bobs99 ... said:I agree and I do think guarding high traffic areas is legitimate after all you stand a good chance of getting killed and so are taking a risk for the team, however camping is camping, if your staying in one area staring down a pathway no matter the reason its garunteed to get you some cheap kills and thats where I think the frustration lies.
Beneficial or not its a pretty cheap strategy and has the potential to lead to some pretty dull gameplay.
Guileless said:Interesting. Like I said, I've never played any CoD multiplayer before last week. I was under the impression that progression was the great draw of the game. So if you don't improve gear and abilities as in an MMO, how does CoD's progression model draw so many people in?
Eric WK said:http://i50.tinypic.com/29de62x.jpg[img]
And before you ask, no, I didn't even [I]look[/I] at a capture point all match.[/QUOTE]
What's your K/D?
[QUOTE=Pkm]
Well Ive found for some reason, which Im blaming on population size, I get terrible lag and a poor connection regulary on Live vs. PSN. Im playing outside a major city and have never had issues with ping, even when I check the room ping it seems a high majority of Live users float between 3 Green down to 2 with very few 4 bar guys. Im guessing this is due to population vs. PS3, meaning more players higher chances of poor host? Usually on PSN its been a regualr sight to see a most players 3-4 bar with hardly ever anything lower.
[/QUOTE]
That's odd. I play the 360 version, but I'm from Australia so I get 1/2 bars every game.
But the people that I play in those games are almost always the full 4 bars. The only time I see the majority of people in a game have 2 or less bars is when the majority are Australian and an American gets host somehow.
Of course, if your not American that could also be the problem. Since I wouldn't be surprised if there are more Europeans on the PS3 version.
Mush said:So about the UMP45, which seems to be GAF's (and everyone's favourite) SMG, is there a particular technique to using it? I've only started using it (P90 for life <3) and I find myself missing targets and unable to keep it straight when ADS. I'm playing on default sensitivity btw. Maybe just something I'll have to adapt to I guess?
Pkm said:Once I strapped a SIlencer on the UMP it was godly. Maybe its all in my head but I feel like a silenced UMP is ungodly accurate med-close with no recoil. Plus when its mixed with a speed class you can get into enemy territory and make fast kills undetected.
Huh. Maybe I just need to use it a bit more. I just can't seem to "lock" on to moving targets. All those 3000+ kills with my P90 have made me unable to use anything else.F#A#Oo said:This is correct...
It's a really old glitch that's been around since the first week of release. It basically lets you use equipment like guns i.e. you can fire them at people. The glitch is completely pointless because your accuracy has to be perfect to hit anyone, meaning you are fucked against pretty much every weapon.wud said:Encountered a brand new glitch on the PS3 today, got killed on S&D, fair enough. Watch the killcam back and the person has no gun, it looked like a partially textured "pipe" facing downwards with a tactical insertion crosshair, he pointed it at me and there was no gunshot noise, just some weird whirring then i died :lol
asked him what the fuck it was and he laughed down his headset so its still a mystery to me
Pkm said:I'm an odd case so I'd like to tell my story and my observations.
Maybe some of you did what I did, maybe you didnt.
On the day MW2 came out I bought 2 copies, one for the PS3 and 360. On the day I bought these games I also purchased my first subscription to Live since I think '07ish.
Sadly my 360 died 4 hours into playing MW2.....
So since launch day up till 3 days ago (got my 360 back! ) I have only played the PS3 version, ALOT!!:lol
So I have about 6 days played into my PS3 version, 3rd prestige, 1.5ish K/d ratio, 1.0 W/L, and ranked 60k in points and 40k in kills...so Im not amazing, but Im a middle of the road kinda guy Id say and have a good insight into the game.
Now after having my 360 back and giving my Ps3 rest Ive put maybe 20-25 hours into the 360 version in 3 days (I had off of work, took Vacation time to make MLK holiday longer, free day so to say)
Well Ive found for some reason, which Im blaming on population size, I get terrible lag and a poor connection regulary on Live vs. PSN. Im playing outside a major city and have never had issues with ping, even when I check the room ping it seems a high majority of Live users float between 3 Green down to 2 with very few 4 bar guys. Im guessing this is due to population vs. PS3, meaning more players higher chances of poor host? Usually on PSN its been a regualr sight to see a most players 3-4 bar with hardly ever anything lower.
This "ping,connection" type issue Im also holding accountable for a more abundance amount of dropped games and party issues Ive encountered I never seen as bad on PSN.
Next issue, Ive come to see, which Im contributing to population size also, a higher amount of "Cheese".
When I say "Cheese" I mean a room is usually filled with a majority of Duel Shotties, Speed Knifers, and OMA toobers. Being a low level on Live I feel I need to play my speed class to compete (its fastest to aquire) and I have to push my self to get the rest of the unlocks (1887, OMA etc..) to compete equaly. Now on PS3 a room is usually a small amount of these people, sometimes you will go numerous games or a whole night were the worse youll have is 1 1887 enthusiast and 2 Speeders...OMA is very rare actually from what Ive seen.
Just like the ping issue Im guessing "the bigger the population, the more abundant the occurence"?
And for tiny things, Live seems to have more Choppah Gunner occurences and Ive actually seen more nukes in 3 days then Ive seen on PS3 since launch, dont know why this is tho, I cant say I attribute this to population.
Thats the only real issue's gameplay wise I've encountered, in my experience...yours could be different.
Lastly, I must be a genetic freak, and I asked this earlier in the thread to but no one seemed to have a tip or 2.
The 360 controller...it hurts me and I cant aim to save my soul, Im serious. I cant figure
out what Im doing wrong...
I dont have small hands, there big skinny hands (Im over 6feet, and very thin, I can palm a basketball etc) But when I use my 360 controller after a while my thumbs get tired and my hands cramp to the point were I have to set it down and shake them. I always heard it was the idea FPS controller and figured I would excell but my left stick feels like its flopping all over the place. Has anyone else had this issue or have any tips to adapt to the 360 controller? Do they make a PS3 replica that will function on th 360? I have heard I just have to "keep using it", but man the cramping makes my time playing a chore to some degree.
suggestions/insight? Any other double dippers?
I don't get this praise. Every gun in the game can do this, even handguns if you aim awesomely. As for playing AR style, haha, if I could record my games... No. I am an insane runner. UMP just doesn't kill as fast as an AR at any range for me.ultim8p00 said:It's so badass I can snipe with it.
:lol neat. I might try this.F#A#Oo said:http://www.youtube.com/watch?v=kGIkA0ULhR8&feature=player_embedded
Uh Oh!!! OH SHIII!!!
You think you've seen it all and...:lol Nope the game continues to deliver...:lol
F#A#Oo said:http://www.youtube.com/watch?v=kGIkA0ULhR8&feature=player_embedded
Uh Oh!!! OH SHIII!!!
You think you've seen it all and...:lol Nope the game continues to deliver...:lol
Scarecrow said::lol neat. I might try this.
Meier said:Woo! Got Price! 10th kill was a close one...they almost got the jump on me. Very excited.
God fucking damnit :lolF#A#Oo said:http://www.youtube.com/watch?v=kGIkA0ULhR8&feature=player_embedded
Uh Oh!!! OH SHIII!!!
You think you've seen it all and...:lol Nope the game continues to deliver...:lol
This is normal. The shotgun attachment for AR has much longer range.F#A#Oo said:http://www.youtube.com/watch?v=kGIkA0ULhR8&feature=player_embedded
Uh Oh!!! OH SHIII!!!
You think you've seen it all and...:lol Nope the game continues to deliver...:lol
Played some more and it's not as easy as it first seemed. Your team really needs to be decent for it to work out at all, otherwise you're the one getting killed 5 times in a row by a guy camping the HQ... Secondly, the "ricochet" aspect of it is just stupid. It means you die if you shoot a teammate, which means that a coldblooded teammate who doesn't have any clue what's going on will run into the middle of the enemy swarm as you're chopper gunnering and end up getting you killed by it. The latter is actually a pretty enormous problem. :/aku:jiki said:I'm playing this until I get my last 4 nukes.
Not great from mid - long range. If I have my TAR21 vs. your silenced UMP from mid range, ull be dead before you get a shot off.Pkm said:Once I strapped a SIlencer on the UMP it was godly. Maybe its all in my head but I feel like a silenced UMP is ungodly accurate med-close with no recoil. Plus when its mixed with a speed class you can get into enemy territory and make fast kills undetected.
Yep!ultim8p00 said:Have you ever gotten into one game where all your teammates are just a bunch of idiots?
Raadius said:Not great from mid - long range. If I have my TAR21 vs. your silenced UMP from mid range, ull be dead before you get a shot off.
ultim8p00 said:Have you ever gotten into one game where all your teammates are just a bunch of idiots?
jiien said:Very much agreed. Actually, I would argue that the TAR is on equal ground with the UMP (if not better, as the fire rate on the TAR is much better, and with steady aim, it's basically an SMG that can hit mid-somewhatlong ranges). I've outgunned everything but dual shotguns with the TAR at close range. It's a better SMG than all of the SMGs.
ultim8p00 said:http://www.modernwarfare247.com/weapons/sub-machine-guns/ump-45
http://www.modernwarfare247.com/weapons/assault-rifles/tar-21
huh? (I should have pretty much just bolded everything)
I'm speechless after that video. IW must be cursed. As soon as they patch something, new shit shows up crazier than before.F#A#Oo said:http://www.youtube.com/watch?v=kGIkA0ULhR8&feature=player_embedded
Uh Oh!!! OH SHIII!!!
You think you've seen it all and...:lol Nope the game continues to deliver...:lol
DRE Fei said:I'm speechless after that video. IW must be cursed. As soon as they patch something, new shit shows up crazier than before.
i_am_ben said:Yay got my first nuke on rundown in demolition
used a noob tube plus OMA, however, in my defense I was actually defending the bombsite so don't judge me too harshly :lol
edit: I still think nukes were an awful thing to put in the game. Look what they turned me into.
kyo_daikun said:Consider yourself judged harshly :lol
I know, but I was talking about the shotgun attachment on the FAL. I don't play hardcore, but holy hell that shit needs to be patched ASAP.Victrix said:The FAL or the UMP kill in one shot at any distance in Hardcore, without SP.
Victrix said:Out of all the random stupid builds/glitches that have come up, the OMA/Danger Close tubing setup is probably my least favorite It completely ruins Headquarters, and it isn't much fun when most of the enemy team is running it in any mode.
DRE Fei said:Also, I thought the infinite care package glitch was patched already. WTF?!
Strider2K99 said:This.
The infinite CP glitch was fixed in an earlier patch. Was another one found?
Victrix said:It's not a glitch. Masterkey has always had that range. The damage at that distance is pitiful.
http://img81.imageshack.us/img81/1773/bestchartever.png
Now the infinite care package glitch on the other hand, that shit needs to be fixed, pronto. Game is pretty much ruined at the moment, we couldn't find a match all night without someone (or multiple people) calling in a constant rain of air support.
DRE Fei said:I'm speechless after that video. IW must be cursed. As soon as they patch something, new shit shows up crazier than before.
Victrix said:Yes, and its easier to do, and can be done with sentries or emergency air drops
moojito said:I'm not sure if I've been in a game with that glitch being exploited (still getting to grips with the game and not sure what's happening a lot of the time), but I briefly switched to one of my non-cb builds last night and noticed I was dying constantly to air support of one type or another. If any other new folk are having trouble staying alive, I'd suggest giving the cold blood a shot.
EliCash said:What the hell happened to Host Migration - a feature that IW were so keen to highlight. Whenever the game tries to find a new host it fails more often than not. Too many good matches have been ruined due to the host leaving or migration failing or being unable to connect to server.