Littleberu said:Yeah, but you DON'T do that. You do that with simple geometry, simple textures and all. You don't build a whole level, scripted and all, only to test gameplay on it. Now that I know they used the voice samples elsewhere, it's mostly ok "budget-wise"... but they still lost plenty of time over the design of this only level.
pj325is said:Here's an AI experience I had that I wrote on another forum:
I was playing outskirts on legendary, I had just entered the tunnel and decided to let a marine drive the warthog. We went down the slope, he saw the enemies, sped up and tried to ram them as we went past and out of their range. After that, he turned around and went back towards them to get me in range. He'd never stay in one place while I was firing, and if one of them hid behind something, he'd try to get a better angle on it, and if my shield got low, he'd run away until it recharged. Once all the enemies were dead, he turned around and continued down the tunnel.
I also survived the large vehicle battle in quarantine zone, on legendary, in the gunner seat of a spectre.
Sometimes the AI will get stuck on dynamic objects like crates and exploded vehicles, but that has been fairly rare in my experience.
A few times they've managed better than me at getting past wreckage - last time i played through the tunnel sequence, the main road was completely blocked up, and i was busy trying to wedge my warthog through the tiny gap that was available, when i saw the AI-driven warthog that was accompanying me turn around, head back up the tunnel, and use a ramp to get up onto the elevated bit at the side, then happily drive past and drop back onto the main road past the wreckage.Sometimes the AI will get stuck on dynamic objects like crates and exploded vehicles, but that has been fairly rare in my experience.
Deku Tree said:So Bungie intentionally teased us with screenshots like this one which strongly suggests and earth invasion:
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Then they intentionally had an ad campaign that used slogans like "the earth will never be the same" which make people think 'earth invasion'.
And finally they intentionally end the game.right as the earth invasion looks like it's about to start
Pretty messed up if you ask me.
Yeah, but you DON'T do that. You do that with simple geometry, simple textures and all. You don't build a whole level, scripted and all, only to test gameplay on it. Now that I know they used the voice samples elsewhere, it's mostly ok "budget-wise"... but they still lost plenty of time over the design of this only level.
pj325is said:Wrong, it was known as far back as 2003 that the game would take place on another halo and a space station hovering above a gas giant, as well as on earth. Bungie never said earth would be the focus of the game, people just drew that conclustion because that's all bungie could SHOW without spoiling the rest of it.
1) Why couldn't/didn't they pick any other level/environment?pj325is said:It would ruin your first impression of it. Instead of seeing that structure and going "OH SWEET I WASN"T EXPECTING THAT," you'd say "oh yeah, I saw that in egm."
Fixed2BeBroken said:![]()
um...wasnt that in the final game tho?
i mean, just cause you assume the whole game is gonna be on earth because of that pic, doesnt mean it has to be.
peace
Though I wouldn't be surprised if some people did think that, I didn't. However, after watching the Earth City level demo at E3, seeing video of Master Chief jumping in space onto a Covenant Ship over Earth, seeing the commercial which featured Earth in every single clip of footage, and then having Master Chief begin chewing bubblegame and taking out his list of names as his ship approached the soon to be invaded Earth, lets just say it's unreasonable to see how people weren't upset over only getting 1 fucking level on Earth in the entire game.Fixed2BeBroken said:![]()
um...wasnt that in the final game tho?
i mean, just cause you assume the whole game is gonna be on earth because of that pic, doesnt mean it has to be.
Mike Works said:1) Why couldn't/didn't they pick any other level/environment?
2) How would seeing a jackal holding a gun standing in front of a brick texture inside a ruin spoil anything? Or standing in front of a waterfall? I can understand not wanting to show a picture of the hovering gondolas or the giant covenant city-ship, but I'm fairly certain Bungie could've pulled off something.
Drexon said:Has videogame cliffhangers been done before? I mean, of the tip of my brain all I can think of is ZoE 1. But this was something extreme.
Has videogame cliffhangers been done before? I mean, of the tip of my brain all I can think of is ZoE 1. But this was something extreme.
Mike Works said:Though I wouldn't be surprised if some people did think that, I didn't. However, after watching the Earth City level demo at E3, seeing video of Master Chief jumping in space onto a Covenant Ship over Earth, seeing the commercial which featured Earth in every single clip of footage, and then having Master Chief begin chewing bubblegame and taking out his list of names as his ship approached the soon to be invaded Earth, lets just say it's unreasonable to see how people weren't upset over only getting 1 fucking level on Earth in the entire game.
You're correct in that it doesn't change gameplay. It does change the game in my eyes though. This is a thin analogy, but I basically see it as the difference between Pearl Harbor and Hiroshima.Fixed2BeBroken said:I had honestly expected alot of it to be on earth but The earth atmosphere isnt what interested me in halo 2 anyways, so I guess thats why it never really bothered it me. The game could be set in Heaven or Hell, doesnt really change the gameplay that much...which is why i wanted the game.
And there were ALOT of Outdoor enviroments which is what I really hoped for. More action outside, which does effect gameplay.
peace
Mike Works said:You're correct in that it doesn't change gameplay. It does change the game in my eyes though. This is a thin analogy, but I basically see it as the difference between Pearl Harbor and Hiroshima.
Kanbee-san said:I can never understand why peeps knock things down based on their misconceptions.
Why did you expect more on Earth?Kanbee-san said:I expected more on earth, and i expected the E3 stage to be in the final game.
The ending was unexpected and horrible. Worst mistake Bungie made with an otherwise incredible game.
Mike Works said:Why did you expect more on Earth?
?Bungie deliberately made it look like at least a nice chunk of the game would take place on Earth under a huge scale invasion.
I'm sick and tired of people knocking the game because they thought more of it would take place on Earth!
Mike Works said:Err, so which side of the argument are you on? So far, this is what I've heard from you;
?
Spike said:Yet on the CE DVD, there are mentions of wanting more time...
Kanbee-san said:Because from what i had understood from the inception of halo 2, was that MC would be saving earth from the covies. I even expected to go back to earth right at the end if you know what i mean.
tahrikmili said:Some of the criticism on this thread is just criticism for ranting's sake. "Boo boo, they showed this but didn't give me, mommy mommy they cheated me, where's my candy?" If you have (obviously) set your mind before you even gave it a chance, then I see no reason to make you like it, it's your loss![]()
dark10x said:There is a very real connection between this and Sons of Liberty. It just so happens to I absolutely LOVE MGS2 and would probably still place it as my favorite in the series (though it's a close call with MGS3). As time passed, I've only grown to love it more...
Beru seems to really hate MGS2, however, and has claimed that he was very upset by the introduction of Raiden. Another friend of mine (who hates Halo 2's campaign) feels the same way about MGS2...
I think some of his assumptions are wrong, though. The way he is talking, it makes it sound as if Bungie had created a large set of Earth maps and simply "cut" them. That just isn't true at all...
You saw the game in its integrity, and you know what you'd be playing.
dark10x said:I guess that's where we differ...
I prefer when developers go out of their way to confuse me and show things that will not necessarily represet the game from a story/experience perspective...
I'm always hungry for new info, so I tend to view most of the new media and read the articles. When a new game is released, and matches up with what was shown, I feel as if I already knew too much. When they trick us, though, it always manages to leave a much better impression on me. I honestly did not know about Raiden prior to MGS2, and it made the experience 10000x better for me. The entire big shell felt incredibly fresh to me, as I never even knew of its existance.
I kid you not, for MGS3, I was hoping there would be a much stronger connection with MGS2 and I was hoping that the whole 60s thing was actually created in order to fool us. I was a bit disappointed when I discovered that MGS3 is very straightforward. The content was incredible, though, so it didn't matter...but I would have preferred a much more twisted game (like MGS2). That's fun to me, as it questions all of the thoughts I had about the game prior to release and it creates a very fresh experience.
Well that's really subjective you know. I liked the way he didn't fool us into a trap like he did in MGS2.
6.8 said:You've never worked in the IT field have you?
Spike said:Nah, for the past 10 years I've just been an IT manager for the largest global company in the automotive fastener and chemicals industry...
Spike said:Nah, for the past 10 years I've just been an IT manager for the largest global company in the automotive fastener and chemicals industry...
6.8 said:So why the surprise when you read that Bungie wanted more time? Count me confused.