Nah. The PS4 is not a good comparison to the Series S. That is last gen and Sony will soon stop manufacturing them (if they haven't already). All the compromises developing for the PS4 affects the PS5 games. We have a ton of upcoming cross gen games from Sony. Imagine if they were PS5 exclusive. Maybe if Sony had been able to sell more consoles (via a lower end console) they could have more easily moved to PS5 only. I mean, Jim Ryan said they believe in generations. And he probably did mean that at the time, but they had to backtrack since they haven't been able to sell enough consoles and now we're left with countless upcoming cross gen games (HZD2, GT7, GoW2, etc).
Multis or exclusive, AAA games now take 4-6 years of development unless they are a quick rehash of another game. This means games like Horizon 2, GoWR or GT7 were start to be developed in 2017 or 2018. And back then they didn't have or know what and how was going to be the new hardware, so couldn't design the games to take full advantage of it, couldn't make engines to take advantage of it, etc. So they did design the games being released in 2021 and 2022 as previous gen games, and only have extra some shiny stuff on top to make them look a bit better in next gen. To drop PS4 versions wouldn't have make games like Horizon 2, Gowr, GT7 or any other crossgen game pretty different. Same goes for MS or any 3rd party.
In the 'we believe in generations' Jim Ryan said they were continue supporting PS4 during for at least a couple of years more after PS5 release -something they did for all their consoles- because even if PS5 sells at gaming history records levels (as it is the case) the big majority of the fanbase will need some years to upgrade to the next gen and they don't want to let them behind. He also said that he wanted to see the games taking advantage of the next gen only features like haptics, adaptative triggers, 3D audio and super fast loading times. As it is the case.
Devs got the next gen specs and early devkit prototypes during 2019 and in a few 1st party cases end of 2018. Engines that take full advantage of the next gen stuff like Unreal Engine 5 still aren't ready, so games taking full advantage of these engines even less. Big AAA games (and the engines they use) aren't made in 3 months, they require many years and every generation require more work and longer times.
This means we'll continue getting crossgen games until at least 2023 or 2024, specially considering covid caused extra delays in game development and consoles manufacturing. And that until then, next gen only games will be basically previous gen games with only an extra layer of paint so to don't release the in previous gen consoles will only mean to avoid getting extra money from the majority of players who would buy these games in platforms that perfectly can run them.
You're not being annoying, you're being ignorant. Yes, 144hz will offer a better experience than 60hz, but the experience is much closer than that of 30 to 60. I've never said that 60hz was optimal, I've said that 60hz offers a better experience. That is a fact.
The problem is that you label everything as "Great" or "Amazing" and when you start doing that, you won't be able to differentiate anymore. 30 FPS is quite literally what we consider to be the lowest possible framerate that is still considered to be playable. It's not a "great" experience and the game plays vastly better in the remastered version.
To put it simply: The 30 FPS becomes the lesser experience the moment that a 60 fps version becomes readily available. No, that doesn't mean that you can't have fun with or that you can't enjoy it, but it is objectively not a "great" experience when a much better experience is easily accessible.
Looking at sales, the big majority of players buy AAA games for consoles, so they don't seem to care about playing them in 30fps. And in Steam most of them have low or mid level hardware. So considering there's a hardware constrain for the majority of players, devs must decide if to go for striking visuals at 30fps or less good visuals at 60fps.
Outisde a few genres like fighting games, players seem to prefer 30fps with better visuals in most AAA genres like action adventures, open worlds, etc. Same goes with resolution, most people still don't have 4K displays so prefer games looking better using a lower resolution than to have native 4K support.