_Alkaline_
Member
Harriers can also take down some enemy aircraft.
_Alkaline_ said:Harriers can also take down some enemy aircraft.
....who cares?RubxQub said:I really really wish this game came with mode specific leaderboards instead of global ones. It's fucking up all the game modes because people just want kills...and it's hard to blame them...because racking up kills affects the only thing that matters...your K/D.
No one cares about score. I have an amazing score...but I don't give a shit about it.
No one cares about W/L. You D/C...you lose. You quit...you lose. You lose...you lose. I play to win...but when you're alone in this thinking, you just set yourself up to die more and more.
...so K/D is the only thing that matters. That and accuracy.
It's ruining all the other game modes.
I have no idea what CoD4 was like, but I've done nothing but curse out IW for making this game the way they have.
...and yet I keep playing because I'm an asshole that's addicted to this shitty game.
TDM is the only mode that feels properly balanced.
Yep, Harriers shoot down any type of helicopter. So don't call out your Attack Helicopter / Pave Low / Chopper Gunner while a Harrier is out, or you'll be kicking yourself for wasting it.SSM25 said:that explains how I destroyed a chopper gunner out of nowhere...........
Lol so true. I completed the mastery challenges for it and can honestly say it's the worst gun in the game by far. I remember playing a match on underpass using the mars sight too. It's like looking through a cardboard tube with a dirty screen over your eyes.Yeef said:Try the F2000 on underpass with a red dot sight. It's like playing as Stevie Wonder.
RubxQub said:No one cares about score. I have an amazing score...but I don't give a shit about it.
No one cares about W/L. You D/C...you lose. You quit...you lose. You lose...you lose. I play to win...but when you're alone in this thinking, you just set yourself up to die more and more.
...so K/D is the only thing that matters. That and accuracy.
RJNavarrete said:I've got to be the biggest idiot ever. We were playing Demo on Afghan (four friends and I), and we were owning. We killed the first round, and it was our turn to defend. I was sniping (50cal, thermal + FMJ) and got to a nice spot. I got my harriers and didn't think much of it, as I was camping in a very exposed spot, so I thought they'd take me out soon. Nope. I ngot my chopper gunner. I went to town on the opposition, and thanks to the spawn rape that demo allows, I got the "kill entire enemy team in ten seconds" challenge. I got up to 22 and my heart was racing. I finally managed three kills the old fashioned way and the enemy team finally took me out. I respawned and hear "tactical nuke ready for deployment." My first nuke!!!
My teammates decided they wanted more kills/points so we let the enemy win the round and id drop the nuke late in the final round. So the next round comes and there's about 45 seconds left. I'm at 39-8 and decidde to call in my nuke in the next five seconds. Next thing I know, everyone is dancing around and the game times out and sends us back to the lobby. :'( fucking wow. :'( :'( :'(
Gonna be a long while before I get another chance at it. :/
I felt the same today when I finally unlocked it again, but that's probably just us imagining things...but I swear I was taking down fools like twice as fast with a silenced M4 two days ago.Meus Renaissance said:Is it me or has the ACR been underpowered (even with Stopping Power) in comparison to before?
The M4 does shoot much faster than the ACR for equal damage, so I'd say you're right.aku:jiki said:I felt the same today when I finally unlocked it again, but that's probably just us imagining things...but I swear I was taking down fools like twice as fast with a silenced M4 two days ago.
Fuck the ACR then! If I slap a silencer on basically anything, I get the same laser precision as with the ACR.RubxQub said:The M4 does shoot much faster than the ACR for equal damage, so I'd say you're right.
divisionbyzorro said:Ugh - another 3 hours yesterday and still no nukes. My closest yesterday was a 22 streak on Overpass with Hardline. My CG didn't finish the job and I ran out of bullets on my SCAR - even with Scavenger Pro!
I need to get buddies together to help me. If I could get a couple buddies with UAV/Jammer up all the time, it'd probably make life a lot easier.
Or maybe if I just keep whining :lol
divisionbyzorro said:Ugh - another 3 hours yesterday and still no nukes. My closest yesterday was a 22 streak on Overpass with Hardline. My CG didn't finish the job and I ran out of bullets on my SCAR - even with Scavenger Pro!
I need to get buddies together to help me. If I could get a couple buddies with UAV/Jammer up all the time, it'd probably make life a lot easier.
Or maybe if I just keep whining :lol
RubxQub said:I had the nuke in my KS list for a little bit and got one...but in general I don't want to shoot for nukes.
I go Pred -> Harrier -> Pavelow because I can run that chain a couple times during a game and rack up a substantial number of kills much more consistently.
Humility is cool and all, but don't lie! You love that yellow pop-up as much as the rest of us. :loldivisionbyzorro said:I don't even like nukes; I don't find them satisfying.
Aside from popping UAV's because a nuker can't have those in his streak setup, I really don't see how a team is going to help someone get a nuke. They can watch your back, sure, but they can't aim for you!taylor910 said:Yeah you gotta do it with friends. I have not gotten a nuke but yesterday I got 5 guys together for the first time, we played for like 2-3 hours and 2 guys got their first nuke. Amazing the difference it makes.
aku:jiki said:Aside from popping UAV's because a nuker can't have those in his streak setup, I really don't see how a team is going to help someone get a nuke. They can watch your back, sure, but they can't aim for you!
Agree on all points.GodofWine said:Seriously, to repeat what was said up the chain a little..WTF happend to the ACR this weekend...might as well just be shooting cotton balls at people...I actually would draw aim, and fire at a guy and stop shooting cause I thought he'd be dead from the 10 shells I pumped into him...nope. :/
and to my random teammates:
1. STOP CALLING IN UAVS WHILE THE ENEMY IS JAMMING OUR RADAR!!! STOOOOPID.
2. When I look at the map, and see I have teammates surrounding my position, and I SWEAR I can relax and look to shoot someone from a quiet spot (...camp?) and then suddenly someone knifes me in the back....WTF team?
And do the same for Commando already, god damn it.RubxQub said:Take away the invincibility frames.
I hate that. Now, if it was a runner that knifed you, it's possible he got in there quick enough that noone noticed him. That is why I like that class.GodofWine said:2. When I look at the map, and see I have teammates surrounding my position, and I SWEAR I can relax and look to shoot someone from a quiet spot (...camp?) and then suddenly someone knifes me in the back....WTF team?
I feel like the number of times that the airspace gets super crowded are rare enough to where this isn't a problem. That said, I feel like opposing air support should always automatically target each other rather than infantry. How awesome would it be to see Harriers dogfighting?TheApatheticOne said:Like the helicopters in MW1, shave 2 off the maximum number of things in the air. Way too chaotic for my taste.
When I was thinking about how to improve upon MW1 for MW2, my thought was to let people customize their killstreaks, but I imagined that they would still be locked to a low, medium, and high bonus. Everybody still does 3-5-7, but you can choose what happens at 3, 5, and 7. And personally, I think letting killstreaks build to other killstreaks makes plenty of sense.TheApatheticOne said:Divide the killstreaks into categories like the perks are. Dont have killstreaks lead into other killstreaks.
No.TheApatheticOne said:Eliminate lightweight and akimbo.
I'd agree.TheApatheticOne said:Eliminate the ability to fire while jumping. Slow down how fast one can fall to the ground. Maybe have it where tapping 'b' will lower your self slower than it is now, holding 'b' will make you drop straight to the ground, but implement a brief 'stun' period to eliminate the 'dolphin diving'.
This is baked in as part of the game. I doubt they'll remove it. There would be a huge community backlash if they did.TheApatheticOne said:Somehow eliminate the 'aim assist' snag that allows snipers to sweep across, snag, trigger, headshot over and over. Does it take skill to do? Yeah, I cant do it. But if I could, I would like to think it would get boring. (Based off yesterday, apparently it doesn't. AT ALL). While it does take skill, once you've mastered it as much as some of you have, isnt is just dull to do? Like Anderson Silva taking on preschoolers to get his happy on?
I'd agree.TheApatheticOne said:Also, the cover visibility issue. Fix it..... Fix it.
RubxQub said:Agree on all points.
The ACR used to be my gun of choice next to the SCAR, but lately I can't quite seem to remember what I was so geeked about. It just feels like it's lost some kick. Maybe it's just in my mind, but I can't really use it anymore.
...and the whole "expecting the team to cover your ass" is something I still fall for every now and then, but I pretty much assume I'm on my own 95% of the time. I swear to God I have no idea what other people are doing... I was playing Quarry and we captured the room with the missile launcher (the one that you get to by going up the metal winding stairs outside, and I was covering the non-sniping window (that looks towards the other buildings window and can see the little building with the forklift window), while another guy was watching the metal stair door while another guy was watching the main entrance area towards the big ass ramp so he could cover both doors over there essentially. Flawless setup. I'm doing my business at the window...and I get shot in the back of the head, with all my teammates up.
I watch the kill cam and the guy entered the room and somehow didn't see the guy looking right at him, turned up the stairs to me and shot me down...meanwhile my teammate didn't react, shoot, call him out...nothing.
So frustrating.
...
AND WHY ISN'T THERE A MASSIVE PETITION TO FIRE BOMB IW OVER THEIR COVER VISIBILITY PROBLEM?!
Tip of someone's head should not = them being able to clearly see and shoot over the cover.
Fix the god damned perspective. Just sync the camera to just below their shoulders instead of the tippy top of their head and everything is fine. Give me a clear target to shoot at so it both makes sense and is a fair fight, while still be advantageous to the person behind cover.
...
And fix Last Stand. If I shoot a guy a billion times, those bullets should be enough to kill him...not drop him into last stand. If you're shooting the guy he's invincible while he's falling into Last Stand...which is absolutely broken. If I'm pumping him full of lead he dies...that's the end of the story. It doesn't make sense that he gets a chance to kill me back. I win. I shot him a thousand times in the chest/head...he's dead. Take away the invincibility frames.
RubxQub said:Right now I play a hybrid, where I care about kills, but I also work for objectives. But at the end of the day, if it's my stats or the objective in contest...I'm going with my stats.
I'm going to go out on a limb and assume I've played this game much much more than you have. Almost at 8D played and over 22K kills. Can't say I appreciate your veiled "I'm better than you are" post.Raiden said:I never ever had someone kill me in Last Stand that i can remember:lol Unless you're reloading, or just slow that seriously cant be a problem.
Totally.divisionbyzorro said:Yesterday I was playing with a bunch of pubbies in a domination match, and we were down by about 160-110 on Karachi. I said "screw this," switched to my runner class, and starting rushing the objective points. I think another guy on my team ended up doing the same thing about the same time.
I finished 26-28. We won 200-198. Easily my favorite moment in this game so far.
divisionbyzorro said:I finished 26-28. We won 200-198. Easily my favorite moment in this game so far.
Cerrius said:I've said it before and I'll say it again. There's something to be said about the simplicity in gameplay of earlier CoD games like CoD2, CoD4, etc. etc.
IW should look into creating a barebones playlist for those that are fed up with killstreaks and perks.
Anth0ny said:MW2 with no killstreaks would be awesome.
I miss the simplicity of rifles-only COD1.
Well, at least the prestige challenge progress transfers over after you prestige...and those are the more...prestigious...emblems/titles anyways!DeuceMojo said:OK, just topped 1,000 kills w/ the G18, so I've got the G18 title and emblem. I've got a little over 100 headshots.
I'm about lvl 63 or 64 now. At about 100 headshots.
I'm torn between
A) Grinding out 2,500 kills, 250 headshots for some fairly meaningless title and emblem, or
B) Prestiging again and putting this off until some other time.
That's why this game is so freakin' addictive. What other game gives you this kind of gruelling choice? :lol
RubxQub said:Well, at least the prestige challenge progress transfers over after you prestige...and those are the more...prestigious...emblems/titles anyways!
I say press the prestige button, baby!
aku:jiki said:Aside from popping UAV's because a nuker can't have those in his streak setup, I really don't see how a team is going to help someone get a nuke. They can watch your back, sure, but they can't aim for you!
divisionbyzorro said:I don't think that a perk-less playlist will ever show up. The entire game is based around perks. A playlist with no killstreaks, however, could theoretically show up.
Personally, I would love to see something similar to Halo 3's "Action Sack" playlist show up (that's the only playlist I ever play in Halo 3 as it stands now). Take some of these glitches that we've seen and build some silly game modes out of them and drop them into a 0 XP playlist (9v9 hi-speed Team Deathmatch in Rust!). Maybe even unlock the Global Thermonuclear War gametype. Make up some new crazy game modes as well - how about a mode where nobody gets their own killstreaks, but care packages are constantly being dropped in random places across the map? Take all those crazy ideas that you know they tossed around during design planning and put them into a just-for-fun playlist.
Dina said:But you're 1000 kills into the 2500 mark.
divisionbyzorro said:All green challenges are prestige challenges, and don't reset when you prestige.
RavenHawk said:Are you saying that the cumulative total does not reset after you prestige again? Meaning if I prestige with 2499 kills on my FAMAS, when I start all over again I only need 1 kill to finish that challenge?
divisionbyzorro said:All green challenges are prestige challenges, and don't reset when you prestige.