Bungie wants a million people playing the Destiny beta

Since they're talking about having competitive multiplayer in the beta, isn't it about time the unveil some details about it?

I think they are still designing Competitive MP and working on it heavily, so not really a good time to release details when those details aren't concrete.
 
Pre-orders on Amazon don't charge you until release. You could just pre-order, get your key, cancel your pre-order. I'm keeping the pre-order but.. just saying.
 
Account verification for signing up for the beta has yet to work and I've done everything I can on my end. They want 1 million people they'll have a much easier time making it an open beta instead of limiting it to pre-orders only.
 
I'm in on this. Really looking forward to it - most anticipated announced next gen title at the moment (well, apart from Cyberpunk 2077 but we have no idea when that is coming).
 
If I get a code or something I'll try it out. GTA online was a disaster so now I'm looking for a new product out there to serve my multiplayer needs. I very well may return to starhawk.
 
I'm so stoked. I'm not getting my hopes up on the PvP, but I'm crossing all my appendages hoping they pull it off well (the PvP, not my appendages).
 
Was this a single player focused game or MP?
I almost detest the Halo series, is it likely this is significantly different? I have a big focus on SP over MP personally.
 
I'd love to be a part of it, but the pre order it's not available in my country and the emails I sent Bungie were all ignored.
 
Cool. From anywhere? How does it work? Does Best Buy and/or Gamestop just have a ton of codes lying around on pre-order cards or whatever?
You can pre-order on Amazon, get the code via email, and then cancel your pre-order if you want. Not sure how BB or GS handle it.
 
While people are here, they should definitely go check out the Eurogamer interview here which is really good:

Information on raids, matchmaking, space travel and more:

http://www.eurogamer.net/articles/2013-11-01-lets-talk-about-destiny

Raids:
In a co-op situation within Destiny, do you anticipate the group set-up will follow the established roles we're used to in MMORPGs like World of Warcraft? Will you need someone to tank, for example, and someone to do damage from a distance?

Eric Osborne: People will definitely take on archetypes. That'll naturally evolve. Raids will demand people go in there with pre-baked set-ups, that they understand the people they're playing with. They'll go, 'okay, we need two snipers, a guy with a heavy machine gun...', like the very defined roles, because you know what you're going to run into. We expect those things will evolve as people get on the bleeding edge and start to understand the activity line as they go through. They'll be like, 'oh, we actually don't need two snipers, we need three.'

David Dague: If you have three snipers working together, they're locked into how they're going to play. But if somebody chooses a long-range class and a close-range class and then a flexible, I destroy everything that comes in my path class, they're going to find they have a lot more options for how they can approach the enemies.

Solo play:
Will I be able to play through Destiny on my own and work through the content without having to group up with other players?

Eric Osborne: You can't turn the world off, right? But if you want to draw a bright line from point A to point B, or spend a weekend just indulging the story, bingeing through and treating it like an on-demand experience, absolutely.

When you're in those cinematic moments, the story with the beginning, middle and an end, those are absolutely private. So when you move into those spaces you'll know, 'if I bring a fireteam in they're here with me, and if I don't I'm moving into this space and it's becoming my journey.'

We want that to be seamless, but we also want players to understand where those spaces are. There isn't a lobby or loading, but you can identify, 'okay, when I'm here I'm going to see other players and run into other people, and when I go over here, it's me.'

Space Travel
We've seen glimpses of space ships heading off to other planets in the solar system. How do you transition from home base to other areas? Do you simply watch a cinematic in which your space ship flies off? Can you fly a space ship?

David Dague: Space exploration is obviously a huge theme in this game. Your player space ship is another extension of your character. It's something you'll upgrade and customise. It'll help tell your story of where you've been and what you've accomplished. But when players imagine their experiences in playing Destiny, they should look forward to a boots on the ground adventure.

Eric Osborne: It's a shooter, right? We're building a first-person shooter. It's not a space sim. Your ship is what's taking you from planet to planet to planet, and as you push through the world itself and through that content, you're opening it up as you go. In some cases we want you to feel like you're the first person there. And so that idea of space exploration and this new frontier opening up is vital to the experience.

But we're not trying to accurately create a simulation. We wouldn't recreate the whole of Venus because, well, one, it would take you forever to go around and you would die on the surface, right? And you would never experience a sunset. So there are few things we're going to take liberties with to make sure the core action experience is fun.

Competitive multiplayer
Competitive multiplayer is a huge focus for the team. We love it. We play it at launch weekly. We fight about it. We constantly go back and forth. The perspectives vary wildly inside the studio. But it's already got to the point where it's really fun and it's really about tweaking and iterating and playing it every day and finding that spot we think is unique but also feels familiar for those who are into competitive multiplayer that's skill-based, 'I'm better than you not necessarily because of the gear I have but because I'm better than you.'

And then another experience where you can go with your friends and have a more social competitive encounter that's not just like, white knuckle, skin of your teeth, everbody's heart pounding, oh my god, which some players really enjoy. That's more narrative driven - my buddies and I had an absolute blast. We lost half our games and won half our games but they were all amazingly fun.

There is much more in the article.

Hype on.
 
You can pre-order on Amazon, get the code via email, and then cancel your pre-order if you want. Not sure how BB or GS handle it.
Gamestop prints the code on your receipt, I assume most retail stores do the same. You redeem the code on Bungie.net, and then later you'll pick whichever platform you want to play the beta on.
 
...and it doesn't matter which version you preordered. For example if you ordered Destiny for Ps4 you still can choose XboxOne Beta.
 
The Halo: Reach beta had 2.7 million unique players. That was on one platform, and it was (primarily) tied to outright purchasing a game. This beta should have no trouble surpassing that.
 
If that's the case they should be giving beta codes to all and sundry, not just people who preorder. I'm holding off on preordering because a) there's no release date yet and b) there's no details on any Collectors Editions etc.

I guarantee that I'll buy this game. I just want more information before I decide who I'm going to preorder through.
 
Nothing about this game impresses me. That being said I can't wait for everyone's impressions as I still hope it will be good since it's bungie.
 
As long as they have their matchmaking and servers ready for launch, they will do fine...wait, this is Bungie we are talking about. Best of luck! See you on the waiting/disconnection-field.

A very ambitious project on multiple formats. Cannot wait to see their mix with loot in it. :D
 
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