Cruzader said:And yes Sek, we should play Hardcore mode next time. I told you we could play something else if you wanted.
Nah, it's cool. It's the first time I played Team Deathmatch in CoD6, actually. I played a bunch of it (generally Mercenary) in CoD4 so I've gotten sick of it. I generally play HQ as it's a guranteed EXP gain (even if it's slow) :lol
I prefer HQ if only because a) the UAV is gone b) Silence = deadly in that mode (which is good for me) and c) having to rely on aim-down-sight (ADS) more than spraying (though my SPAS has gotten me pretty good at from the hip without a reticle in Rust on HC HQ. :lol ).
Not going to get into the quagmire that is weapon balance around here. Esp, given some of the posters that can't be wrong. :lol
Derail, Wasteland, Karachi, Rundown, Estate (Especially estate) etc. are worthless.
ALL the maps are worthless. Terminal and Skidrow are the only passable ones because a) they're small b) they're confined (for the most part) and c) give decent [but not great] cover from the insane air-support IW decided to put into the game.
If there is any DLC for the old maps (Mostly: Bloq, Skidrow, Chinatown) balanced for said insane air support in the cards, that's the only DLC I'd buy and play a playlist with only those maps. God, I hate the default maps we have in this outing. Too open, too big, too terrible in spawn placement.