I feel the exact same way.
Blops 1 >>> MW 1 >> Blops 2 = MW 2 >>>>>>>>>>>>>> MW 3
What Blops 2 does fairly well is create memorable layouts in terms of prop usage and landmarks. Raid is a really good example here, even if you don't like the map--it's got very defined shapes, a clear flow, and you're never really confused about where on the map you are. It's a space that you could see existing in the real world. MW3 is the exact opposite; it's small, nondescript rooms connected by corridors. Props are all over the place, and make no sense in the context of where they are from a visual standpoint.
Blops 1 just dumps all over the other games in this regard. Everything makes sense, the maps are designed with all types of weapons in mind, there's a ton of niche avenues to flank opponents, and there's a ton of risk in getting to the most advantageous positions. Wanna get to that awesome sniper spot? Better climb a ladder for 10 seconds where everyone can see you across the entire map.