fierce1289
Member
Anyone have trouble connecting to multiplayer on X1?
The MORS is more like an instant scope.Feels like quick scoping is still in.
Good feedback. Agree with all you said a, especially in regards to being forced to play their way and not yours. I enjoyed Ghosts, despite its many problems. The only hope I have left now is for an HD remake of MW and MW2. Really hope AW sells way below expectations, it's an awful game.Connection issues aside, I'm finding that I have a problem with this game that I also had with Treyarch's games; namely, that the game is simple, and gets old really fast. There's no variety, neither in the perk selection nor in the arsenal (although the laser weapons are a nice addition). Both this game and Treyarch's have bad weapon variety and balance, making it pretty much pointless to use anything other than ARs and SMGs (and the latter ones suck in this game too), small maps which all focus on running and gunning, and an extremely short selection of perks.
Infinity Ward has always been better at offering variety, even in Ghosts. Or maybe I should say *especially* in Ghosts. One of the things that kept me going back to Ghosts was how much fun it was to try new and different things. That game was packed with customization options that made the game quite enjoyable, you could always go and spice things up in one way or another. It has the most perks in the series yet, with very interesting and fun additions such as Dead Eye, it had the new and very viable marksman rifle category (why the hell wasn't this included in AW?), weapons with integrated attachments (such as the suppressed Honey Badger) effectively freeing up one attachment slot and giving you more freedom. The weapons themselves felt all unique and different, even those within the same weapon category (something that can't be said about Sledhammer's or Treyarch's games), so you were always motivated to play with something else. The snipers featured the best balance that this series has had to date, and by far, eliminating quickscoping while actually making these weapons more viable for actual sniping without being overpowered. LMGs were finely tuned as well, now being completely unusable in AW. To top it all off, they had the three killstreak strike packages, allowing for very different styles of play, a feature that MW3 introduced and that for some reason both Treyarch and Sledgehammer still insist on ignoring.
Treyarch's games and AW feel like they want you to play the game a specific way. It mostly caters to run and gunners. One can't find many other viable styles of play in these games, and this is evidenced by the philosophy behind the design of all the maps, and is only aggravated by the lack of options in perks and weapons (in a year we've gone from the COD with the most perks ever, to the COD with the least perks; I think that says it all). All of IW's games allow for much variety in play style, from rusher to a more conservative style of play. If you don't rush and constantly move around in AW or BO2 you are fucked; if a rusher doesn't kill you, the broken spawns sure as hell will by placing someone pretty much behind you. Ghosts got a lot of complaints for the big size of the maps, but in retrospect I find that this size was precisely something that eased the irredeemable spawns of this franchise.
Oh, and with AW being the first COD to have a 3 year development cycle, why the hell do we have *less* weapons than in previous games? And we still have tons of recycled weapons and reloading animations. Where the hell did that extra year go, exactly? Am I supposed to believe that it took a year to implement exo-movement?
I'm pretty much selling AW in a few days. I just don't have fun with it. Even if the game breaking connection problems are solved and we get dedicated servers (hint: we won't), I find that in a few hours of play I've already experienced everything that there is to experience in this multiplayer. I don't feel compelled to come back to try a new weapon, perk or killstreak, or to learn the maps a bit better. They're so simple and there's so little of everything that I've already gotten tired of it all in a few days. So I suppose it's Battlefield 4 and Ghosts plus a little bit of Destiny for me as far as multiplayer goes until something better comes along. Hopefully Evolve.
Just checked the amazon charts and the game is already trending downwards. It seems the Call of Duty franchise lost a lot of followers and if you ask me: rightly so.
I keep finding moments where I have auto-mantle on (it's on by default) and it'll fail, and then it'll keep trying and looping and I get stuck, and then killed because CALL OF DUTY.
There was also a weird moment where I tried to jump over a team mate that was prone and it wouldn't let me jump over him, and I got stuck and for some reason it tried to auto mantle over him (there's an easy joke here), and we both got killed.
Also I run into a lot of quick scopers on PS4. Did they actually make it easier because I usually use SMG's cause mobility, yet it feels like I'm handicapping myself by using them.
Shhhhh they want to see the game fail, let them have their moment of glory, ghosts sold good and that game was horrendous.isn't that because everyone got the game on day zero and day one?
Not only fewer weapons but fewer maps too. But Nice post. I thought Ghost would've been very good but for the maps.Connection issues aside, I'm finding that I have a problem with this game that I also had with Treyarch's games; namely, that the game is simple, and gets old really fast. There's no variety, neither in the perk selection nor in the arsenal (although the laser weapons are a nice addition). Both this game and Treyarch's have bad weapon variety and balance, making it pretty much pointless to use anything other than ARs and SMGs (and the latter ones suck in this game too), small maps which all focus on running and gunning, and an extremely short selection of perks.
Infinity Ward has always been better at offering variety, even in Ghosts. Or maybe I should say *especially* in Ghosts. One of the things that kept me going back to Ghosts was how much fun it was to try new and different things. That game was packed with customization options that made the game quite enjoyable, you could always go and spice things up in one way or another. It has the most perks in the series yet, with very interesting and fun additions such as Dead Eye, it had the new and very viable marksman rifle category (why the hell wasn't this included in AW?), weapons with integrated attachments (such as the suppressed Honey Badger) effectively freeing up one attachment slot and giving you more freedom. The weapons themselves felt all unique and different, even those within the same weapon category (something that can't be said about Sledhammer's or Treyarch's games), so you were always motivated to play with something else. The snipers featured the best balance that this series has had to date, and by far, eliminating quickscoping while actually making these weapons more viable for actual sniping without being overpowered. LMGs were finely tuned as well, now being completely unusable in AW. To top it all off, they had the three killstreak strike packages, allowing for very different styles of play, a feature that MW3 introduced and that for some reason both Treyarch and Sledgehammer still insist on ignoring.
Treyarch's games and AW feel like they want you to play the game a specific way. It mostly caters to run and gunners. One can't find many other viable styles of play in these games, and this is evidenced by the philosophy behind the design of all the maps, and is only aggravated by the lack of options in perks and weapons (in a year we've gone from the COD with the most perks ever, to the COD with the least perks; I think that says it all). All of IW's games allow for much variety in play style, from rusher to a more conservative style of play. If you don't rush and constantly move around in AW or BO2 you are fucked; if a rusher doesn't kill you, the broken spawns sure as hell will by placing someone pretty much behind you. Ghosts got a lot of complaints for the big size of the maps, but in retrospect I find that this size was precisely something that eased the irredeemable spawns of this franchise.
Oh, and with AW being the first COD to have a 3 year development cycle, why the hell do we have *less* weapons than in previous games? And we still have tons of recycled weapons and reloading animations. Where the hell did that extra year go, exactly? Am I supposed to believe that it took a year to implement exo-movement?
I'm pretty much selling AW in a few days. I just don't have fun with it. Even if the game breaking connection problems are solved and we get dedicated servers (hint: we won't), I find that in a few hours of play I've already experienced everything that there is to experience in this multiplayer. I don't feel compelled to come back to try a new weapon, perk or killstreak, or to learn the maps a bit better. They're so simple and there's so little of everything that I've already gotten tired of it all in a few days. So I suppose it's Battlefield 4 and Ghosts plus a little bit of Destiny for me as far as multiplayer goes until something better comes along. Hopefully Evolve.
the studio director is telling people on twitter to play singleplayer that tells you how persistent the issues are. im enjoying it but ill enjoy it more when the fixes come
Hopefully it'll have better legs than Ghosts. It desrves it.Just checked the amazon charts and the game is already trending downwards. It seems the Call of Duty franchise lost a lot of followers and if you ask me: rightly so.
I've learned to camp a bit more than I normally do. I think tonight I'll stream Netflix, download a huge file and switch my connection to wifi while playing. That should help with the lag comp.
That's a terrible excuse by him. Only problems I have with mp are pretty simple.
Die from behind way too much and the TTK is way too quick.
Why the fuck did i buy this?
I do it every time. The hype gets to me.. but again, just like every other COD before it -- it's the same bullshit. Camping, lag, host advantage, get shot in the back simulator.
Fuck my life.
God I am having trouble with this game.
Someone give me a goat loadout.
Theres an update in the works that includes a number of polish items, fixes, and community requested changes. Below is a list of some of the improvements you can expect to reflect in-game soon.
Prestige reset issues, including emblems and challenges.
Adjustment to the in-game chat names notifications placement.
Fix for weapon reloads counting as speed reloads in certain circumstances.
Connectivity optimizations.
Fix for stats accumulating towards leaderboards after prestiging.
Adjustment to challenges to unlock Camos for weapons.
Fix for round-based game modes, affecting Win/Loss ratios.
Implemented ability to unlock eSports Rule options in Private Match.
Also, we've been asked several times about the status of dedicated server support. Activision shared this statement earlier this week:
Advanced Warfare employs game servers hosted at data centers globally on all platforms and listen servers as part of our proprietary matchmaking system. Our goal is to ensure the best possible connection and greatest gameplay experience regardless of location and time of day.
Posted? The most relevant excerpts:
https://community.sledgehammergames...d-warfare-launch-week-and-updates-coming-soon
Why the fuck did i buy this?
I do it every time. The hype gets to me.. but again, just like every other COD before it -- it's the same bullshit. Camping, lag, host advantage, get shot in the back simulator.
Fuck my life.
Reads the last couple of pages...
Shortest honeymoon phase ever
Posted? The most relevant excerpts:
https://community.sledgehammergames...d-warfare-launch-week-and-updates-coming-soon
Fix for round-based game modes, affecting Win/Loss ratios.
Is it just me or is that jungle map one of the worst COD maps ever? I can't think of anything about it that I like.
Ascension is when you realize they're all the same game.
WTF? It sounds like they have no idea how their online component is working and have to fall back on Activision. There's no fucking way this game is running on dedicated server, no fucking way at all.
Is it just me or is that jungle map one of the worst COD maps ever? I can't think of anything about it that I like.
The MORS is more like an instant scope.
Good feedback. Agree with all you said a, especially in regards to being forced to play their way and not yours. I enjoyed Ghosts, despite its many problems. The only hope I have left now is for an HD remake of MW and MW2. Really hope AW sells way below expectations, it's an awful game.
Not only fewer weapons but fewer maps too. But Nice post. I thought Ghost would've been very good but for the maps.
I agree with the variety, i had become very fatigued with AR's so i liked the Marksman options and then i absolutely loved the sniper with ACOG, even though my KD ratio fell dramatically. When the snipers were further nerfed, i quit the game.
Am I the ONLY one NOT having ANY lag issues? No issues thus far - NOT one. My connection is very fast FYI.
wat
you really thought the cloak would make you invisible?
Messed around with the Calling Card, made this
Connection issues aside, I'm finding that I have a problem with this game that I also had with Treyarch's games; namely, that the game is simple, and gets old really fast. There's no variety, neither in the perk selection nor in the arsenal (although the laser weapons are a nice addition). Both this game and Treyarch's have bad weapon variety and balance, making it pretty much pointless to use anything other than ARs and SMGs (and the latter ones suck in this game too), small maps which all focus on running and gunning, and an extremely short selection of perks.
Infinity Ward has always been better at offering variety, even in Ghosts. Or maybe I should say *especially* in Ghosts. One of the things that kept me going back to Ghosts was how much fun it was to try new and different things. That game was packed with customization options that made the game quite enjoyable, you could always go and spice things up in one way or another. It has the most perks in the series yet, with very interesting and fun additions such as Dead Eye, it had the new and very viable marksman rifle category (why the hell wasn't this included in AW?), weapons with integrated attachments (such as the suppressed Honey Badger) effectively freeing up one attachment slot and giving you more freedom. The weapons themselves felt all unique and different, even those within the same weapon category (something that can't be said about Sledhammer's or Treyarch's games), so you were always motivated to play with something else. The snipers featured the best balance that this series has had to date, and by far, eliminating quickscoping while actually making these weapons more viable for actual sniping without being overpowered. LMGs were finely tuned as well, now being completely unusable in AW. To top it all off, they had the three killstreak strike packages, allowing for very different styles of play, a feature that MW3 introduced and that for some reason both Treyarch and Sledgehammer still insist on ignoring.
Treyarch's games and AW feel like they want you to play the game a specific way. It mostly caters to run and gunners. One can't find many other viable styles of play in these games, and this is evidenced by the philosophy behind the design of all the maps, and is only aggravated by the lack of options in perks and weapons (in a year we've gone from the COD with the most perks ever, to the COD with the least perks; I think that says it all). All of IW's games allow for much variety in play style, from rusher to a more conservative style of play. If you don't rush and constantly move around in AW or BO2 you are fucked; if a rusher doesn't kill you, the broken spawns sure as hell will by placing someone pretty much behind you. Ghosts got a lot of complaints for the big size of the maps, but in retrospect I find that this size was precisely something that eased the irredeemable spawns of this franchise.
Oh, and with AW being the first COD to have a 3 year development cycle, why the hell do we have *less* weapons than in previous games? And we still have tons of recycled weapons and reloading animations. Where the hell did that extra year go, exactly? Am I supposed to believe that it took a year to implement exo-movement?
I'm pretty much selling AW in a few days. I just don't have fun with it. Even if the game breaking connection problems are solved and we get dedicated servers (hint: we won't), I find that in a few hours of play I've already experienced everything that there is to experience in this multiplayer. I don't feel compelled to come back to try a new weapon, perk or killstreak, or to learn the maps a bit better. They're so simple and there's so little of everything that I've already gotten tired of it all in a few days. So I suppose it's Battlefield 4 and Ghosts plus a little bit of Destiny for me as far as multiplayer goes until something better comes along. Hopefully Evolve.
Just tried Classic TDM, man its running much better than anything else.