Freeza Under The Shower
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aku:jiki said:One glitch nobody seems to talk about but that I think is bullshit is the fact that all explosives disarm immediately when you die, and that rule only excludes grenades! What about noobtubes and rockets I fire before someone comes from behind and shoots me? Why does the guy I shot with the rocket get a free pass because some other guy shot me? That's some bull-fucking-shit right there.
I think this is wrong.
Explosives you placed during your life appear to remain active during the killcam roll, but they do instantly reset when you respawn. I purposely watch the full killcam if I know that someone is walking into my claymore and have gotten a least a few paybacks that way (for some reason this doesn't appear to count as afterlife)
That never happens in the kill-based game modes. If you're in an objective-based game mode, it's not really a blind throw... Feels cheap to be the recipient of course, but the throw makes sense.
uhm, I have made quite a few "bullshit" noob tube +danger close kills by simply pointing the grenade in the general direction of the other side of the map on scrapland and highrise. Most 50+ people would use a Javelin for that effect though, which is much deadlier and has a huge area of effect. Getting killed by noob tube is "fair game" in comparison, imo. At least, I don't judge others for using it on me either.
Scrapland in particular is very noob tube + danger close friendly if the enemy team isn't highly organised, due to it enclosed spaces with many holes through which a grenade can be shot in and the fairly long distances that tend to occur between you and the enemy. (in my short online experience)
If anything is bullshit though, it's that most people have to use stopping power to be effective and that makes very easy pickings for a sniper with thermal attached. I am a sub-1 k/d ratio player and I've gained a 10+ killstreak on Estate by simply picking off people in the house with my sniper class (.50 with thermal and FMJ + stopping power pro and steady aim pro: everything is a one-shot kill). And I only realised because of that match that One Man Army is THE perk to place on a sniper class, whereas I usually bring a Javelin (I though of it as a support class, not a regular use class).
It all goes to shit -which is good!- when people switch to runners with cold-blooded though.
I tend to think in terms of strategy instead of skill with a particular setup. I switch my classes based on what map is coming up and what gametype will be played. Which is how I've come to notice that most players have no clue how to apply the tools of the game to the situation where they matter. In a Domination match on Invasion, people kept running to point B and proceeded to get killed because none of them was willing to use the obvious tool here: the riot shield. As long as there is a wall behind you, you can safely capture the point and also deflect any incoming noob tube (the default riot shield class also comes with blast shield). It's really on objective games that the riot shield is a good strategic option.
The only downside is that one knife to the back will kill you, but it takes two riot shield melees to kill opponents. But I guess that's because we would abuse it with runner classes if it did kill with one hit. (allthough you could still use it to protect you backside if you're making a shotgun or tactical knife runner class)