Full Recovery said:
Actually I think the snipers got the short end of the stick this go around. Think about it.
SMGs and ARs Can hit targets FAR away because of how little recoil they have.
SMGs and ARs Have the advantage in close to midrange by a large margin. The way it should be.
Anything automatic needs to have a shorter effective distance because the spray and pray + aim assist is worse in MW2 than it was in MW1. and you can't spray and pray a sniper.
It takes 2 headshots with a silenced sniper to kill someone at ANY distance. and snipers have 1/3 the mag size.
I agree. Snipers really got shafted. And if you stick a silencer on your rifle, which should be a viable option, you never kill anything.
Although, I disagree somewhat about the SMGs. I also think they are pitiful. Their recoil is god awful compared to the assault rifles, and they come out even against the fully automatic ARs. It is so easy to use the SCAR as a long range weapon, and hip fire (with Steady Aim) for close range encounters. It does that much damage. I think the only way for an SMG to outclass an AR (and we're only talking really close range here, because at a distance the AR will beat out the SMG every single time) is to have the FMJ and Rapid Fire attachments, and Stopping Power Pro. Otherwise, I've beaten plenty of SMG users with my SCAR. Which is pretty silly, IMO.
I've mentioned this before, but that is one thing I really dislike about MW2 (despite it making me powerful). In WaW, the disparity between SMGs and rifles (or even LMGs/HMGs) was very clear, but here, where there should be a larger difference, there isn't quite one.
Edit: Speaking of snipers, it is really, really stupid that you have to use the ACOG to unlock the thermal.