Early spring I'm guessing MarchWhen does beta go live?
Early spring I'm guessing MarchWhen does beta go live?
urk has come so far![]()
Since they're talking about having competitive multiplayer in the beta, isn't it about time the unveil some details about it?
Sounds like it might be closer to an actual beta then the glorified demos introduced this generation.
FebruaryWhen does beta go live?
Any word on how long it'll last? I probably won't get InFamous until the beta is over.February
How do you even get in on the beta, anyway?
That's not confirmed, is it? All Bungie has said officially is "early 2014."February
Just pre-order it and you get a beta code.
I've gone from posting ill-advised stuff on NeoGAF to saying ill-advised stuff to press!
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Don't see a way to pre-order the digital download.Just pre-order it and you get a beta code.
Don't see a way to pre-order the digital download.
pre-order the game and get the key which I'll end up doing right now.
It's easy. Pre order on Amazon.com. Wait 5 minutes to be emailed your beta code. Cancel you pre order and then wait patiently for digital pre orders to be announced.Don't see a way to pre-order the digital download.
You can pre-order on Amazon, get the code via email, and then cancel your pre-order if you want. Not sure how BB or GS handle it.Cool. From anywhere? How does it work? Does Best Buy and/or Gamestop just have a ton of codes lying around on pre-order cards or whatever?
How do you even get in on the beta, anyway?
It's easy. Pre order on Amazon.com. Wait 5 minutes to be emailed your beta code. Cancel you pre order and then wait patiently for digital pre orders to be announced.
You can pre-order on Amazon, get the code via email, and then cancel your pre-order if you want. Not sure how BB or GS handle it.
In a co-op situation within Destiny, do you anticipate the group set-up will follow the established roles we're used to in MMORPGs like World of Warcraft? Will you need someone to tank, for example, and someone to do damage from a distance?
Eric Osborne: People will definitely take on archetypes. That'll naturally evolve. Raids will demand people go in there with pre-baked set-ups, that they understand the people they're playing with. They'll go, 'okay, we need two snipers, a guy with a heavy machine gun...', like the very defined roles, because you know what you're going to run into. We expect those things will evolve as people get on the bleeding edge and start to understand the activity line as they go through. They'll be like, 'oh, we actually don't need two snipers, we need three.'
David Dague: If you have three snipers working together, they're locked into how they're going to play. But if somebody chooses a long-range class and a close-range class and then a flexible, I destroy everything that comes in my path class, they're going to find they have a lot more options for how they can approach the enemies.
Will I be able to play through Destiny on my own and work through the content without having to group up with other players?
Eric Osborne: You can't turn the world off, right? But if you want to draw a bright line from point A to point B, or spend a weekend just indulging the story, bingeing through and treating it like an on-demand experience, absolutely.
When you're in those cinematic moments, the story with the beginning, middle and an end, those are absolutely private. So when you move into those spaces you'll know, 'if I bring a fireteam in they're here with me, and if I don't I'm moving into this space and it's becoming my journey.'
We want that to be seamless, but we also want players to understand where those spaces are. There isn't a lobby or loading, but you can identify, 'okay, when I'm here I'm going to see other players and run into other people, and when I go over here, it's me.'
We've seen glimpses of space ships heading off to other planets in the solar system. How do you transition from home base to other areas? Do you simply watch a cinematic in which your space ship flies off? Can you fly a space ship?
David Dague: Space exploration is obviously a huge theme in this game. Your player space ship is another extension of your character. It's something you'll upgrade and customise. It'll help tell your story of where you've been and what you've accomplished. But when players imagine their experiences in playing Destiny, they should look forward to a boots on the ground adventure.
Eric Osborne: It's a shooter, right? We're building a first-person shooter. It's not a space sim. Your ship is what's taking you from planet to planet to planet, and as you push through the world itself and through that content, you're opening it up as you go. In some cases we want you to feel like you're the first person there. And so that idea of space exploration and this new frontier opening up is vital to the experience.
But we're not trying to accurately create a simulation. We wouldn't recreate the whole of Venus because, well, one, it would take you forever to go around and you would die on the surface, right? And you would never experience a sunset. So there are few things we're going to take liberties with to make sure the core action experience is fun.
Competitive multiplayer is a huge focus for the team. We love it. We play it at launch weekly. We fight about it. We constantly go back and forth. The perspectives vary wildly inside the studio. But it's already got to the point where it's really fun and it's really about tweaking and iterating and playing it every day and finding that spot we think is unique but also feels familiar for those who are into competitive multiplayer that's skill-based, 'I'm better than you not necessarily because of the gear I have but because I'm better than you.'
And then another experience where you can go with your friends and have a more social competitive encounter that's not just like, white knuckle, skin of your teeth, everbody's heart pounding, oh my god, which some players really enjoy. That's more narrative driven - my buddies and I had an absolute blast. We lost half our games and won half our games but they were all amazingly fun.
Gamestop prints the code on your receipt, I assume most retail stores do the same. You redeem the code on Bungie.net, and then later you'll pick whichever platform you want to play the beta on.You can pre-order on Amazon, get the code via email, and then cancel your pre-order if you want. Not sure how BB or GS handle it.
While people are here, they should definitely go check out the Eurogamer interview here which is really good:
Information on raids, matchmaking, space travel and more:
http://www.eurogamer.net/articles/2013-11-01-lets-talk-about-destiny
Raids:
Solo play:
Space Travel
Competitive multiplayer
There is much more in the article.
Hype on.
And my keyboar-
Oh for fucks sake!
Is Amazon still offering beta keys?
How do I get in on Ps4? Is it open?
It is. 360, xbone, ps3 and ps4.put the beta on ps360, you'll get a million signups in like 3 minutes.
But it won't be ready till a few months after the PS4 and XB1 launch.If that was the case they should of had pre-installed betas on every PS4/Xbone console.