibu no ookami

Demoted Member® Pro™
It was part of the Bungie acquisition. I'd say it was 50% of the reason bought them to begin with. For reasons we don't understand, it then took years to get Bungie to this point. It's odd.

Post Merger Integration takes a long time.

You have to assess employees who can be made redundant, which teams you can integrate and which teams you can leave as is.

You then have an administrative process of bringing these employees over from Bungie and then there are the technical challenges in doing that as well. Calendars, e-mail, slack, onboarding, offboarding e.t.c. Looking at contracts to see when contracts can end and being absorbed into SIE rather than negotiated by Bungie itself.

Bungie had their own transmedia strategy for example. Does that continue on its own or does that get absorbed into PlayStation Productions? You're looking at tons of meetings examining how to best manage individual teams. This is on top of your every day work...
 

MethodRed

Member
Bunjie what a joke with all gone they can't make a android game.
Another disaster of Helrnen buying them.
I can't believe he still in charge
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Bunjie what a joke with all gone they can't make a android game.
Another disaster of Helrnen buying them.
I can't believe he still in charge

Who is Helrnen? And why don't you think Jim Ryan was in charge of this purchase?
 
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