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C&C: Generals 2 (EA/Bioware Victory; Frostbite 2) [Details, PC Exclusive, Screens]

t34hI.jpg


Update 3:

IGN said:
The next step in the Command & Conquer franchise will have nothing to do with Kane or Red Alert's war bears. Instead, Electronic Arts is returning to the slightly more realistic Generals brand, which we haven't heard much about since the Zero Hour expansion back in 2003. To learn more about this PC exclusive real-time strategy sequel, in development at the rebranded BioWare Victory studio, we had a chance to ask BioWare co-founder Dr. Ray Muzyka and executive producer Jon Van Caneghem a few questions via email.

IGN: It's been quite a while since the Generals offshoot of Command & Conquer has been in the spotlight. Why now, and why Generals in particular if the goal was to again tap into the C&C brand?

Jon Van Caneghem: We looked at each of the different universes in the franchise and thought a return to Generals was long overdue. The original game is actually the best-selling game in the series and its one our community has been asking for. And when we took a closer look, we were really attracted to the near future time period and the themes we could explore and the project went from there.

IGN: How does Generals 2 differ from what fans remember of the first one? Does it still involve the traditional RTS mechanics of base building and army management?

Jon Van Caneghem: One of our main goals is to bring C&C back to the roots that have made it one of the most popular and beloved properties in the strategy genre and that revolves around the core gameplay. The player is the General and it's up to them to create and take control of these huge, massive armies. We're definitely bringing some new elements to the table as well, but it's very important for us to bring C&C back to its foundation and that's through action-packed gameplay that also requires you to be cerebral.


IGN: What's the story setup for Generals 2, and does it tie into the first one at all?

Jon Van Caneghem: Generals 2 takes place ten years after the events in Generals. At the beginning the world is actually at peace. There's a huge conference where a landmark peace treaty is about to be signed. But moments before that happens, a terrorist attack takes away all of the leaders in attendance. The only leaders who are left are the generals and that's where you come in. We have three factions in the game, the GLA, the EU and one more we aren't revealing – yet!

IGN: What does this project mean for the BioWare brand? Will there be role-playing elements incorporated into the single-player campaign? Or is BioWare now a brand for all kinds of different genres, not just role-playing games both online and off?

Ray Muzyka: Our vision at BioWare is to create, deliver and evolve the most emotionally engaging games in the world – this works across multiple genres. We can achieve that vision in different genres and on different platforms, whether they be PC games like Command and Conquer: Generals 2, HD console or PC titles like Mass Effect or Dragon Age, traditional MMOs like Star Wars: The Old Republic, on social networks, or play-for-free MMOs like Warhammer: Wrath of Heroes on PC, or on mobile phones and tablets. For Generals 2, we're definitely going to apply that vision in a way that makes sense for this genre and for the C&C series and not necessarily like anything we've done before.

IGN: How big is BioWare Victory? How long has Generals 2 been in development and why is there no console version?

Jon Van Caneghem: Our studio was founded earlier this year and we became part of the BioWare label this summer. We are located in multiple studios, but the core team is based in Los Angeles and comprised of team members who have worked on previous C&C games, shooters, action games, and RPGs. We are also huge fans of the strategy genre.

The reason we are focusing on the PC for Generals 2 is that we really wanted to re-establish C&C as one of the premier properties in the genre. It felt right to start back where it all began.

IGN: What does building the game using Frostbite 2 allow for in gameplay terms?

Jon Van Caneghem: Frostbite 2 is an incredibly powerful piece of technology. Not only are we going to be able to raise the bar in terms of the level of fidelity for the genre, it's also going to allow us to make the whole experience more intense. Players are going to command massive armies on a battleground that is fully destructible.

Ray Muzyka: The Frostbite 2 technology also allows us to create high quality, in-engine cinematics that flow seamlessly with the gameplay, to help increase the immersion and emotional engagement for the player as they experience the story.


IGN: Would you say Generals 2 is more of a multiplayer game or more of a single-player game? Are you building it to be an e-sports style of title?

Jon Van Caneghem: We're focusing equal efforts on both single player and multiplayer. You definitely need both to be competitive in the genre. On the single player side, we're building a campaign that allows you to experience this new war from multiple perspectives. We've got some great plans for multiplayer but aren't going into any details at this time. I'll just say there's going to be a lot more variety than you typically see.

IGN: What are some of the strengths of the real-time strategy genre in your mind, and what are some of the weaknesses you're hoping to address with Generals 2? What do you think you can bring to the franchise that is uniquely BioWare?

Ray Muzyka: There have been a lot of amazing games in the strategy genre over the years – I'm personally a huge fan of the genre. I think the best games have been the ones that have been accessible, which helped bring in a much larger audience, but also challenging to master, which helped create a lot of retention, passion and core community-building around different franchises. Over the years we've seen different attempts to move the genre in different directions and I think that may have caused things to drift from that core gameplay philosophy of driving gameplay that's fun and fast paced, yet always strategic. That's ultimately the foundation we're working off of for Generals 2, while also innovating in new areas and adding some of the things BioWare is known for with interactive storytelling (delivered in an appropriate way for the genre, which is critical) and always driving for high quality.

We know there are a lot of Command & Conquer fans out there and we're looking forward to bringing them back to the Generals universe.
Source: http://pc.ign.com/articles/121/1214474p1.html

Update 2: Interview with Label head Ray Muzyka and Executive Producer Jon Van Caneghem. Click link for More!
Gamespot.com said:
GameSpot: Unlike other games in the series, the original Generals had little story to speak of. Bioware is known for its attention to story. Will story be a significant part of Generals 2, and if so, will it be as over-the-top as other C&C games?

Ray Muzyka: One of the things we’re most excited about in adding strategy to our portfolio is finding a way to incorporate BioWare’s vision of genuine emotional engagement and quality, including the attention to story and narrative, in a way that is fresh, new, and additive to the genre. I think story has always played an important role in the C&C franchise, more overtly in the Tiberium and Red Alert universes with the FMV cutscenes than in Generals, which takes place in a more modern, serious setting. We are definitely keeping to that tone in Generals 2, delivering over-the-top action, but also incorporating a more intense, gritty story. The key is that we’re thinking about story as an additive element, rather than something that replaces what fans loved in the original Generals game.

GS: Fans are still smarting over Command & Conquer 4 and its perceived missteps. What would you say to anyone concerned that Generals 2 might stray too far from what made its predecessor so good?

Jon Van Caneghem: Generals 2 is a return to the roots of core C&C gameplay, balancing fast-paced action with strategic decision-making. The best C&C games are known for being accessible but also challenging to master and we are embracing that at the heart of the game design. Most importantly, we’ve heard the fans and we’re bringing back the elements of C&C they love--bases, resources, and giant armies.

GS: This is the first strategy game using the Frostbite engine. What does the technology allow you to do that you might not have been able to do with another engine?

JVC: Frostbite 2 is an amazing, cutting-edge piece of technology which allows us to produce a level of detail in the units and environments and destruction on a scale that really hasn’t been done in the genre before. We can make incredibly visceral experiences thanks to the robust physics and particle systems in Frostbite 2. Additionally, the engine allows us to create high-detail cinematics that are all in-game, which will keep the level of immersion we want to achieve with Generals.

GS: Fans expect over-the-top explosions and attitude in a C&C game. How will you build on the explosiveness and craziness of past installments?

JVC: I think fans of C&C and Generals will be happy to know that we are fully embracing the tone, attitude and style of the first Generals in Generals 2. At the same time, there’s plenty of room to spice up the action and intensity and to personalize the storytelling through better character development.

GS: How much concern was there about making this game exclusively for the PC? Are we finally satisfied that these types of strategy games don't work well (or maybe just don't sell well) on consoles?

JVC: There have been a lot of great strides made over the past few years in terms of creating an audience for strategy games on the consoles. But for this project, our goal is to really bring C&C back to its roots. We want to really re-establish the franchise as one of the key players in the strategy genre and the best way for us to do that is on PC. That said, there are certainly interesting new developments in interface across a number of platforms and we’re always interested in exploring new ways to surprise and delight our fans.

UPDATE 1: Description and Specs:
In the near future, world leaders are mere seconds from signing a global treaty and bringing an end to war as we know it when a devastating terrorist attack rips through the peace conference, killing all in attendance. In a world left with no politicians, diplomats, or activists, only the Generals remain. It’s up to you to assume their roles, command their forces, and put an end to global terrorism once and for all.

• All-Out War — Take control of three unique factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.

• Uncanny Sense of Realism — Frostbite 2 technology allows for visceral, visually stunning conflict at an epic scale. Incredibly detailed units and environments, dynamic physics, and exhilarating visual effects bring the battle to life in ways never before seen. This is the closest thing to real war without the consequences.

• New Ways to Dominate or Ally with Your Friends — Go beyond classic deathmatch with a selection of new multiplayer game modes, designed with both cooperative and competitive play in mind.

• Thrilling Campaign — Command the war on terror in an electrifying single-player campaign. Experience the dramatic story from multiple perspectives — from heroic General to crazed terrorist — while engaging the enemy in pulse-pounding tactical combat.

• Ever-Evolving Experience — Enhance your game with an expanding array of downloadable content. From maps and units to factions, campaigns, and more, the fight against terrorism is deeper than ever.

Minimum System Requirements

OS: Windows Vista (Service Pack 1) 32-bit
Processor: 2 GHz Dual Core (Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
Memory: 2 GB
Hard Drive: 20 GB
Graphics card (AMD): DirectX 10.1 compatible with 512 MB RAM (ATI Radeon 3000, 4000, 5000 or 6000 series, with ATI Radeon 3870 or higher performance)
Graphics card (NVIDIA): DirectX 10.0 compatible with 512 MB RAM (NVIDIA GeForce 8, 9, 200, 300, 400 or 500 series with NVIDIA GeForce 8800 GT or higher performance)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive

Recommended System Requirements

OS: Windows 7 64-bit
Processor: Quad-core CPU
Memory: 4 GB
Hard Drive: 20 GB
Graphics card: DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 570 or ATI Radeon 6950)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive

PC Exclusive
Official Website | Generals2.com
Preorder | Origin
Trailer | HD

Screenshots | Click for bigger image



 

Pooya

Member
please have base building, please have base building, please have base bulding. I don't want anymore Tactical strategy blah blah.

oh and please be worker based like Generals and Star Craft, classic C&C base building is lame, not good for competitive games.
 

Proelite

Member
please have base building, please have base building, please have base bulding. I don't want anymore Tactical strategy blah blah.

oh and please be worker based like Generals and Star Craft, classic C&C base building is lame, not good for competitive games.

You see basebuilding in the screens in the op.
 
please have base building, please have base building, please have base bulding. I don't want anymore Tactical strategy blah blah.

oh and please be worker based like Generals and Star Craft, classic C&C base building is lame, not good for competitive games.

If you've played Generals then you'll know that it is an RTS and not tactical strategy blah blah.
 

plastik

Member
Generals was my favorite of the series. I really liked that it took place in a more modern setting, and not super far into the future.
 

Woorloog

Banned
Hopefully this comes out for the Wii U as well. I'd love to see how a RTS would work on the controller.

RTS can work on controller just fine. Can... Halo Wars and CnC3 Xbox360 version both have all right controls but both could've been improved still.
If this comes to consoles, i wouldn't expect miraclously good controls, merely passable.
 

RooMHM

Member
Generals wasn't the best or most interesting C&C. Was fun tho. It just was the beginning of the end for the franchise. Bioware and RTS? No.
 

markot

Banned
Yeah, c&c is dead to me.

I only really liked the Red Alert series though >.< but they had to ruin and rape that.
 
Battlefield 3 with a bird's eye view.

Man, BioWare is on a creative roll. nyuk nyuk.

In all fairness, I guess this move should be blamed on EA though.
 

Jarmel

Banned
In the near future, world leaders are mere seconds from signing a global treaty and bringing an end to war as we know it when a devastating terrorist attack rips through the peace conference, killing all in attendance. In a world left with no politicians, diplomats, or activists, only the Generals remain. It’s up to you to assume their roles, command their forces, and put an end to global terrorism once and for all.

• All-Out War — Take control of three unique factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.

• Uncanny Sense of Realism — Frostbite 2 technology allows for visceral, visually stunning conflict at an epic scale. Incredibly detailed units and environments, dynamic physics, and exhilarating visual effects bring the battle to life in ways never before seen. This is the closest thing to real war without the consequences.

• New Ways to Dominate or Ally with Your Friends — Go beyond classic deathmatch with a selection of new multiplayer game modes, designed with both cooperative and competitive play in mind.

• Thrilling Campaign — Command the war on terror in an electrifying single-player campaign. Experience the dramatic story from multiple perspectives — from heroic General to crazed terrorist — while engaging the enemy in pulse-pounding tactical combat.

• Ever-Evolving Experience — Enhance your game with an expanding array of downloadable content. From maps and units to factions, campaigns, and more, the fight against terrorism is deeper than ever.

Minimum System Requirements

OS: Windows Vista (Service Pack 1) 32-bit
Processor: 2 GHz Dual Core (Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
Memory: 2 GB
Hard Drive: 20 GB
Graphics card (AMD): DirectX 10.1 compatible with 512 MB RAM (ATI Radeon 3000, 4000, 5000 or 6000 series, with ATI Radeon 3870 or higher performance)
Graphics card (NVIDIA): DirectX 10.0 compatible with 512 MB RAM (NVIDIA GeForce 8, 9, 200, 300, 400 or 500 series with NVIDIA GeForce 8800 GT or higher performance)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive

Recommended System Requirements

OS: Windows 7 64-bit
Processor: Quad-core CPU
Memory: 4 GB
Hard Drive: 20 GB
Graphics card: DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 570 or ATI Radeon 6950)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive
 

Noricart

Member
Battlefield 3 with a bird's eye view.

Man, BioWare is on a creative roll. nyuk nyuk.

In all fairness, I guess this move should be blamed on EA though.
Yeah, but, the push for there to be some consistency between franchises, (Frostbite 2, Battlelog, Autolog etc.) may be something that needs time to work.
 

Talon

Member
In the near future, world leaders are mere seconds from signing a global treaty and bringing an end to war as we know it when a devastating terrorist attack rips through the peace conference, killing all in attendance. In a world left with no politicians, diplomats, or activists, only the Generals remain. It’s up to you to assume their roles, command their forces, and put an end to global terrorism once and for all.
Kenneth Waltz's wet dream?
 
Minimum System Requirements

OS: Windows Vista (Service Pack 1) 32-bit
Processor: 2 GHz Dual Core (Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
Memory: 2 GB
Hard Drive: 20 GB
Graphics card (AMD): DirectX 10.1 compatible with 512 MB RAM (ATI Radeon 3000, 4000, 5000 or 6000 series, with ATI Radeon 3870 or higher performance)
Graphics card (NVIDIA): DirectX 10.0 compatible with 512 MB RAM (NVIDIA GeForce 8, 9, 200, 300, 400 or 500 series with NVIDIA GeForce 8800 GT or higher performance)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive

Recommended System Requirements

OS: Windows 7 64-bit
Processor: Quad-core CPU
Memory: 4 GB
Hard Drive: 20 GB
Graphics card: DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 570 or ATI Radeon 6950)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive

System specs for a 2013 game. WELL NOW THEN CAN'T MAKE IT OVER 20GB! FUCK!
 

Pooya

Member
• All-Out War — Take control of three unique factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.

yay.

they have system specs already?
 
In the near future, world leaders are mere seconds from signing a global treaty and bringing an end to war as we know it when a devastating terrorist attack rips through the peace conference, killing all in attendance. In a world left with no politicians, diplomats, or activists, only the Generals remain. It&#8217;s up to you to assume their roles, command their forces, and put an end to global terrorism once and for all.

&#8226; All-Out War &#8212; Take control of three unique factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.

&#8226; Uncanny Sense of Realism &#8212; Frostbite 2 technology allows for visceral, visually stunning conflict at an epic scale. Incredibly detailed units and environments, dynamic physics, and exhilarating visual effects bring the battle to life in ways never before seen. This is the closest thing to real war without the consequences.

&#8226; New Ways to Dominate or Ally with Your Friends &#8212; Go beyond classic deathmatch with a selection of new multiplayer game modes, designed with both cooperative and competitive play in mind.

&#8226; Thrilling Campaign &#8212; Command the war on terror in an electrifying single-player campaign. Experience the dramatic story from multiple perspectives &#8212; from heroic General to crazed terrorist &#8212; while engaging the enemy in pulse-pounding tactical combat.

&#8226; Ever-Evolving Experience &#8212; Enhance your game with an expanding array of downloadable content. From maps and units to factions, campaigns, and more, the fight against terrorism is deeper than ever.

Minimum System Requirements

OS: Windows Vista (Service Pack 1) 32-bit
Processor: 2 GHz Dual Core (Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
Memory: 2 GB
Hard Drive: 20 GB
Graphics card (AMD): DirectX 10.1 compatible with 512 MB RAM (ATI Radeon 3000, 4000, 5000 or 6000 series, with ATI Radeon 3870 or higher performance)
Graphics card (NVIDIA): DirectX 10.0 compatible with 512 MB RAM (NVIDIA GeForce 8, 9, 200, 300, 400 or 500 series with NVIDIA GeForce 8800 GT or higher performance)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive

Recommended System Requirements

OS: Windows 7 64-bit
Processor: Quad-core CPU
Memory: 4 GB
Hard Drive: 20 GB
Graphics card: DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 570 or ATI Radeon 6950)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive

My PC has another two years of life in it at max settings according to BioWare.

Should they have used the Generals engine again?

Oh no, I love FB 2.0. I just don't understand why BioWare was handed control of this. Did EA really have no one else?
 

Woorloog

Banned
No clue why they listed the specs so early.

They're desperate to assure people it'll be good on PC. And then, at E3, they'll reveal it is coming to consoles as well. After launch it is revealed (off-hand?) it was developed withing console-determined constraints.
Oh no, I love FB 2.0. I just don't understand why BioWare was handed control of this. Did EA really have no one else?

Didn't they just rename Victory Games to BioWare-something?
 

markot

Banned
Bioware wasnt really handed it, they are just plastering the bioware name on more and more internal studios to make their multi billion dollar purchase worth while.
 
Bioware wasnt really handed it, they are just plastering the bioware name on more and more internal studios to make their multi billion dollar purchase worth while.

I think it's pretty pathetic that EA is trying to emulate Acitivison *SO* much with moves like this.

It's so obvious that they want DICE to be Infinity Ward, and now BioWare has to become Blizzard (RPGs and RTS now)

What's next, Dragon Age III will end up being a Diablo clone instead of that multiplayer Dragon vs. Footman mess?
 
Recommended System Requirements

OS: Windows 7 64-bit
Processor: Quad-core CPU
Memory: 4 GB
Hard Drive: 20 GB
Graphics card: DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 570 or ATI Radeon 6950)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive

The earliest system spec release ever ?
 
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