The pre rendered cutscenes look great and the facial animations doesn't really suffer from dead eye look that much. Most of the time the dead eye effect is due to the muscle around eye being stiff but it's not as bad as I imagined it'd look. The ingame character models and facial animations are just as great, the only thing that puts them behind the pre rendered cutscenes are the quality of asset but the animation quality is still good.
Also I am finding the multiplayer quite good, I didn't enjoy Ghosts MP at all because of low TTK, maps with too many entry/exit points as well as the visuals making it hard to find players . This game feels like it is Black Ops 2, the TTK is still high but it is offset by the exo suit.
I think I will play this COD quite a lot until Black Ops 3 comes out, since MW2 I've dreaded playing any non Treyarch game as I just wouldn't like something about it and I'd always find myself waiting for the next Treyarch game. I played maybe 12-14 hours of Ghosts and around the same for MW3 but have over 60-70 hours in both Black Ops games. This just makes me feel that MW3 really was IW's fault and not Sledgehammer.
Fake Edit: How do you dash? Is it an ability you unlock later?